2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef R2_AI_WRAPPER_H
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#define R2_AI_WRAPPER_H
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#include <string>
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#include "nel/misc/types_nl.h"
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#include "nel/misc/debug.h"
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#include "nel/misc/singleton.h"
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#include "nel/misc/entity_id.h"
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#include "game_share/r2_share_itf.h"
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#include "game_share/misc_const.h"
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class CPersistentDataRecord;
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namespace NLLIGO
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{
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class CLigoConfig;
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class CPrimitives;
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}
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namespace NLMISC
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{
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class IStream;
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}
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namespace R2
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{
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// This is a virtual that is referenced in both client and server apps
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// - in the client the default empty implementations of the methods are used
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// - in the server the CAiWrapperServer specialization is used
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class IAiWrapper
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{
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public:
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virtual void init(NLLIGO::CLigoConfig * ligoConfig)
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{
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}
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virtual void streamToPdr(NLMISC::IStream& stream, const std::string& primName, CPersistentDataRecord& pdr)
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{
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}
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virtual void primsToPdr(NLLIGO::CPrimitives *prims, const std::string& primName, CPersistentDataRecord& pdr)
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{
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}
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virtual void pdrToFile(CPersistentDataRecord& pdr, const std::string& pdrName)
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{
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}
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virtual void fileToPdr(const std::string& pdrName, CPersistentDataRecord& pdr)
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{
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}
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virtual void displayPdr( CPersistentDataRecord& pdr)
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{
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}
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virtual void clearPdr( CPersistentDataRecord& pdr)
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{
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}
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virtual void primitiveFileToPdr(const std::string& primitiveName, CPersistentDataRecord& pdr)
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{
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}
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virtual void stopTest(TSessionId sessionId, uint32 aiInstance)
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{
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}
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virtual void startTest(TSessionId sessionId, uint32 aiInstance, CPersistentDataRecord& pdr)
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{
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}
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virtual void stopAct(TSessionId sessionId, uint32 aiInstance)
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{
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}
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virtual void startAct(TSessionId sessionId, uint32 aiInstance, CPersistentDataRecord& pdr)
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{
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}
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virtual void despawnEntity(NLMISC::CEntityId entityId, TAIAlias alias)
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{
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}
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virtual void setAggroRange(NLMISC::CEntityId entityId, float range)
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{
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}
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virtual void setHPLevel(NLMISC::CEntityId entityId, uint32 alias, float value)
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{
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}
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virtual void setGrpHPLevel(NLMISC::CEntityId entityId, uint32 alias, float value)
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{
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}
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virtual void startInstance(TSessionId sessionId, uint32 aiInstance)
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{
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}
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virtual void triggerGrpEvent(NLMISC::CEntityId entityId, float eventId)
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{
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}
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virtual void setPioneerRight(NLMISC::CEntityId clientId, const R2::TPioneerRight& right)
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{
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}
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virtual void controlNpc(NLMISC::CEntityId clientId, NLMISC::CEntityId npc)
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{
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}
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virtual void stopControlNpc(NLMISC::CEntityId clientId, NLMISC::CEntityId npc)
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{
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}
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virtual void triggerUserTrigger(const std::string& groupName, uint32 triggerId)
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{
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}
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virtual void askBotDespawnNotification(NLMISC::CEntityId creatureId, TAIAlias alias)
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{
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}
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};
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// This specialization of IAiWrapper is the true implementation of CAiWrapper for use by server apps
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class CAiWrapperServer: public IAiWrapper
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{
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public:
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void init(NLLIGO::CLigoConfig * ligoConfig);
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virtual void streamToPdr(NLMISC::IStream& stream, const std::string& primName, CPersistentDataRecord& pdr);
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virtual void primsToPdr(NLLIGO::CPrimitives *prims, const std::string& primName, CPersistentDataRecord& pdr);
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virtual void pdrToFile(CPersistentDataRecord& pdr, const std::string& pdrName);
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virtual void fileToPdr(const std::string& pdrName, CPersistentDataRecord& pdr);
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virtual void displayPdr( CPersistentDataRecord& pdr);
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virtual void clearPdr( CPersistentDataRecord& pdr);
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virtual void primitiveFileToPdr(const std::string& primitiveName, CPersistentDataRecord& pdr);
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virtual void stopTest(TSessionId sessionId, uint32 aiInstance);
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virtual void startTest(TSessionId sessionId, uint32 aiInstance, CPersistentDataRecord& pdr);
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virtual void stopAct(TSessionId sessionId, uint32 aiInstance);
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virtual void startAct(TSessionId sessionId, uint32 aiInstance, CPersistentDataRecord& pdr);
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virtual void despawnEntity(NLMISC::CEntityId entityId, TAIAlias alias);
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virtual void setAggroRange(NLMISC::CEntityId entityId, float range);
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virtual void setHPLevel(NLMISC::CEntityId entityId, uint32 alias, float value);
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virtual void setGrpHPLevel(NLMISC::CEntityId entityId, uint32 alias, float value);
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virtual void triggerGrpEvent(NLMISC::CEntityId entityId, float eventId);
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virtual void startInstance(TSessionId sessionId, uint32 aiInstance);
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virtual void setPioneerRight(NLMISC::CEntityId clientId, const R2::TPioneerRight& right);
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virtual void controlNpc(NLMISC::CEntityId clientId, NLMISC::CEntityId npc);
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virtual void stopControlNpc(NLMISC::CEntityId clientId, NLMISC::CEntityId npc);
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virtual void triggerUserTrigger(const std::string& groupName, uint32 triggerId);
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virtual void askBotDespawnNotification(NLMISC::CEntityId creatureId, TAIAlias alias);
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};
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class CAiWrapper
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{
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public:
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static IAiWrapper& getInstance()
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{
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return *_instance();
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}
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static void setInstance(IAiWrapper* theInstance)
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{
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IAiWrapper*& inst= _instance();
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delete inst;
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inst= theInstance;
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}
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private:
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// implementation of a singleton variable
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static IAiWrapper*& _instance()
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{
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static IAiWrapper* inst= NULL;
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if (inst==NULL)
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inst= new IAiWrapper;
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return inst;
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}
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};
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} // namespace R2
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#endif
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