140 lines
3.1 KiB
C++
140 lines
3.1 KiB
C++
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "scrollable_control.h"
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/*
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* default Constructor
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*/
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CScrollableControl::CScrollableControl(uint id)
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: CControl(id)
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{
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_HScroll = NULL;
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_VScroll = NULL;
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_AutoHide = false;
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_Show = !_AutoHide;
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}
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/*
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* Destructor
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*/
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CScrollableControl::~CScrollableControl()
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{
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if ( _HScroll != NULL )
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delete _HScroll;
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if ( _VScroll != NULL )
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delete _VScroll;
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}
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/**
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* hScroll
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*/
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void CScrollableControl::hScroll( bool on)
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{
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// if we want to show a HScroll bar and that it doesn't exist, build a new one
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if ( (on == true) && ( _HScroll == NULL) )
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{
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_HScroll = new CScrollBar(0, 0, 0, 0, 0, _W , 0, _W_Pixel , 16, false, this);
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_HScroll->hotSpot( CControl::THotSpot::HS_TR );
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_HScroll->origin( CControl::THotSpot::HS_BL );
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_Children.push_back( _HScroll );
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}
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// hide the scroll bar
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else if ( (on == false) && ( _HScroll != NULL) )
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{
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if (_AutoHide == true)
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_HScroll->show( false );
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else
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_HScroll->enable( false );
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}
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// show the scroll bar
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else if ( (on == true)&& ( _HScroll != NULL) )
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{
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_HScroll->show( true );
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_HScroll->enable( true );
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}
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}
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/**
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* vScroll
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*/
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void CScrollableControl::vScroll( bool on )
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{
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if ( (on == true) && ( _VScroll == NULL) )
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{
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_VScroll = new CScrollBar(0, 0, 0, 0, 0, 0 , _H, 16 , _H_Pixel, false, this);
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_HScroll->hotSpot( CControl::THotSpot::HS_TL );
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_HScroll->origin( CControl::THotSpot::HS_BR );
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_Children.push_back( _VScroll );
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}
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// hide the scroll bar
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else if ( (on == false) && ( _VScroll != NULL) )
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{
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if (_AutoHide == true)
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_VScroll->show( false );
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else
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_VScroll->enable( false );
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}
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// show the scroll bar
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else if ( (on == true)&& ( _VScroll != NULL) )
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{
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_VScroll->show( true );
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_VScroll->enable( true );
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}
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}
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/**
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* autoHide
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*/
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void CScrollableControl::autoHide(bool on)
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{
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_AutoHide = on;
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}
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//-----------------------------------------------
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// click :
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//-----------------------------------------------
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void CScrollableControl::click(float x, float y, bool &taken)
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{
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if (_VScroll != NULL)
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_VScroll->click(x,y,taken);
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if (_HScroll != NULL)
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_HScroll->click(x,y,taken);
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}
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//-----------------------------------------------
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// clickRight :
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//-----------------------------------------------
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void CScrollableControl::clickRight(float x, float y, bool &taken)
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{
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if (_VScroll != NULL)
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_VScroll->clickRight(x,y,taken);
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if (_HScroll != NULL)
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_HScroll->clickRight(x,y,taken);
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}
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