Disable build of dataset packed sheets in build pipeline
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2 changed files with 6 additions and 5 deletions
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@ -1,9 +1,9 @@
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title Ryzom Core: 1_export.py (LEVELDESIGN)
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1_export.py -ipj common/gamedev common/data_common common/data_shard common/leveldesign common/exedll common/cfg shard/data_shard shard/data_language shard/data_leveldesign
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1_export.py -ipj common/gamedev common/data_common common/data_shard common/leveldesign common/exedll common/cfg shard/data_shard shard/data_language shard/data_leveldesign shard/data_game_share
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title Ryzom Core: 2_build.py (LEVELDESIGN)
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2_build.py -ipj common/gamedev common/data_common common/data_shard common/leveldesign common/exedll common/cfg shard/data_shard shard/data_language shard/data_leveldesign
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2_build.py -ipj common/gamedev common/data_common common/data_shard common/leveldesign common/exedll common/cfg shard/data_shard shard/data_language shard/data_leveldesign shard/data_game_share
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title Ryzom Core: 3_install.py (LEVELDESIGN)
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3_install.py -ipj common/gamedev common/data_common common/data_shard common/leveldesign common/exedll common/cfg shard/data_shard shard/data_language shard/data_leveldesign
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3_install.py -ipj common/gamedev common/data_common common/data_shard common/leveldesign common/exedll common/cfg shard/data_shard shard/data_language shard/data_leveldesign shard/data_game_share
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title Ryzom Core: b1_client_dev.py (LEVELDESIGN)
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b1_client_dev.py
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title Ryzom Core: b2_shard_data.py (LEVELDESIGN)
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@ -124,8 +124,9 @@ int main(int nNbArg, char **ppArgs)
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// Used by mirror_service.cpp
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// Used by range_mirror_manager.cpp
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// Used by mirror.cpp
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TSDataSetSheets sDataSetSheets;
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loadForm("dataset", exportDir + "/datasets.packed_sheets", sDataSetSheets);
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// TSDataSetSheets sDataSetSheets;
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// loadForm("dataset", exportDir + "/datasets.packed_sheets", sDataSetSheets);
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// FIXME: Somehow mirror.cpp overwrites the packed_sheets with an empty one... (the other cpp's don't do this, though.)
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}
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// IOS
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