2010-05-06 00:08:41 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_COLLISION_MESH_BUILD_H
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#define NL_COLLISION_MESH_BUILD_H
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#include <vector>
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#include <map>
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#include "nel/misc/types_nl.h"
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#include "nel/misc/vector.h"
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#include "nel/misc/matrix.h"
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#include "nel/misc/file.h"
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#include "nel/misc/vector.h"
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#include "nel/misc/aabbox.h"
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namespace NLPACS
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{
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struct CCollisionFace
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{
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/// \name Attributes to set
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// @{
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/// The number of the vertices of the face.
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uint32 V[3];
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/// The visibility of each edge.
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bool Visibility[3];
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/// The number of the surface of which it is associated. -1 means exterior surface.
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sint32 Surface;
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///
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sint32 Material;
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// @}
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/// \name Internal attributes
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// @{
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/// The link to the neighbor faces -- don't fill
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sint32 Edge[3];
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/// The number of the connex surface associated -- don't fill
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sint32 InternalSurface;
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/// The flags for each edge -- don't fill
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bool EdgeFlags[3];
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// @}
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/// The exterior/interior surfaces id
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enum
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{
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ExteriorSurface = -1,
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InteriorSurfaceFirst = 0
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};
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/// Serialise the face
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void serial(NLMISC::IStream &f)
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{
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f.serial(V[0]);
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f.serial(V[1]);
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f.serial(V[2]);
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f.serial(Visibility[0]);
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f.serial(Visibility[1]);
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f.serial(Visibility[2]);
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f.serial(Surface, Material);
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}
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};
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/**
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* The collision intermediate mesh, used to build the real collision meshes.
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* \author Benjamin Legros
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* \author Nevrax France
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* \date 2001
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*/
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class CCollisionMeshBuild
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{
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private:
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// a reference on an edge
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struct CEdgeKey
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{
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uint32 V0;
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uint32 V1;
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CEdgeKey() {}
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CEdgeKey(uint32 v0, uint32 v1) : V0(v0), V1(v1) {}
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bool operator() (const CEdgeKey &a, const CEdgeKey &b) const
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{
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return a.V0 < b.V0 || (a.V0 == b.V0 && a.V1 < b.V1);
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}
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};
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// the info on an edge
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struct CEdgeInfo
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{
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sint32 Left, LeftEdge;
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sint32 Right, RightEdge;
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CEdgeInfo(sint32 left=-1, sint32 leftEdge=-1, sint32 right=-1, sint32 rightEdge=-1) : Left(left), LeftEdge(leftEdge), Right(right), RightEdge(rightEdge) {}
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};
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typedef std::map<CEdgeKey, CEdgeInfo, CEdgeKey> TLinkRelloc;
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typedef TLinkRelloc::iterator ItTLinkRelloc;
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public:
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public:
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/// The vertices of the mesh
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std::vector<NLMISC::CVector> Vertices;
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/// The faces of the mesh
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std::vector<CCollisionFace> Faces;
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public:
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void serial(NLMISC::IStream &f)
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{
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f.serialCont(Vertices);
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f.serialCont(Faces);
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}
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void translate(const NLMISC::CVector &translation)
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{
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uint i;
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for (i=0; i<Vertices.size(); ++i)
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Vertices[i] += translation;
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}
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void transform(const NLMISC::CMatrix &tranfo)
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{
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uint i;
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for (i=0; i<Vertices.size(); ++i)
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Vertices[i] = tranfo * Vertices[i];
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}
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NLMISC::CVector computeTrivialTranslation() const
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{
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uint i;
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NLMISC::CAABBox bbox;
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if (!Vertices.empty())
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{
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bbox.setCenter(Vertices[0]);
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for (i=1; i<Vertices.size(); ++i)
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bbox.extend(Vertices[i]);
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}
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return -bbox.getCenter();
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}
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//
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void link(bool linkInterior, std::vector<std::string> &errors)
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{
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uint i, j;
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TLinkRelloc relloc;
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// check each edge of each face
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for (i=0; i<Faces.size(); ++i)
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{
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2010-05-14 09:41:28 +00:00
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if ((Faces[i].Surface == CCollisionFace::ExteriorSurface && linkInterior) ||
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(Faces[i].Surface >= CCollisionFace::InteriorSurfaceFirst && !linkInterior))
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2010-05-06 00:08:41 +00:00
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continue;
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for (j=0; j<3; ++j)
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{
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Faces[i].Edge[j] = -1;
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uint edge = (j+2)%3;
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uint32 va = Faces[i].V[j],
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vb = Faces[i].V[(j+1)%3];
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ItTLinkRelloc it;
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if ((it = relloc.find(CEdgeKey(va, vb))) != relloc.end())
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{
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CCollisionFace &left0 = Faces[(*it).second.Left];
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CCollisionFace &left1 = Faces[i];
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// in this case, the left triangle of the edge has already been found.
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// should throw an error
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NLMISC::CVector eva = Vertices[va], evb = Vertices[vb];
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static char buf[512];
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sprintf(buf, "Edge issue: (%.2f,%.2f,%.2f)-(%.2f,%.2f,%.2f) [left face already found]\n"
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"left.0:%d: v0:(%.2f,%.2f) v1:(%.2f,%.2f), v2:(%.2f,%.2f) surf=%d material=%d\n"
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"left.1:%d: v0:(%.2f,%.2f) v1:(%.2f,%.2f), v2:(%.2f,%.2f) surf=%d material=%d",
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eva.x, eva.y, eva.z, evb.x, evb.y, evb.z,
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(*it).second.Left, Vertices[left0.V[0]].x, Vertices[left0.V[0]].y, Vertices[left0.V[1]].x, Vertices[left0.V[1]].y, Vertices[left0.V[2]].x, Vertices[left0.V[2]].y, Faces[(*it).second.Left].Surface, Faces[(*it).second.Left].Material,
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i, Vertices[left1.V[0]].x, Vertices[left1.V[0]].y, Vertices[left1.V[1]].x, Vertices[left1.V[1]].y, Vertices[left1.V[2]].x, Vertices[left1.V[2]].y, Faces[i].Surface, Faces[i].Material);
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errors.push_back(std::string(buf));
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continue;
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/* nlerror("On face %d, edge %d: left side of edge (%d,%d) already linked to face %d",
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i, edge, va, vb, (*it).second.Left);*/
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}
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else if ((it = relloc.find(CEdgeKey(vb, va))) != relloc.end())
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{
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// in this case, we must check the right face has been set yet
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if ((*it).second.Right != -1)
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{
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CCollisionFace &right0 = Faces[(*it).second.Right];
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CCollisionFace &right1 = Faces[i];
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NLMISC::CVector eva = Vertices[va], evb = Vertices[vb];
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static char buf[512];
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sprintf(buf, "Edge issue: (%.2f,%.2f,%.2f)-(%.2f,%.2f,%.2f) [right face already found]\n"
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"right.0:%d: v0:(%.2f,%.2f) v1:(%.2f,%.2f), v2:(%.2f,%.2f)\n"
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"right.1:%d: v0:(%.2f,%.2f) v1:(%.2f,%.2f), v2:(%.2f,%.2f)",
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eva.x, eva.y, eva.z, evb.x, evb.y, evb.z,
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(*it).second.Right, Vertices[right0.V[0]].x, Vertices[right0.V[0]].y, Vertices[right0.V[1]].x, Vertices[right0.V[1]].y, Vertices[right0.V[2]].x, Vertices[right0.V[2]].y,
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i, Vertices[right1.V[0]].x, Vertices[right1.V[0]].y, Vertices[right1.V[1]].x, Vertices[right1.V[1]].y, Vertices[right1.V[2]].x, Vertices[right1.V[2]].y);
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errors.push_back(std::string(buf));
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continue;
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/* nlerror("On face %d, edge %d: right side of edge (%d,%d) already linked to face %d",
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i, edge, vb, va, (*it).second.Right);*/
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}
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(*it).second.Right = i;
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(*it).second.RightEdge = edge;
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}
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else
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{
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// if the edge wasn't present yet, create it and set it up.
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relloc.insert(std::make_pair(CEdgeKey(va, vb), CEdgeInfo(i, edge, -1, -1)));
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}
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}
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}
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// for each checked edge, update the edge info inside the faces
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ItTLinkRelloc it;
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for (it=relloc.begin(); it!=relloc.end(); ++it)
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{
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sint32 left, leftEdge;
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sint32 right, rightEdge;
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// get the link info on the edge
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left = (*it).second.Left;
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leftEdge = (*it).second.LeftEdge;
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right = (*it).second.Right;
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rightEdge = (*it).second.RightEdge;
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// update both faces
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if (left != -1)
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Faces[left].Edge[leftEdge] = right;
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if (right != -1)
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Faces[right].Edge[rightEdge] = left;
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}
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}
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};
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}; // NLPACS
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#endif // NL_COLLISION_MESH_BUILD_H
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/* End of collision_mesh_build.h */
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