Changed: #1031 Music is "stopped" when client is loading with OpenAL driver
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8a193abef3
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079946f022
3 changed files with 104 additions and 38 deletions
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@ -279,7 +279,7 @@ bool CMusicChannelAL::isEnded()
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/// Return true if the song is still loading asynchronously and hasn't started playing yet (false if not async), used to delay fading
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bool CMusicChannelAL::isLoadingAsync()
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{
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return _Async && _Playing;
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return _Async && _Playing && !_Source->isPlaying();
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}
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/// Return the total length (in second) of the music currently played
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@ -15,30 +15,48 @@
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdopenal.h"
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#include "source_al.h"
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#include "sound_driver_al.h"
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#include "listener_al.h"
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#include "effect_al.h"
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#include "buffer_al.h"
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#include "source_al.h"
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#include "ext_al.h"
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using namespace std;
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using namespace NLMISC;
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namespace NLSOUND {
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CSourceAL::CSourceAL(CSoundDriverAL *soundDriver) :
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_SoundDriver(NULL), _Buffer(NULL), _BuffersMax(0), _BufferSize(32768), _Source(AL_NONE),
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_DirectFilter(AL_FILTER_NULL), _EffectFilter(AL_FILTER_NULL),
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_IsPlaying(false), _IsPaused(false),
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_Pos(0.0f, 0.0f, 0.0f), _Gain(NLSOUND_DEFAULT_GAIN), _Alpha(1.0),
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_MinDistance(1.0f), _MaxDistance(numeric_limits<float>::max()),
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_Effect(NULL), _Direct(true),
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_DirectGain(NLSOUND_DEFAULT_DIRECT_GAIN), _EffectGain(NLSOUND_DEFAULT_EFFECT_GAIN),
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_DirectFilterType(ISource::FilterLowPass), _EffectFilterType(ISource::FilterLowPass),
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_DirectFilterEnabled(false), _EffectFilterEnabled(false),
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_DirectFilterPassGain(NLSOUND_DEFAULT_FILTER_PASS_GAIN), _EffectFilterPassGain(NLSOUND_DEFAULT_FILTER_PASS_GAIN)
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namespace NLSOUND
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{
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CSourceAL::CSourceAL(CSoundDriverAL *soundDriver):ISource(), _SoundDriver(NULL), _Source(AL_NONE),
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_DirectFilter(AL_FILTER_NULL), _EffectFilter(AL_FILTER_NULL)
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{
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_IsPlaying = false;
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_IsPaused = false;
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_Type = SourceSound;
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_Buffer = NULL;
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_BuffersMax = 0;
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_BufferSize = 32768;
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_PosRelative = false;
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_Gain = NLSOUND_DEFAULT_GAIN;
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_Alpha = 0.0;
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_Pos = CVector::Null;
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_MinDistance = 1.0f;
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_MaxDistance = numeric_limits<float>::max();
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_Effect = NULL;
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_Direct = true;
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_DirectGain = NLSOUND_DEFAULT_DIRECT_GAIN;
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_EffectGain = NLSOUND_DEFAULT_EFFECT_GAIN;
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_DirectFilterType = ISource::FilterLowPass;
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_EffectFilterType = ISource::FilterLowPass;
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_DirectFilterEnabled = false;
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_EffectFilterEnabled = false;
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_DirectFilterPassGain = NLSOUND_DEFAULT_FILTER_PASS_GAIN;
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_EffectFilterPassGain = NLSOUND_DEFAULT_FILTER_PASS_GAIN;
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// create the al source
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alGenSources(1, &_Source);
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alTestError();
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@ -63,6 +81,7 @@ _DirectFilterPassGain(NLSOUND_DEFAULT_FILTER_PASS_GAIN), _EffectFilterPassGain(N
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alFilterf(_DirectFilter, AL_LOWPASS_GAIN, NLSOUND_DEFAULT_DIRECT_GAIN);
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alFilterf(_DirectFilter, AL_LOWPASS_GAINHF, NLSOUND_DEFAULT_FILTER_PASS_GAIN);
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alTestError();
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alGenFilters(1, &_EffectFilter);
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alFilteri(_EffectFilter, AL_FILTER_TYPE, AL_FILTER_LOWPASS);
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alFilterf(_EffectFilter, AL_LOWPASS_GAIN, NLSOUND_DEFAULT_EFFECT_GAIN);
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@ -94,13 +113,37 @@ void CSourceAL::release()
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/// (Internal) Update the 3d changes.
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void CSourceAL::updateManualRolloff()
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{
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CVector distanceVector = _Pos - CListenerAL::getInstance()->getPos();
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float distanceSquare = distanceVector.sqrnorm();
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float rolloff = ISource::computeManualRolloff(_Alpha, distanceSquare, _MinDistance, _MaxDistance);
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alSourcef(_Source, AL_GAIN, _Gain * rolloff);
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CVector pos = getPos();
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// make relative to listener (if not already!)
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if (!_PosRelative)
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pos -= CListenerAL::getInstance()->getPos();
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float sqrdist = pos.sqrnorm();
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float rolloff = ISource::computeManualRolloff(_Alpha, sqrdist, _MinDistance, _MaxDistance);
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float volume = _Gain * rolloff;
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// apply SFX volume
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if (_SoundDriver && _Type == SourceSound)
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volume *= _SoundDriver->getGain();
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// set the attenuated volume
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alSourcef(_Source, AL_GAIN, volume);
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alTestError();
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}
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/// Set type of the source
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void CSourceAL::setType(TSourceType type)
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{
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_Type = type;
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}
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/// Get type of the source
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TSourceType CSourceAL::getType() const
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{
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return _Type;
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}
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/// Enable or disable streaming mode. Source must be stopped to call this.
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void CSourceAL::setStreaming(bool /* streaming */)
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{
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@ -392,9 +435,16 @@ void CSourceAL::getDirection( NLMISC::CVector& dir ) const
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void CSourceAL::setGain(float gain)
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{
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_Gain = std::min(std::max(gain, NLSOUND_MIN_GAIN), NLSOUND_MAX_GAIN);
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if ((_SoundDriver == NULL) || !_SoundDriver->getOption(ISoundDriver::OptionManualRolloff))
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{
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alSourcef(_Source, AL_GAIN, _Gain);
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float gain = _Gain;
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// apply SFX volume
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if (_SoundDriver && _Type == SourceSound)
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gain *= _SoundDriver->getGain();
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alSourcef(_Source, AL_GAIN, gain);
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alTestError();
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}
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}
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@ -428,6 +478,7 @@ float CSourceAL::getPitch() const
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/// Set the source relative mode. If true, positions are interpreted relative to the listener position.
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void CSourceAL::setSourceRelativeMode( bool mode )
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{
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_PosRelative = mode;
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alSourcei(_Source, AL_SOURCE_RELATIVE, mode?AL_TRUE:AL_FALSE );
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alTestError();
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}
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@ -435,10 +486,11 @@ void CSourceAL::setSourceRelativeMode( bool mode )
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/// Get the source relative mode (3D mode only)
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bool CSourceAL::getSourceRelativeMode() const
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{
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ALint b;
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alGetSourcei(_Source, AL_SOURCE_RELATIVE, &b );
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alTestError();
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return (b==AL_TRUE);
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return _PosRelative;
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// ALint b;
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// alGetSourcei(_Source, AL_SOURCE_RELATIVE, &b );
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// alTestError();
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// return (b==AL_TRUE);
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}
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/// Set the min and max distances (3D mode only)
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@ -447,12 +499,12 @@ void CSourceAL::setMinMaxDistances( float mindist, float maxdist, bool /* deferr
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nlassert( (mindist >= 0.0f) && (maxdist >= 0.0f) );
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_MinDistance = mindist;
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_MaxDistance = maxdist;
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if ((_SoundDriver == NULL) || !_SoundDriver->getOption(ISoundDriver::OptionManualRolloff))
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{
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// if ((_SoundDriver == NULL) || !_SoundDriver->getOption(ISoundDriver::OptionManualRolloff))
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// {
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alSourcef(_Source, AL_REFERENCE_DISTANCE, mindist);
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alSourcef(_Source, AL_MAX_DISTANCE, maxdist);
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alTestError();
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}
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// }
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}
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/// Get the min and max distances
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@ -17,14 +17,17 @@
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#ifndef NL_SOURCE_AL_H
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#define NL_SOURCE_AL_H
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#include <nel/sound/driver/source.h>
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#include "nel/sound/driver/source.h"
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namespace NLSOUND {
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namespace NLSOUND
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{
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class IBuffer;
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class CBufferAL;
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class CSoundDriverAL;
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class CEffectAL;
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enum TSourceType { SourceSound, SourceMusic };
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/**
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* OpenAL sound source
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*
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@ -47,6 +50,10 @@ private:
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/// Sound driver
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CSoundDriverAL *_SoundDriver;
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/// AL Handles
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ALuint _Source;
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ALuint _DirectFilter, _EffectFilter;
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/// Assigned buffer object
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CBufferAL *_Buffer;
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/// Queued buffers map (uint is buffer name)
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@ -59,9 +66,8 @@ private:
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/// Default size of a buffer
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uint _BufferSize;
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/// AL Handles
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ALuint _Source;
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ALuint _DirectFilter, _EffectFilter;
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/// Position is relative to listener
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bool _PosRelative;
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/// Playing status
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bool _IsPlaying;
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@ -84,6 +90,9 @@ private:
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bool _DirectFilterEnabled, _EffectFilterEnabled;
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float _DirectFilterPassGain, _EffectFilterPassGain;
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/// Source type can be SourceSound or SourceMusic
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TSourceType _Type;
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public:
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/// Constructor
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CSourceAL(CSoundDriverAL *soundDriver);
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/// Return the OpenAL source name
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inline ALuint getSource() const { return _Source; }
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/// Set type of the source
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void setType(TSourceType type);
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/// Get type of the source
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TSourceType getType() const;
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/// (Internal) Set the effect send for this source, NULL to disable.
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void setEffect(CEffectAL *effect);
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/// (Internal) Setup the direct send filter.
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