Changed: #1461 Bad minimum value for comparing fast swim speed causes random switching between fast and slow swim speed particle effects
This commit is contained in:
parent
e9124dfed6
commit
01358226e9
1 changed files with 2 additions and 2 deletions
|
@ -64,7 +64,7 @@ CGroundFXManager::CGroundFXManager() :
|
|||
_MinSpeed(1.5f),
|
||||
_MaxSpeed(6.f),
|
||||
_SpeedWaterWalkFast(3.f),
|
||||
_SpeedWaterSwimFast(3.f),
|
||||
_SpeedWaterSwimFast(2.f),
|
||||
_MaxDist(50.f),
|
||||
_MaxNumFX(10),
|
||||
_NumFX(0),
|
||||
|
@ -495,7 +495,7 @@ void CGroundFXManager::update(const NLMISC::CVectorD &camPos)
|
|||
break;
|
||||
case CInstance::Swim:
|
||||
if (speed == 0.f) fxName = "StepSwimIdle.ps";
|
||||
else if (speed > _SpeedWaterWalkFast)
|
||||
else if (speed > _SpeedWaterSwimFast)
|
||||
{
|
||||
fxName = "StepSwimSpeed.ps";
|
||||
fxNameUnderWater = "StepSwimSpeedUnderWater.ps";
|
||||
|
|
Loading…
Reference in a new issue