2012-05-29 13:31:11 +00:00
|
|
|
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
|
|
//
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU Affero General Public License as
|
|
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
|
|
// License, or (at your option) any later version.
|
|
|
|
//
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU Affero General Public License for more details.
|
|
|
|
//
|
|
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#include "std3d.h"
|
|
|
|
#include "nel/3d/texture_emboss.h"
|
|
|
|
|
|
|
|
namespace NL3D {
|
|
|
|
|
|
|
|
// ***********************************************************************************************************
|
|
|
|
CTextureEmboss::CTextureEmboss() : _Ambient(CRGBA::Black),
|
|
|
|
_Diffuse(CRGBA::White),
|
|
|
|
_DisableSharing(false),
|
|
|
|
_SlopeFactor(1.f)
|
|
|
|
{
|
|
|
|
_LightDir.set(1.f, 1.f, 1.f);
|
|
|
|
_LightDir.normalize();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// ***********************************************************************************************************
|
|
|
|
void CTextureEmboss::setHeightMap(ITexture *heightMap)
|
|
|
|
{
|
|
|
|
if (heightMap != _HeightMap)
|
|
|
|
{
|
|
|
|
_HeightMap = heightMap;
|
|
|
|
touch();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// ***********************************************************************************************************
|
|
|
|
void CTextureEmboss::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
|
|
|
|
{
|
|
|
|
f.serialVersion(0);
|
|
|
|
ITexture::serial(f);
|
|
|
|
ITexture *tex = NULL;
|
|
|
|
if (f.isReading())
|
|
|
|
{
|
|
|
|
f.serialPolyPtr(tex);
|
|
|
|
_HeightMap = tex;
|
|
|
|
touch();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
tex = _HeightMap;
|
|
|
|
f.serialPolyPtr(tex);
|
|
|
|
}
|
|
|
|
f.serial(_Ambient);
|
|
|
|
f.serial(_Diffuse);
|
|
|
|
f.serial(_LightDir);
|
|
|
|
f.serial(_DisableSharing);
|
|
|
|
}
|
|
|
|
|
|
|
|
// ***********************************************************************************************************
|
|
|
|
bool CTextureEmboss::supportSharing() const
|
|
|
|
{
|
|
|
|
return !_DisableSharing && _HeightMap && _HeightMap->supportSharing();
|
|
|
|
}
|
|
|
|
|
|
|
|
// ***********************************************************************************************************
|
|
|
|
std::string CTextureEmboss::getShareName() const
|
|
|
|
{
|
|
|
|
nlassert(supportSharing());
|
|
|
|
return "Emboss:" + _HeightMap->getShareName();
|
|
|
|
}
|
|
|
|
|
|
|
|
// ***********************************************************************************************************
|
|
|
|
void CTextureEmboss::release()
|
|
|
|
{
|
|
|
|
ITexture::release();
|
|
|
|
if (_HeightMap != NULL)
|
|
|
|
{
|
|
|
|
if (_HeightMap->getReleasable())
|
|
|
|
{
|
|
|
|
_HeightMap->release();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// ***********************************************************************************************************
|
|
|
|
void CTextureEmboss::doGenerate(bool /* async */)
|
|
|
|
{
|
|
|
|
if (!_HeightMap)
|
|
|
|
{
|
|
|
|
makeDummy();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
// generate the height map
|
|
|
|
_HeightMap->generate();
|
|
|
|
if (!_HeightMap->convertToType(CBitmap::RGBA))
|
|
|
|
{
|
|
|
|
makeDummy();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
CBitmap::resize(_HeightMap->getWidth(), _HeightMap->getHeight(), CBitmap::RGBA);
|
|
|
|
releaseMipMaps();
|
|
|
|
uint width = _HeightMap->getWidth();
|
|
|
|
uint height = _HeightMap->getHeight();
|
|
|
|
|
|
|
|
const CRGBA *src = (CRGBA *) &(_HeightMap->getPixels(0)[0]);
|
|
|
|
CRGBA *dest = (CRGBA *) &(getPixels(0)[0]);
|
|
|
|
CVector normal;
|
|
|
|
for (uint y = 0; y < height; ++y)
|
|
|
|
{
|
|
|
|
for (uint x = 0; x < width; ++x)
|
|
|
|
{
|
|
|
|
// get position of each adajacent pixel (sure, it can be optimized)
|
|
|
|
const CRGBA *pixelRight = (x != width - 1) ? (src + 1) : (src + 1 - width );
|
|
|
|
const CRGBA *pixelLeft = (x != 0) ? (src - 1) : (src + width - 1);
|
|
|
|
const CRGBA *pixelTop = (y != 0) ? (src - width) : (src + width * (height - 1));
|
|
|
|
const CRGBA *pixelBottom = (y != (height - 1)) ? (src + width) : (src - width * (height - 1));
|
|
|
|
|
|
|
|
normal.x = ((sint16) pixelRight->R - (sint16) pixelLeft->R) / 256.f;
|
|
|
|
normal.y = ((sint16) pixelTop->R - (sint16) pixelBottom->R) / 256.f;
|
|
|
|
normal.x *= _SlopeFactor;
|
|
|
|
NLMISC::clamp(normal.x, -1.f, 1.f);
|
|
|
|
normal.y *= _SlopeFactor;
|
|
|
|
NLMISC::clamp(normal.y, -1.f, 1.f);
|
|
|
|
normal.z = 1.f;
|
|
|
|
normal.normalize();
|
|
|
|
|
|
|
|
float colorValue = _LightDir * normal;
|
|
|
|
if (colorValue <= 0.f) colorValue = 0.f;
|
|
|
|
|
|
|
|
CRGBA diffuse;
|
|
|
|
*dest = _Ambient;
|
|
|
|
diffuse.modulateFromui(_Diffuse, (uint) (255.f * colorValue));
|
|
|
|
dest->add(*dest, diffuse);
|
|
|
|
dest->A = 255;
|
|
|
|
|
|
|
|
++ src;
|
|
|
|
++ dest;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_HeightMap->getReleasable())
|
|
|
|
{
|
|
|
|
_HeightMap->release();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|