2010-05-07 09:06:20 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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2010-05-06 00:08:41 +00:00
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif // HAVE_CONFIG_H
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#ifndef SNOWBALLS_CONFIG
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#define SNOWBALLS_CONFIG ""
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#endif // SNOWBALLS_CONFIG
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#ifndef SNOWBALLS_LOGS
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#define SNOWBALLS_LOGS ""
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#endif // SNOWBALLS_LOGS
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// This include is mandatory to use NeL. It include NeL types.
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#include <nel/misc/types_nl.h>
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#include <string>
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#include <nel/misc/debug.h>
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// We're using the NeL Service framework, and layer 5
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#include <nel/net/service.h>
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2011-08-19 12:54:34 +00:00
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#ifdef NL_OS_WINDOWS
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#include <Windows.h>
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#endif
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2010-05-06 00:08:41 +00:00
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using namespace std;
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using namespace NLMISC;
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using namespace NLNET;
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/****************************************************************************
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* Function: cbChat
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* Callback function called when the Chat Service receive a "CHAT"
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* message
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****************************************************************************/
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void cbChat (CMessage &msgin, const std::string &serviceName, TServiceId sid)
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{
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string message;
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// Extract the incoming message content from the Frontend and print it
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msgin.serial( message );
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nldebug( "SB: Received CHAT line: \"%s\"", message.c_str() );
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// Prepare to send back the message.
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CMessage msgout( "CHAT" );
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msgout.serial( message );
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/*
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* Send the message to all the connected Frontend.
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*/
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CUnifiedNetwork::getInstance ()->send( "FS", msgout );
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nldebug( "SB: Sent to every front end service CHAT line: \"%s\"", message.c_str() );
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}
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/****************************************************************************
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* CallbackArray
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*
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* It define the functions to call when receiving a specific message
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****************************************************************************/
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TUnifiedCallbackItem CallbackArray[] =
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{
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{ "CHAT", cbChat }
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};
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/****************************************************************************
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* SNOWBALLS CHAT SERVICE MAIN Function
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*
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* This call create a main function for the CHAT service:
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*
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* - based on the base service class "IService", no need to inherit from it
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* - having the short name "CHAT"
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* - having the long name "chat_service"
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* - listening on an automatically allocated port (0) by the naming service
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* - and callback actions set to "CallbackArray"
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*
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****************************************************************************/
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NLNET_SERVICE_MAIN( IService, "CHAT", "chat_service", 0, CallbackArray, SNOWBALLS_CONFIG, SNOWBALLS_LOGS )
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/* end of file */
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