227 lines
5.2 KiB
C
227 lines
5.2 KiB
C
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_MODULE_MANAGER_H
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#define NL_MODULE_MANAGER_H
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#include <vector>
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#include <string>
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#include "nel/misc/types_nl.h"
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#include "nel/misc/time_nl.h"
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#include "nel/misc/mutex.h"
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#include "nel/misc/thread.h"
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#include "nel/misc/debug.h"
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typedef void (*TModuleExecCallback)();
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/**
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* A simple function call stacker
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* \warning When there are several module, the Windows Task Manager shows the service taking
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* 100% of CPU but it remains nice to other programs. See waitAllReady() for more information.
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* \author Benjamin Legros
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* \author Nevrax France
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* \date 2001
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*/
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class CModuleManager : public NLMISC::IRunnable
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{
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private:
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/// The maximum number of modules
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static uint _MaxModules;
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/// The mutexes associated to each module
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static NLMISC::CMutex *_ModMutexes;
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/// The managers currently used
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static std::vector<CModuleManager*> _RegisteredManagers;
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/// The name (for display) of this manager
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std::string _StackName;
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/// The Id of the manager
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uint _Id;
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/// Run on an independent thread
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bool _Independent;
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/// The current cycle (same for all managers, used for synchro.)
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volatile uint64 _Cycle;
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/// Complete coutner (used for synchro, as cycle restart.)
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volatile uint64 _CompleteCycle;
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/// The type of an item (module or wait)
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enum TExecutionType
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{
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Module = 0,
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Wait
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};
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/// An execution item
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struct CExecutionItem
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{
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TExecutionType Type;
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uint Id;
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TModuleExecCallback Cb;
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};
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/// The stack of execution items
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std::vector<CExecutionItem> _ExecutionStack;
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/// The list of modules per manager
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std::vector<uint> _ExecutedModules;
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/// The thread associated to this manager
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NLMISC::IThread *_Thread;
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/// @name The stop flags
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//@{
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volatile bool _StopThread;
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volatile bool _ThreadStopped;
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//@}
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private:
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/// Constructor. WARNING, never create module manager from another manager !!
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CModuleManager(const CModuleManager &mod) { nlerror("FEMMAN: forbidden constructor used!"); }
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/// WARNING, never initialize module manager from another manager !!
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CModuleManager & operator = (const CModuleManager &mod) { nlerror("FEMMAN: forbidden operator = used!");}
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public:
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/// Inits the whole manager structure, and setup the maximum number of usable modules
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static void init(uint maxModules);
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/// Releases the whole manager structure.
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static void release();
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///
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/// Starts all managers at the same time
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static void startAll();
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/// Stop all managers before timeout (if can't, the threads are hard terminated.)
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static void stopAll(NLMISC::TTime timeout = 2000);
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/// Resets the whole managers list
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static void resetManagers();
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/// Constructor
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CModuleManager(const char *name = NULL, bool independent = false);
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/// Destructor
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~CModuleManager();
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/// Adds a new module to this manager (id must be unique.)
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void addModule(uint id, TModuleExecCallback cb);
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/// Adds a wait for a module (id doesn't have to be unique.)
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void addWait(uint id);
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/// Starts the manager loop, independantly from the other managers
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void start();
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/// Run the execution stack only once
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void runOnce();
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/** Stops the manager loop
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* \param blockingMode if set, the stop will wait for timeout before terminating the thread.
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*/
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void stop(bool blockingMode=true, NLMISC::TTime timeout = 2000);
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/// The run() method from the runnable interface. Not to be called it.
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virtual void run();
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private:
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///
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static void resetCycle();
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///
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static bool allReady();
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///
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static bool allComplete();
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///
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static bool allStopped();
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///
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void executeStack();
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///
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void enterMutexes();
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///
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void stepCycle()
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{
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++_Cycle;
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}
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///
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void waitAllReady()
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{
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//nldebug("FEMMAN: [%s] waiting for all modules to increase cycle", _StackName.c_str());
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while (!allReady())
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NLMISC::nlSleep(0);
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/* Warning (Windows platform): this sleep(0) will make the service show 100% of CPU in the
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* Windows task manager. In fact, if there is idle time, the sleep(0) makes the system give
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* the CPU back to the same service. This service is still nice to other programs.
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* See also waitAllComplete().
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*/
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}
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///
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void completeCycle()
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{
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++_CompleteCycle;
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}
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///
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void waitAllComplete()
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{
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//nldebug("FEMMAN: [%s] waiting for all modules to restart cycle", _StackName.c_str());
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while (!allComplete())
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NLMISC::nlSleep(0);
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/* Warning (Windows platform) about sleep(0): see waitAllReady().
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*/
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}
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};
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#endif // NL_MODULE_MANAGER_H
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/* End of module_manager.h */
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