58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/vertex_program.h"
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#include "nel/3d/driver.h"
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namespace NL3D
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{
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// ***************************************************************************
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IVertexProgramDrvInfos::IVertexProgramDrvInfos (IDriver *drv, ItVtxPrgDrvInfoPtrList it)
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{
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_Driver= drv;
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_DriverIterator= it;
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}
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// ***************************************************************************
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IVertexProgramDrvInfos::~IVertexProgramDrvInfos ()
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{
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_Driver->removeVtxPrgDrvInfoPtr (_DriverIterator);
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}
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// ***************************************************************************
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CVertexProgram::CVertexProgram (const char* program)
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{
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_Program=program;
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}
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// ***************************************************************************
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CVertexProgram::~CVertexProgram ()
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{
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// Must kill the drv mirror of this VB.
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_DrvInfo.kill();
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}
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} // NL3D
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