198 lines
5.7 KiB
C++
198 lines
5.7 KiB
C++
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/mesh_blender.h"
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#include "nel/3d/driver.h"
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#include "nel/misc/fast_floor.h"
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namespace NL3D {
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// ***************************************************************************
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void CMeshBlender::prepareRenderForGlobalAlpha(CMaterial &material, IDriver *drv, float globalAlpha, uint8 globalAlphaInt, bool gaDisableZWrite)
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{
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// Disable ZWrite??
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if(gaDisableZWrite)
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{
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// Backup and set new the zwrite
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_BkZWrite=material.getZWrite ();
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material.setZWrite (false);
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}
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// Backup blend
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_BkBlend=material.getBlend ();
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material.setBlend (true);
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// Backup opacity and blend
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_BkOpacity= material.getOpacity ();
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_BkSrcBlend= material.getSrcBlend();
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_BkDstBlend= material.getDstBlend();
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// 2 ways: if Blend Constant Color is supported or not.
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if(drv->supportBlendConstantColor())
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{
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// Set opacity to 255 => If AlphaTest is used, AlphaTexture will be multiplied by 1.
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material.setOpacity ( 255 );
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// set the Blend constant Alpha.
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drv->setBlendConstantColor( CRGBA(0,0,0, globalAlphaInt) );
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// Active Blend with Blend Constant Alpha .
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material.setSrcBlend(CMaterial::blendConstantAlpha);
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// Don't set dest if we are in additive blend mode
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if ((_BkBlend == false) || (_BkDstBlend != CMaterial::one))
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material.setDstBlend(CMaterial::blendConstantInvAlpha);
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// if material is Alpha Test, no-op. Keep same threshold, since Use Alpha of the BlendConstantColor
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// to do the alpha-blending.
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}
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// not supported, ugly way: modify Opacity, and alpha threshold
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else
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{
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// New opacity
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material.setOpacity (globalAlphaInt);
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// must ensure Std Blend.
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material.setSrcBlend(CMaterial::srcalpha);
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// Don't set dest if we are in additive blend mode
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if ((_BkBlend == false) || (_BkDstBlend != CMaterial::one))
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material.setDstBlend(CMaterial::invsrcalpha);
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// if material is Alpha Test, must modulate AlphaTest limit to avoid Pop effects
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if(material.getAlphaTest())
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{
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_BkAlphaTestThreshold= material.getAlphaTestThreshold();
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material.setAlphaTestThreshold(_BkAlphaTestThreshold * globalAlpha);
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}
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}
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}
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// ***************************************************************************
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void CMeshBlender::restoreRender(CMaterial &material, IDriver *drv, bool gaDisableZWrite)
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{
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// Resetup backuped zwrite
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if(gaDisableZWrite)
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{
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material.setZWrite (_BkZWrite);
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}
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// Resetup backuped blend
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material.setBlend (_BkBlend);
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// Resetup backuped opacity and blend factors
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material.setOpacity (_BkOpacity);
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material.setSrcBlend(_BkSrcBlend);
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material.setDstBlend(_BkDstBlend);
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// 2 ways: if Blend Constant Color is supported or not.
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if(drv->supportBlendConstantColor())
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{
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// nop
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}
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else
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{
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// Resetup backuped AlphaTest threshold
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if(material.getAlphaTest())
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{
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material.setAlphaTestThreshold(_BkAlphaTestThreshold);
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}
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}
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}
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// ***************************************************************************
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void CMeshBlender::prepareRenderForGlobalAlphaCoarseMesh(CMaterial &material, IDriver *drv, NLMISC::CRGBA color, float globalAlpha, bool gaDisableZWrite)
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{
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// Don't need to bkup some values, because CoarseMesh.
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uint8 globalAlphaInt= (uint8)NLMISC::OptFastFloor(255 * globalAlpha);
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// Disable ZWrite??
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if(gaDisableZWrite)
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material.setZWrite (false);
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// Enable blend
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material.setBlend (true);
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// bkup color and blend factors.
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_BkupColor= material.getColor();
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_BkSrcBlend= material.getSrcBlend();
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_BkDstBlend= material.getDstBlend();
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// 2 ways: if Blend Constant Color is supported or not.
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if(drv->supportBlendConstantColor())
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{
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// Set opacity to 255 => AlphaTexture will be multiplied by 1.
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color.A= 255;
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// change color
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material.setColor ( color );
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// set the Blend constant Alpha.
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drv->setBlendConstantColor( CRGBA(0,0,0, globalAlphaInt) );
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// Active Blend with Blend Constant Alpha .
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material.setSrcBlend(CMaterial::blendConstantAlpha);
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material.setDstBlend(CMaterial::blendConstantInvAlpha);
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}
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else
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{
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// Set current Alpha blend transparency (in color becausematerial is unlit)
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color.A= globalAlphaInt;
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// change color
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material.setColor ( color );
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// Active Blend with Blend Constant Alpha .
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material.setSrcBlend(CMaterial::srcalpha);
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material.setDstBlend(CMaterial::invsrcalpha);
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// must modulate AlphaTest limit to avoid Pop effects
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material.setAlphaTestThreshold(0.5f * globalAlpha);
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}
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}
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// ***************************************************************************
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void CMeshBlender::restoreRenderCoarseMesh(CMaterial &material, IDriver *drv, bool gaDisableZWrite)
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{
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// Resetup backuped color and blend factors
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material.setColor ( _BkupColor );
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material.setSrcBlend(_BkSrcBlend);
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material.setDstBlend(_BkDstBlend);
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// ReEnable ZWrite??
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if(gaDisableZWrite)
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material.setZWrite (true);
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// Reset blend
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material.setBlend (false);
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// 2 ways: if Blend Constant Color is supported or not.
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if(drv->supportBlendConstantColor())
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{
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// nop
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}
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else
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{
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// reset AlphaTest limit
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material.setAlphaTestThreshold(0.5f);
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}
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}
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} // NL3D
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