Fixed: Compilation without PCH
--HG-- branch : develop
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5fb0c5d279
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4 changed files with 23 additions and 20 deletions
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@ -25,8 +25,8 @@
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* <http://www.gnu.org/licenses/>.
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* <http://www.gnu.org/licenses/>.
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*/
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*/
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#include <nel/misc/types_nl.h>
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#include "std3d.h"
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#include <nel/3d/fxaa.h>
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#include "nel/3d/fxaa.h"
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// STL includes
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// STL includes
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@ -25,18 +25,19 @@
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* <http://www.gnu.org/licenses/>.
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* <http://www.gnu.org/licenses/>.
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*/
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*/
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#include <nel/misc/types_nl.h>
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#include "std3d.h"
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#include <nel/3d/gpu_program_params.h>
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#include "nel/misc/types_nl.h"
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#include "nel/3d/gpu_program_params.h"
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// STL includes
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// STL includes
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// NeL includes
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// NeL includes
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// #include <nel/misc/debug.h>
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// #include <nel/misc/debug.h>
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#include <nel/misc/vector.h>
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#include "nel/misc/vector.h"
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#include <nel/misc/matrix.h>
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#include "nel/misc/matrix.h"
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// Project includes
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// Project includes
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#include <nel/3d/driver.h>
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#include "nel/3d/driver.h"
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using namespace std;
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using namespace std;
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// using namespace NLMISC;
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// using namespace NLMISC;
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@ -25,17 +25,19 @@
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* <http://www.gnu.org/licenses/>.
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* <http://www.gnu.org/licenses/>.
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*/
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*/
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#include <nel/misc/types_nl.h>
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#include "std3d.h"
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#include <nel/3d/program.h>
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#include "nel/misc/types_nl.h"
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#include "nel/3d/program.h"
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// STL includes
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// STL includes
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// NeL includes
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// NeL includes
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// #include <nel/misc/debug.h>
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// #include <nel/misc/debug.h>
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#include <nel/misc/string_mapper.h>
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#include "nel/misc/string_mapper.h"
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// Project includes
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// Project includes
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#include <nel/3d/driver.h>
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#include "nel/3d/driver.h"
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using namespace std;
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using namespace std;
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// using namespace NLMISC;
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// using namespace NLMISC;
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@ -25,21 +25,21 @@
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* <http://www.gnu.org/licenses/>.
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* <http://www.gnu.org/licenses/>.
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*/
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*/
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#include <nel/misc/types_nl.h>
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#include "std3d.h"
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#include <nel/3d/render_target_manager.h>
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#include "nel/3d/render_target_manager.h"
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// STL includes
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// STL includes
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#include <sstream>
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#include <sstream>
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// NeL includes
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// NeL includes
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// #include <nel/misc/debug.h>
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// #include <nel/misc/debug.h>
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#include <nel/3d/u_camera.h>
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#include "nel/3d/u_camera.h"
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#include <nel/3d/u_driver.h>
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#include "nel/3d/u_driver.h"
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#include <nel/3d/material.h>
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#include "nel/3d/material.h"
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#include <nel/3d/texture_bloom.h>
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#include "nel/3d/texture_bloom.h"
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#include <nel/3d/texture_user.h>
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#include "nel/3d/texture_user.h"
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#include <nel/3d/driver_user.h>
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#include "nel/3d/driver_user.h"
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#include <nel/3d/u_texture.h>
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#include "nel/3d/u_texture.h"
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// Project includes
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// Project includes
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