100 lines
2.3 KiB
C
100 lines
2.3 KiB
C
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#ifndef BROWSERMODEL_H
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#define BROWSERMODEL_H
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#include <vector>
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#include <string>
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#include <nel/3d/tile_bank.h>
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//TODO titegus: Equals TTileType?
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enum TileType
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{
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_128x128 = 0,
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_256x256 = 1,
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Transition = 2,
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Displace = 3,
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UnSet = 4
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};
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//TODO titegus: Equals TBitmap ?
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enum TileTexture
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{
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Diffuse = 0,
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Additive = 1,
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Alpha = 2
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};
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class TileInfo
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{
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public:
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TileInfo();
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TileInfo(int id, TileType tileType);
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void Init(int id, TileType tileType);
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bool Load (int index, std::vector<NLMISC::CBGRA>* Alpha);
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void Delete ();
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const std::string getRelativeFileName (TileTexture type, int index);
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//data
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std::vector<NLMISC::CBGRA> Bits;
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std::vector<NLMISC::CBGRA> alphaBits;
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std::vector<NLMISC::CBGRA> nightBits;
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int loaded, nightLoaded, alphaLoaded; //tells if the tile was already loaded or not
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std::string path, nightPath, alphaPath;
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int getId() const { return id; }
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void setId(int i) { id = i; }
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int getTileType() const { return tileType; }
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static std::string fixPath(const std::string &path);
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private:
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int id; //tile index (in the Browser)
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TileType tileType;
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};
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typedef std::vector<TileInfo> tilelist;
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class TileList
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{
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public:
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TileList();
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int addTile128 ();
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int addTile256 ();
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void removeTile128 (int index);
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void removeTile256 (int index);
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bool setTile128 (int tile, const std::string& name, NL3D::CTile::TBitmap type);
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bool setTile256 (int tile, const std::string& name, NL3D::CTile::TBitmap type);
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bool setTileTransition (int tile, const std::string& name, NL3D::CTile::TBitmap type);
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bool setTileTransitionAlpha (int tile, const std::string& name, int rot);
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bool setDisplacement (int tile, const std::string& name, NL3D::CTile::TBitmap type);
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void clearTile128 (int index, NL3D::CTile::TBitmap bitmap);
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void clearTile256 (int index, NL3D::CTile::TBitmap bitmap);
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void clearTransition (int index, NL3D::CTile::TBitmap bitmap);
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void clearDisplacement (int index, NL3D::CTile::TBitmap bitmap);
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void Reload(int first, int last, TileType n);
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int GetSize(int n);
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tilelist::iterator GetFirst(int n);
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tilelist::iterator GetLast(int n);
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tilelist::iterator Get(int i, int n);
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public:
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tilelist theList[4];
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#define theList128 theList[0]
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#define theList256 theList[1]
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#define theListTransition theList[2]
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#define theListDisplacement theList[3]
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int _tileSet;
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};
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#endif
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