Changed: #878 Fix typos in comments/code

This commit is contained in:
kervala 2011-03-09 13:28:01 +01:00
parent 30105c52ce
commit 030bdfd729
5 changed files with 13 additions and 12 deletions

View file

@ -150,7 +150,7 @@ double CAnimationMisc::getAnimationLength(UAnimationSet *animationSet, const std
length = getAnimationLength(animationSet, idAnim); length = getAnimationLength(animationSet, idAnim);
} }
// Return the lenght of the animation or 0 is any pb. // Return the length of the animation or 0 is any pb.
return length; return length;
}// getAnimationLength // }// getAnimationLength //
@ -179,7 +179,7 @@ double CAnimationMisc::getAnimationLength(UAnimationSet *animationSet, uint idAn
} }
} }
// Return the lenght of the animation or 0 is any pb. // Return the length of the animation or 0 is any pb.
return length; return length;
}// getAnimationLength // }// getAnimationLength //

View file

@ -1031,6 +1031,7 @@ bool CCharacterCL::isUnknownRace() const
//----------------------------------------------- //-----------------------------------------------
// getAttackHeight : // getAttackHeight :
// Return the atk height. // Return the atk height.
// \todo GUIGUI : height relative to attacker instead of global height
//----------------------------------------------- //-----------------------------------------------
CCharacterCL::TAtkHeight CCharacterCL::getAttackHeight(CEntityCL *target, BODY::TBodyPart localisation, BODY::TSide side) const CCharacterCL::TAtkHeight CCharacterCL::getAttackHeight(CEntityCL *target, BODY::TBodyPart localisation, BODY::TSide side) const
{ {
@ -6420,23 +6421,23 @@ void CCharacterCL::updatePosCombatFloat(double /* frameTimeRemaining */, CEntity
{ {
dist2Dest(vectToDest.norm()); dist2Dest(vectToDest.norm());
// Compute the time to reach the destination at the max speed. // Compute the time to reach the destination at the max speed.
double lenghtOfTimeToDest = 0.0; // 0 = No Speed Limit double lengthOfTimeToDest = 0.0; // 0 = No Speed Limit
_FirstPos = _DestPos; _FirstPos = _DestPos;
_DestTime = _LastFrameTime + lenghtOfTimeToDest + ClientCfg.ChaseReactionTime; _DestTime = _LastFrameTime + lengthOfTimeToDest + ClientCfg.ChaseReactionTime;
_FirstTime = _DestTime; _FirstTime = _DestTime;
/* /*
// The time remaining will be enough to reach the destination // The time remaining will be enough to reach the destination
if(frameTimeRemaining >= lenghtOfTimeToDest) if(frameTimeRemaining >= lengthOfTimeToDest)
{ {
_FirstPos = _DestPos; _FirstPos = _DestPos;
_DestTime = _LastFrameTime + lenghtOfTimeToDest + ClientCfg.ChaseReactionTime; _DestTime = _LastFrameTime + lengthOfTimeToDest + ClientCfg.ChaseReactionTime;
_FirstTime = _DestTime; _FirstTime = _DestTime;
} }
// The time remaining is not enough to reach the destination at max speed -> compute a first pos possible to reach. // The time remaining is not enough to reach the destination at max speed -> compute a first pos possible to reach.
else else
{ {
_FirstPos = pos() + vectToDest*frameTimeRemaining/lenghtOfTimeToDest; _FirstPos = pos() + vectToDest*frameTimeRemaining/lengthOfTimeToDest;
_DestTime = _LastFrameTime + lenghtOfTimeToDest + ClientCfg.ChaseReactionTime; _DestTime = _LastFrameTime + lengthOfTimeToDest + ClientCfg.ChaseReactionTime;
_FirstTime = _LastFrameTime + frameTimeRemaining + ClientCfg.ChaseReactionTime; _FirstTime = _LastFrameTime + frameTimeRemaining + ClientCfg.ChaseReactionTime;
} }
*/ */

View file

@ -45,7 +45,7 @@ namespace NL3D
/// Description of the hours for days / night /// Description of the hours for days / night
struct CLightCycleDesc struct CLightCycleDesc
{ {
float RealDayLength; // real lenght of the day, in seconds float RealDayLength; // real length of the day, in seconds
float NumHours; // number of ryzom hours in a day float NumHours; // number of ryzom hours in a day
float NightTransitionStartHour; // start of night transition float NightTransitionStartHour; // start of night transition
float NightTransitionEndHour; // end of night transition float NightTransitionEndHour; // end of night transition

View file

@ -247,7 +247,7 @@ private:
// NB : this vector nevers grows // NB : this vector nevers grows
bool _CandidateFXListTouched; // the list of candidate has been modified, so the manager should see which fxs should be instanciated, and which fxs should be removed bool _CandidateFXListTouched; // the list of candidate has been modified, so the manager should see which fxs should be instanciated, and which fxs should be removed
float _SortDistance; // lenght of each distance interval, in meters float _SortDistance; // length of each distance interval, in meters
uint _MaxNumberOfFXInstances; // max number of instances that can be 'alive' at a time uint _MaxNumberOfFXInstances; // max number of instances that can be 'alive' at a time
//@} //@}

View file

@ -653,14 +653,14 @@ void CWeatherManagerClient::updateThunder(uint64 day, float hour, const CWeather
{ {
// if too much time has ellapsed since the last thunder strike, disable it // if too much time has ellapsed since the last thunder strike, disable it
float timeEllapsedSinceStrike = diff(_ThunderStrikeDate, t1) * wc.WFP->MinThunderPeriod ; float timeEllapsedSinceStrike = diff(_ThunderStrikeDate, t1) * wc.WFP->MinThunderPeriod ;
if (timeEllapsedSinceStrike >= wc.WFP->ThunderLenght) if (timeEllapsedSinceStrike >= wc.WFP->ThunderLength)
{ {
_ThunderStrike = false; _ThunderStrike = false;
_ThunderLevel = 0.f; _ThunderLevel = 0.f;
} }
else else
{ {
_ThunderLevel = wc.WFP->ThunderLenght != 0.f ? 1.f - (timeEllapsedSinceStrike / wc.WFP->ThunderLenght) _ThunderLevel = wc.WFP->ThunderLength != 0.f ? 1.f - (timeEllapsedSinceStrike / wc.WFP->ThunderLength)
: 0.f; : 0.f;
} }
} }