Bugfix: Kill users who attempt to escape the game
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1 changed files with 4 additions and 0 deletions
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@ -36,6 +36,7 @@
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#include "nel/3d/u_visual_collision_manager.h"
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#include "nel/3d/u_visual_collision_manager.h"
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#include "nel/3d/u_shape_bank.h"
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#include "nel/3d/u_shape_bank.h"
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#include "nel/3d/stereo_hmd.h"
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#include "nel/3d/stereo_hmd.h"
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#include "nel/3d/stereo_ng_hmd.h"
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// Client
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// Client
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#include "global.h"
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#include "global.h"
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#include "release.h"
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#include "release.h"
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@ -516,6 +517,9 @@ void releaseStereoDisplayDevice()
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{
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{
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if (StereoDisplay)
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if (StereoDisplay)
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{
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{
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if (NoLogout && StereoNGHMD)
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StereoNGHMD->killUser();
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delete StereoDisplay;
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delete StereoDisplay;
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StereoDisplay = NULL;
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StereoDisplay = NULL;
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StereoHMD = NULL;
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StereoHMD = NULL;
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