This seems like a good idea as well, ref #254
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@ -667,6 +667,8 @@ void CSourceXAudio2::stop()
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// stop source voice and remove pending buffers
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// stop source voice and remove pending buffers
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_SoundDriver->getXAudio2()->CommitChanges(_OperationSet);
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_SoundDriver->getXAudio2()->CommitChanges(_OperationSet);
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if (FAILED(_SourceVoice->ExitLoop()))
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nlwarning(NLSOUND_XAUDIO2_PREFIX "FAILED ExitLoop");
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if (FAILED(_SourceVoice->Stop(0)))
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if (FAILED(_SourceVoice->Stop(0)))
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nlwarning(NLSOUND_XAUDIO2_PREFIX "FAILED Stop");
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nlwarning(NLSOUND_XAUDIO2_PREFIX "FAILED Stop");
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if (FAILED(_SourceVoice->FlushSourceBuffers()))
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if (FAILED(_SourceVoice->FlushSourceBuffers()))
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