From 045e0c3ec6b9f94cfe541702b5bec0ac79689e24 Mon Sep 17 00:00:00 2001 From: kaetemi Date: Sat, 8 Feb 2014 21:09:35 +0100 Subject: [PATCH] Fix lightmap optimize skip --- code/nel/tools/build_gamedata/processes/shape/2_build.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/nel/tools/build_gamedata/processes/shape/2_build.py b/code/nel/tools/build_gamedata/processes/shape/2_build.py index 5f8881d42..48a658378 100644 --- a/code/nel/tools/build_gamedata/processes/shape/2_build.py +++ b/code/nel/tools/build_gamedata/processes/shape/2_build.py @@ -84,7 +84,7 @@ loPathTags = ExportBuildDirectory + "/" + ShapeTagExportDirectory mkPath(log, loPathLightmaps) mkPath(log, loPathShapes) mkPath(log, loPathTags) -if needUpdateDirNoSubdir(log, loPathLightmapsOriginal, loPathLightmaps) or needUpdateDirNoSubdir(log, loPathShapes, loPathLightmaps) or needUpdateDirNoSubdir(log, loPathTags, loPathLightmaps): +if needUpdateDirByTagLog(log, loPathLightmapsOriginal, ".txt", loPathLightmaps, ".txt") or needUpdateDirNoSubdir(log, loPathLightmapsOriginal, loPathLightmaps) or needUpdateDirNoSubdir(log, loPathShapes, loPathLightmaps) or needUpdateDirNoSubdir(log, loPathTags, loPathLightmaps): removeFilesRecursive(log, loPathLightmaps) copyFiles(log, loPathLightmapsOriginal, loPathLightmaps) # Optimize lightmaps if any. Additionnaly, output a file indicating which lightmaps are 8 bits