2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "prim_render.h"
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#include "tool.h"
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#include "r2_config.h"
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//
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#include "nel/misc/vector_2f.h"
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#include "nel/misc/time_nl.h"
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//
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2013-02-14 15:53:06 +00:00
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#include "nel/gui/view_bitmap.h"
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#include "nel/gui/ctrl_quad.h"
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#include "nel/gui/ctrl_polygon.h"
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2012-05-29 13:31:11 +00:00
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#include "../interface_v3/interface_manager.h"
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2013-02-14 15:53:06 +00:00
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#include "nel/gui/view_renderer.h"
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2012-05-29 13:31:11 +00:00
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#include "../interface_v3/group_map.h"
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using namespace NL3D;
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using namespace NLMISC;
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namespace R2
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{
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// helper function for lua init
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void readFromLua(const CLuaObject &table, const char *key, float &dest)
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{
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if (table[key].isNumber()) dest = (float) table[key].toNumber();
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}
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void readFromLua(const CLuaObject &table, const char *key, uint &dest)
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{
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2015-11-13 17:42:50 +00:00
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if (table[key].isInteger()) dest = (uint) table[key].toInteger();
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2012-05-29 13:31:11 +00:00
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}
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void readFromLua(const CLuaObject &table, const char *key, std::string &dest)
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{
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if (table[key].isString()) dest = table[key].toString();
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}
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void readFromLua(const CLuaObject &table, const char *key, CStringShared &dest)
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{
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if (table[key].isString()) dest = table[key].toString();
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}
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void readFromLua(const CLuaObject &table, const char *key, bool &dest)
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{
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if (table[key].isBoolean()) dest = table[key].toBoolean();
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}
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void readFromLua(const CLuaObject &table, const char *key, CRGBA &dest)
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{
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if (table[key].isRGBA()) dest = table[key].toRGBA();
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}
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#define READ_FROM_LUA(dest) readFromLua(params, #dest, dest);
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// *********************************************************
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void CVertexLook::init(const CLuaObject ¶ms)
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{
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//H_AUTO(R2_CVertexLook_init)
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READ_FROM_LUA(DecalTexture);
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READ_FROM_LUA(DecalSize);
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READ_FROM_LUA(DecalColor);
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READ_FROM_LUA(DecalDistToEdgeDecal);
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READ_FROM_LUA(WorldMapTexture);
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READ_FROM_LUA(WorldMapColor);
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}
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// *********************************************************
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void CEdgeLook::init(const CLuaObject ¶ms)
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{
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//H_AUTO(R2_CEdgeLook_init)
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READ_FROM_LUA(ShapeName);
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READ_FROM_LUA(ShapeScale);
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READ_FROM_LUA(DecalTexture);
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READ_FROM_LUA(DecalUScale);
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READ_FROM_LUA(DecalWidth);
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READ_FROM_LUA(DecalColor);
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READ_FROM_LUA(DecalFiltered);
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READ_FROM_LUA(WorldMapTexture);
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READ_FROM_LUA(WorldMapWidth);
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READ_FROM_LUA(WorldMapColor);
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READ_FROM_LUA(WorldMapUScale);
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READ_FROM_LUA(WorldMapFiltered);
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uint decalWrapMode = Repeat;
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readFromLua(params, "DecalWrapMode", decalWrapMode);
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if (decalWrapMode < WrapModeCount) DecalWrapMode = (TWrapMode) decalWrapMode;
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uint worldMapWrapMode = Scaled;
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readFromLua(params, "WorldMapWrapMode", worldMapWrapMode);
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if (worldMapWrapMode < WrapModeCount) WorldMapWrapMode = (TWrapMode) worldMapWrapMode;
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}
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// *********************************************************
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bool operator ==(const CPrimLook &lhs, const CPrimLook &rhs)
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{
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return lhs.Shape == rhs.Shape &&
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lhs.VertexShapeName == rhs.VertexShapeName &&
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lhs.VertexShapeScale == rhs.VertexShapeScale &&
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lhs.VertexLook == rhs.VertexLook &&
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lhs.FirstVertexLook == rhs.FirstVertexLook &&
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lhs.EdgeLook == rhs.EdgeLook &&
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lhs.LastEdgeIsValid == rhs.LastEdgeIsValid &&
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lhs.ClipDownFacing == rhs.ClipDownFacing;
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}
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// *********************************************************
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void CPrimLook::init(const CLuaObject ¶ms)
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{
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//H_AUTO(R2_CPrimLook_init)
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if (!params.isTable())
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{
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nlwarning("<CPrimLook::init> parameters are not a table");
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return;
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}
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// vertices
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READ_FROM_LUA(VertexShapeName);
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READ_FROM_LUA(VertexShapeScale);
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VertexLook.init(params["VertexLook"]);
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if (!params["FirstVertexLook"].isNil())
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{
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FirstVertexLook.init(params["FirstVertexLook"]);
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}
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else
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{
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FirstVertexLook = VertexLook;
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}
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EdgeLook.init(params["EdgeLook"]);
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READ_FROM_LUA(LastEdgeIsValid);
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READ_FROM_LUA(ClipDownFacing);
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// enums
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uint shape = Star;
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readFromLua(params, "Shape", shape);
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if (shape < ShapeCount) Shape = (TShape) shape;
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//
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}
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// *********************************************************
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void CPrimRender::setLook(const CPrimLook &look)
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{
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//H_AUTO(R2_CPrimRender_setLook)
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if (look == _Look) return;
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_Look = look;
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if (!look.EdgeLook.WorldMapTexture.empty())
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{
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CInterfaceManager *im = CInterfaceManager::getInstance();
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2013-02-14 15:53:06 +00:00
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CViewRenderer &vr = *CViewRenderer::getInstance();
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2012-05-29 13:31:11 +00:00
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sint32 width, height;
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sint32 id = vr.getTextureIdFromName(look.EdgeLook.WorldMapTexture);
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vr.getTextureSizeFromId(id, width, height);
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_InvWorldTextureWidth = width > 0 ? 1.f / width : 0.f;
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}
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update();
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}
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// *********************************************************
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CPrimRender::~CPrimRender()
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{
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if (_AddedToWorldMap)
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{
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CGroupMap *gm = CTool::getWorldMap();
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nlassert(gm);
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this->onRemove(*gm);
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}
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else
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{
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nlassert(_WorldMapVertices.empty());
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nlassert(_WorldMapEdges.empty());
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}
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}
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// *********************************************************
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CCtrlPolygon *CPrimRender::newCtrlPolygon() const
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{
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//H_AUTO(R2_CPrimRender_newCtrlPolygon)
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class CCtrlMapPolygon : public CCtrlPolygon
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{
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2013-02-21 00:25:50 +00:00
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public:
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CCtrlMapPolygon( CViewBase::TCtorParam ¶m ) : CCtrlPolygon( param ){}
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2012-05-29 13:31:11 +00:00
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protected:
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// from CCtrlPolygon
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void computeScaledVertex(NLMISC::CVector2f &dest, const NLMISC::CVector2f &src)
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{
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CGroupMap *gm = CTool::getWorldMap();
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if (!gm) dest = CVector::Null;
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gm->worldToWindow(dest, src);
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}
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};
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2013-02-21 00:25:50 +00:00
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CViewBase::TCtorParam param;
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return new CCtrlMapPolygon( param );
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2012-05-29 13:31:11 +00:00
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}
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// *********************************************************
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CCtrlQuad *CPrimRender::newCtrlQuad(uint /* edgeIndex */) const
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{
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//H_AUTO(R2_CPrimRender_newCtrlQuad)
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2013-02-21 00:25:50 +00:00
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CViewBase::TCtorParam param;
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return new CCtrlQuad( param );
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2012-05-29 13:31:11 +00:00
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}
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// *********************************************************
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bool CPrimRender::contains(const NLMISC::CVector2f &pos) const
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{
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//H_AUTO(R2_CPrimRender_contains)
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for(uint k = 0; k < _VertexDecals.size(); ++k)
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{
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if (_VertexDecals[k]->contains(pos)) return true;
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}
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for(uint k = 0; k < _EdgeDecals.size(); ++k)
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{
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if (_EdgeDecals[k]->contains(pos)) return true;
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}
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return false;
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}
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// *********************************************************
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sint CPrimRender::isOnEdge(const NLMISC::CVector2f &pos) const
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{
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//H_AUTO(R2_CPrimRender_isOnEdge)
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for(uint k = 0; k < _EdgeDecals.size(); ++k)
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{
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if (_EdgeDecals[k]->contains(pos)) return (sint) k;
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}
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return -1;
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}
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// *********************************************************
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CPrimRender::CPrimRender()
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{
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_Emissive = CRGBA::Black;
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_NumEdges = 0;
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_AddedToWorldMap = false;
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_WorldMapPoly = NULL;
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_InvWorldTextureWidth = 0.f;
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_Active = true;
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}
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// *********************************************************
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void CPrimRender::clear()
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{
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//H_AUTO(R2_CPrimRender_clear)
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setVertices(std::vector<NLMISC::CVector>());
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}
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// *********************************************************
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void CPrimRender::setVertices(const std::vector<NLMISC::CVector> &vertices)
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{
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//H_AUTO(R2_CPrimRender_setVertices)
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if (_Vertices.size() == vertices.size())
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{
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if (std::equal(vertices.begin(), vertices.end(), _Vertices.begin()))
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{
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return;
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}
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else
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{
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_Vertices = vertices;
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updatePos();
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return;
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}
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}
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_Vertices = vertices;
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update();
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}
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// *********************************************************
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void CPrimRender::setVertices(const std::vector<NLMISC::CVector2f> &vertices)
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{
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//H_AUTO(R2_CPrimRender_setVertices)
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std::vector<CVector> vertices3D(vertices.size());
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for(uint k = 0; k < vertices.size(); ++k)
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{
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vertices3D[k] = vertices[k];
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}
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setVertices(vertices3D);
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}
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// *********************************************************
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void CPrimRender::setCustomWorldMapEdgeUVMatrix(bool on, const NLMISC::CMatrix &matrix)
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{
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//H_AUTO(R2_CPrimRender_setCustomWorldMapEdgeUVMatrix)
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if (_CustomWorldMapEdgeUVMatrix.set(on, matrix))
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{
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update();
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}
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}
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// *********************************************************
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void CPrimRender::setCustomDecalEdgeUVMatrix(bool on, const NLMISC::CMatrix &matrix)
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{
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//H_AUTO(R2_CPrimRender_setCustomDecalEdgeUVMatrix)
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if (_CustomDecalEdgeUVMatrix.set(on, matrix))
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{
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update();
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}
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}
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// *********************************************************
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void CPrimRender::setEmissive(NLMISC::CRGBA color)
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{
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//H_AUTO(R2_CPrimRender_setEmissive)
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if (color == _Emissive) return;
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forceSetEmissive(color);
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}
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// *********************************************************
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void CPrimRender::forceSetEmissive(NLMISC::CRGBA emissive)
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{
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//H_AUTO(R2_CPrimRender_forceSetEmissive)
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_Emissive = emissive;
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_VertexShapeInstances.setEmissive(emissive);
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_EdgeShapeInstances.setEmissive(emissive);
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for(uint k = 0; k < _VertexDecals.size(); ++k)
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{
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_VertexDecals[k]->setEmissive(emissive);
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}
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for(uint k = 0; k < _EdgeDecals.size(); ++k)
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{
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_EdgeDecals[k]->setEmissive(emissive);
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}
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}
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// *********************************************************
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void CPrimRender::update()
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{
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//H_AUTO(R2_CPrimRender_update)
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////////////
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// RESIZE //
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////////////
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// vertices
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_VertexShapeInstances.clear();
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if (!_Look.VertexShapeName.empty())
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{
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_VertexShapeInstances.setShapeName(_Look.VertexShapeName);
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_VertexShapeInstances.resize((uint)_Vertices.size());
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}
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else
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{
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_VertexShapeInstances.clear();
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}
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//
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_VertexDecals.clear();
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if (!_Look.VertexLook.DecalTexture.empty())
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{
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_VertexDecals.resize(_Vertices.size());
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for(uint k = 0; k < _Vertices.size(); ++k)
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{
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_VertexDecals[k] = new CDecal;
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_VertexDecals[k]->setClipDownFacing(_Look.ClipDownFacing);
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|
|
if (k == 0 && !_Look.FirstVertexLook.DecalTexture.empty())
|
|
|
|
{
|
|
|
|
_VertexDecals[k]->setTexture(_Look.FirstVertexLook.DecalTexture, true);
|
|
|
|
_VertexDecals[k]->setDiffuse(_Look.FirstVertexLook.DecalColor);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
_VertexDecals[k]->setTexture(_Look.VertexLook.DecalTexture);
|
|
|
|
_VertexDecals[k]->setDiffuse(_Look.VertexLook.DecalColor);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//edges
|
|
|
|
switch(_Look.Shape)
|
|
|
|
{
|
|
|
|
case CPrimLook::Star:
|
|
|
|
_NumEdges = _Vertices.size() <= 1 ? 0 : (sint)_Vertices.size() - 1;
|
|
|
|
break;
|
|
|
|
case CPrimLook::PolyLine:
|
|
|
|
_NumEdges = _Vertices.size() <= 1 ? 0 : (sint)_Vertices.size() - 1;
|
|
|
|
if (!_Look.LastEdgeIsValid && _NumEdges != 0) -- _NumEdges;
|
|
|
|
break;
|
|
|
|
case CPrimLook::ClosedPolyLine:
|
|
|
|
_NumEdges = _Vertices.size() >= 3 ? (sint)_Vertices.size() : std::max((sint) 0, (sint) (_Vertices.size() - 1));
|
|
|
|
if (!_Look.LastEdgeIsValid && _NumEdges != 0) -- _NumEdges;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
nlassert(0);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
//
|
|
|
|
nlassert(_NumEdges >= 0);
|
|
|
|
//
|
|
|
|
_EdgeShapeInstances.clear();
|
|
|
|
if (!_Look.EdgeLook.ShapeName.empty())
|
|
|
|
{
|
|
|
|
_EdgeShapeInstances.setShapeName(_Look.EdgeLook.ShapeName);
|
|
|
|
_EdgeShapeInstances.resize(_NumEdges);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
_EdgeShapeInstances.clear();
|
|
|
|
}
|
|
|
|
//
|
|
|
|
_EdgeDecals.clear();
|
|
|
|
if (!_Look.EdgeLook.DecalTexture.empty())
|
|
|
|
{
|
|
|
|
_EdgeDecals.resize(_NumEdges);
|
|
|
|
for(sint k = 0; k < _NumEdges; ++k)
|
|
|
|
{
|
|
|
|
_EdgeDecals[k] = new CDecal;
|
|
|
|
_EdgeDecals[k]->setClipDownFacing(_Look.ClipDownFacing);
|
|
|
|
_EdgeDecals[k]->setTexture(_Look.EdgeLook.DecalTexture, _Look.EdgeLook.DecalWrapMode == CEdgeLook::Centered, true, _Look.EdgeLook.DecalFiltered);
|
|
|
|
_EdgeDecals[k]->setDiffuse(_Look.EdgeLook.DecalColor);
|
|
|
|
_EdgeDecals[k]->setCustomUVMatrix(_CustomDecalEdgeUVMatrix.On, _CustomDecalEdgeUVMatrix.Matrix);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//////////////////
|
|
|
|
// POSITIONNING //
|
|
|
|
//////////////////
|
|
|
|
updatePos();
|
|
|
|
//
|
|
|
|
forceSetEmissive(_Emissive);
|
|
|
|
//
|
|
|
|
/*
|
|
|
|
TTime endTime = CTime::getLocalTime();
|
|
|
|
nlinfo("%.2f seconds for : CPrimRender::update", (endTime - _StartTime) / 1000.f);
|
|
|
|
*/
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// *********************************************************
|
|
|
|
void CPrimRender::updatePos()
|
|
|
|
{
|
|
|
|
//H_AUTO(R2_CPrimRender_updatePos)
|
|
|
|
// world map
|
|
|
|
if (_AddedToWorldMap)
|
|
|
|
{
|
|
|
|
setWorldMapNumVertices(_Look.VertexLook.WorldMapTexture.empty() ? 0 : (uint)_Vertices.size());
|
|
|
|
setWorldMapNumEdges(_Look.EdgeLook.WorldMapTexture.empty() ? 0 : _NumEdges);
|
|
|
|
}
|
|
|
|
//
|
|
|
|
if (!_Vertices.empty())
|
|
|
|
{
|
|
|
|
// edges update
|
|
|
|
switch(_Look.Shape)
|
|
|
|
{
|
|
|
|
case CPrimLook::Star:
|
|
|
|
{
|
|
|
|
CVector centerPos = _Vertices[0];
|
|
|
|
for(uint k = 1; k < _Vertices.size(); ++k)
|
|
|
|
{
|
|
|
|
//
|
|
|
|
if (!_EdgeShapeInstances.empty())
|
|
|
|
{
|
|
|
|
updateEdge(_EdgeShapeInstances[k - 1], centerPos, _Vertices[k]);
|
|
|
|
}
|
|
|
|
if (!_EdgeDecals.empty())
|
|
|
|
{
|
|
|
|
updateEdgeDecal(*(_EdgeDecals[k - 1]), centerPos, _Vertices[k], _Look.FirstVertexLook.DecalDistToEdgeDecal, _Look.VertexLook.DecalDistToEdgeDecal);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case CPrimLook::PolyLine:
|
|
|
|
case CPrimLook::ClosedPolyLine:
|
|
|
|
{
|
|
|
|
for(sint k = 0; k < _NumEdges; ++k)
|
|
|
|
{
|
|
|
|
//
|
|
|
|
if (!_EdgeShapeInstances.empty())
|
|
|
|
{
|
|
|
|
updateEdge(_EdgeShapeInstances[k], _Vertices[k], _Vertices[(k + 1) % _Vertices.size()]);
|
|
|
|
}
|
|
|
|
if (!_EdgeDecals.empty())
|
|
|
|
{
|
|
|
|
updateEdgeDecal(*(_EdgeDecals[k]), _Vertices[k], _Vertices[(k + 1) % _Vertices.size()],
|
|
|
|
k == 0 ? _Look.VertexLook.DecalDistToEdgeDecal : _Look.FirstVertexLook.DecalDistToEdgeDecal,
|
|
|
|
_Look.VertexLook.DecalDistToEdgeDecal
|
|
|
|
);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
nlassert(0);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// update vertices
|
|
|
|
for(uint k = 0; k < _Vertices.size(); ++k)
|
|
|
|
{
|
|
|
|
if (!_Look.VertexShapeName.empty())
|
|
|
|
{
|
|
|
|
if (!_VertexShapeInstances[k].empty())
|
|
|
|
{
|
|
|
|
CMatrix vertexMat;
|
|
|
|
vertexMat.setScale(_Look.VertexShapeScale);
|
|
|
|
vertexMat.setPos(_Vertices[k]);
|
|
|
|
_VertexShapeInstances[k].setTransformMode(UTransform::DirectMatrix);
|
|
|
|
_VertexShapeInstances[k].setMatrix(vertexMat);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (!_VertexDecals.empty())
|
|
|
|
{
|
|
|
|
_VertexDecals[k]->setWorldMatrixForSpot(CVector2f(_Vertices[k].x, _Vertices[k].y), k == 0 ? _Look.FirstVertexLook.DecalSize : _Look.VertexLook.DecalSize);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//
|
|
|
|
if (_AddedToWorldMap)
|
|
|
|
{
|
|
|
|
updateWorldMapDisplay();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// *********************************************************
|
|
|
|
void CPrimRender::updateEdge(NL3D::UInstance edge,const NLMISC::CVector &start, const NLMISC::CVector &end)
|
|
|
|
{
|
|
|
|
//H_AUTO(R2_CPrimRender_updateEdge)
|
|
|
|
CVector I = end - start;
|
|
|
|
CVector INormed = I.normed();
|
|
|
|
CVector K = (CVector::K - (CVector::K * INormed) * INormed).normed();
|
|
|
|
CVector J = K ^ INormed;
|
|
|
|
CMatrix connectorMat;
|
|
|
|
static volatile float scale =0.5f;
|
|
|
|
connectorMat.setRot(I, scale * J, scale * K);
|
|
|
|
connectorMat.setPos(start);
|
|
|
|
edge.setTransformMode(UTransform::DirectMatrix);
|
|
|
|
edge.setMatrix(connectorMat);
|
|
|
|
edge.show();
|
|
|
|
}
|
|
|
|
|
|
|
|
// *********************************************************
|
|
|
|
void CPrimRender::updateEdgeDecal(CDecal &edgeDecal, const NLMISC::CVector &start, const NLMISC::CVector &end, float distToStartVertex, float distToEndVertex)
|
|
|
|
{
|
|
|
|
//H_AUTO(R2_CPrimRender_updateEdgeDecal)
|
|
|
|
CVector2f start2f(start.x, start.y);
|
|
|
|
CVector2f end2f(end.x, end.y);
|
|
|
|
// compute real start coordinate that is at 'startRadius' dist from the 'start' pos
|
|
|
|
float length = (end2f - start2f).norm();
|
|
|
|
if ((distToStartVertex + distToEndVertex) >= length)
|
|
|
|
{
|
|
|
|
CMatrix nullMat;
|
|
|
|
nullMat.setScale(0.f);
|
|
|
|
// decal not visible
|
|
|
|
edgeDecal.setWorldMatrix(nullMat);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
CVector dirNormed = (end2f - start2f) / length;
|
|
|
|
start2f = start2f + distToStartVertex * dirNormed;
|
|
|
|
end2f = end2f - distToEndVertex * dirNormed;
|
|
|
|
edgeDecal.setWorldMatrixForArrow(start2f, end2f, _Look.EdgeLook.DecalWidth);
|
|
|
|
CMatrix uvMatrix;
|
|
|
|
float uScale = _Look.EdgeLook.DecalUScale * (length - (distToStartVertex + distToEndVertex));
|
|
|
|
uvMatrix.setScale(CVector(uScale, 1.f, 1.f));
|
|
|
|
switch(_Look.EdgeLook.DecalWrapMode)
|
|
|
|
{
|
|
|
|
case CEdgeLook::Scaled:
|
|
|
|
case CEdgeLook::Repeat:
|
|
|
|
break;
|
|
|
|
case CEdgeLook::Centered:
|
|
|
|
uvMatrix.setPos(CVector(0.5f * (1.f - uScale), 0.f, 0.f));
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
nlassert(0);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
edgeDecal.setTextureMatrix(uvMatrix);
|
|
|
|
}
|
|
|
|
|
|
|
|
// *********************************************************
|
|
|
|
void CPrimRender::addDecalsToRenderList()
|
|
|
|
{
|
|
|
|
//H_AUTO(R2_CPrimRender_addDecalsToRenderList)
|
|
|
|
if (!_Active) return;
|
|
|
|
for(uint k = 0; k < _VertexDecals.size(); ++k)
|
|
|
|
{
|
|
|
|
_VertexDecals[k]->addToRenderList();
|
|
|
|
}
|
|
|
|
for(uint k = 0; k < _EdgeDecals.size(); ++k)
|
|
|
|
{
|
|
|
|
_EdgeDecals[k]->addToRenderList();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// *********************************************************
|
|
|
|
void CPrimRender::setWorldMapNumVertices(uint count)
|
|
|
|
{
|
|
|
|
//H_AUTO(R2_CPrimRender_setWorldMapNumVertices)
|
|
|
|
nlassert(_AddedToWorldMap);
|
|
|
|
CGroupMap *gm = CTool::getWorldMap();
|
|
|
|
nlassert(gm);
|
|
|
|
if (count < _WorldMapVertices.size())
|
|
|
|
{
|
|
|
|
for(uint k = count; k < _WorldMapVertices.size(); ++k)
|
|
|
|
{
|
|
|
|
gm->delView(_WorldMapVertices[k]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
uint left = count - (uint)_WorldMapVertices.size();
|
|
|
|
while (left --)
|
|
|
|
{
|
|
|
|
CViewBitmap *bm = new CViewBitmap(CViewBase::TCtorParam());
|
|
|
|
bm->setModulateGlobalColor(false);
|
|
|
|
bm->setPosRef(Hotspot_MM);
|
|
|
|
bm->setParentPosRef(Hotspot_BL);
|
|
|
|
bm->setActive(_Active);
|
|
|
|
gm->addView(bm);
|
|
|
|
bm->setParent(gm);
|
|
|
|
bm->setRenderLayer(2);
|
|
|
|
_WorldMapVertices.push_back(bm);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
_WorldMapVertices.resize(count);
|
|
|
|
for(uint k = 0; k < count; ++k)
|
|
|
|
{
|
|
|
|
const CVertexLook &look = k == 0 ? _Look.VertexLook : _Look.FirstVertexLook;
|
|
|
|
_WorldMapVertices[k]->setTexture(look.WorldMapTexture);
|
|
|
|
_WorldMapVertices[k]->setColor(look.WorldMapColor);
|
|
|
|
_WorldMapVertices[k]->fitTexture();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// *********************************************************
|
|
|
|
void CPrimRender::setWorldMapNumEdges(uint count)
|
|
|
|
{
|
|
|
|
//H_AUTO(R2_CPrimRender_setWorldMapNumEdges)
|
|
|
|
nlassert(_AddedToWorldMap);
|
|
|
|
CGroupMap *gm = CTool::getWorldMap();
|
|
|
|
nlassert(gm);
|
|
|
|
if (count < _WorldMapEdges.size())
|
|
|
|
{
|
|
|
|
for(uint k = count; k < _WorldMapEdges.size(); ++k)
|
|
|
|
{
|
|
|
|
gm->delCtrl(_WorldMapEdges[k]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
uint left = count - (uint)_WorldMapEdges.size();
|
|
|
|
while (left --)
|
|
|
|
{
|
|
|
|
CCtrlQuad *cq = newCtrlQuad((uint)_WorldMapEdges.size());
|
|
|
|
cq->setModulateGlobalColor(false);
|
|
|
|
cq->setActive(_Active);
|
|
|
|
gm->addCtrl(cq);
|
|
|
|
cq->setParent(gm);
|
|
|
|
cq->setRenderLayer(1);
|
|
|
|
_WorldMapEdges.push_back(cq);
|
|
|
|
if (_WorldMapPoly)
|
|
|
|
{
|
|
|
|
cq->setId(_WorldMapPoly->getId() + toString("_e%d", _WorldMapEdges.size() - 1));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
_WorldMapEdges.resize(count);
|
|
|
|
for(uint k = 0; k < count; ++k)
|
|
|
|
{
|
|
|
|
_WorldMapEdges[k]->setTexture(_Look.EdgeLook.WorldMapTexture);
|
|
|
|
_WorldMapEdges[k]->setColorRGBA(_Look.EdgeLook.WorldMapColor);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// *********************************************************
|
|
|
|
void CPrimRender::updateWorldMapDisplay()
|
|
|
|
{
|
|
|
|
//H_AUTO(R2_CPrimRender_updateWorldMapDisplay)
|
|
|
|
nlassert(_AddedToWorldMap);
|
|
|
|
CGroupMap *gm = CTool::getWorldMap();
|
|
|
|
nlassert(gm);
|
|
|
|
this->onUpdate(*gm);
|
|
|
|
}
|
|
|
|
|
|
|
|
// *********************************************************
|
|
|
|
void CPrimRender::onAdd(CGroupMap &owner)
|
|
|
|
{
|
|
|
|
//H_AUTO(R2_CPrimRender_onAdd)
|
|
|
|
nlassert(!_AddedToWorldMap);
|
|
|
|
_AddedToWorldMap = true;
|
|
|
|
_WorldMapPoly = newCtrlPolygon(); // TODO: create only if needed
|
|
|
|
_WorldMapPoly->setParent(&owner);
|
|
|
|
owner.addCtrl(_WorldMapPoly);
|
|
|
|
_WorldMapPoly->setActive(false);
|
|
|
|
_WorldMapPoly->setId(owner.getId() + ":" + _WorldMapPoly->getId());
|
|
|
|
for(uint k = 0; k < _WorldMapEdges.size(); ++k)
|
|
|
|
{
|
|
|
|
_WorldMapEdges[k]->setId(_WorldMapPoly->getId() + toString("_e%d", (int) k ));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// *********************************************************
|
|
|
|
void CPrimRender::onRemove(CGroupMap &owner)
|
|
|
|
{
|
|
|
|
//H_AUTO(R2_CPrimRender_onRemove)
|
|
|
|
nlassert(_AddedToWorldMap);
|
|
|
|
setWorldMapNumVertices(0);
|
|
|
|
setWorldMapNumEdges(0);
|
|
|
|
if (_WorldMapPoly)
|
|
|
|
{
|
|
|
|
owner.delCtrl(_WorldMapPoly);
|
|
|
|
_WorldMapPoly = NULL;
|
|
|
|
}
|
|
|
|
_AddedToWorldMap = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// *********************************************************
|
|
|
|
void CPrimRender::onPreRender(CGroupMap &/* owner */)
|
|
|
|
{
|
|
|
|
//H_AUTO(R2_CPrimRender_onPreRender)
|
|
|
|
// no-op
|
|
|
|
}
|
|
|
|
|
|
|
|
// *********************************************************
|
|
|
|
void CPrimRender::onUpdate(CGroupMap &worldMap)
|
|
|
|
{
|
|
|
|
//H_AUTO(R2_CPrimRender_onUpdate)
|
|
|
|
nlassert(_AddedToWorldMap);
|
|
|
|
if (!_Look.VertexLook.WorldMapTexture.empty())
|
|
|
|
{
|
|
|
|
nlassert(_Vertices.size() == _WorldMapVertices.size());
|
|
|
|
}
|
|
|
|
static std::vector<sint32> px;
|
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static std::vector<sint32> py;
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px.resize(_Vertices.size());
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py.resize(_Vertices.size());
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for(uint k = 0; k < _Vertices.size(); ++k)
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{
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worldMap.worldToWindowSnapped(px[k], py[k], _Vertices[k]);
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if (!_WorldMapVertices.empty())
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{
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_WorldMapVertices[k]->setX(px[k]);
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_WorldMapVertices[k]->setY(py[k]);
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_WorldMapVertices[k]->updateCoords();
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}
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}
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if (_WorldMapPoly)
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{
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if (_Look.Shape == CPrimLook::ClosedPolyLine)
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{
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_WorldMapPoly->setActive(_Active);
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/*static volatile bool test1 = false;
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const CVector2f &origin = test1 ? worldMap.getWorldOffset() : CVector2f::Null;
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CVector2f ref0(0.f, 0.f);
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CVector2f ref1(1000.f, 1000.f);
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ref0 += origin;
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ref1 += origin;
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worldMap.worldToWindow(ref0, ref0);
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worldMap.worldToWindow(ref1, ref1);
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CMatrix polyMatrix;
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float scaleX = (ref1.x - ref0.x) * 0.001f;
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float scaleY = (ref1.y - ref0.y) * 0.001f;
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polyMatrix.setRot(CVector(scaleX, 0.f, 0.f),
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CVector(0.f, scaleY, 0.f),
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CVector::Null);
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polyMatrix.setPos(CVector(ref0.x - scaleX * origin.x, ref0.y - scaleY * origin.y, 0.f));
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*/
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_WorldMapPoly->setVertices(_Vertices);
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//_WorldMapPoly->setMatrix(polyMatrix);
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//_WorldMapPoly->touch();
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/*
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static volatile bool dumpPoly = false;
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if (dumpPoly)
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{
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nlwarning("================");
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const std::vector<CVector> &verts = _WorldMapPoly->getVertices();
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for(uint k = 0; k < verts.size(); ++k)
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{
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CVector pos = _WorldMapPoly->getMatrix() * verts[k];
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nlwarning("vert %d = (%.1f, %.1f, %.1f)", (int) k , pos.x, pos.y, pos.z);
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}
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dumpPoly = false;
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}*/
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}
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else
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{
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_WorldMapPoly->setActive(false);
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}
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}
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for(uint k = 0; k < _WorldMapEdges.size(); ++k)
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{
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uint startIndex = _Look.Shape == CPrimLook::Star ? 0 : k;
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CVector2f start((float) px[startIndex], (float) py[startIndex]);
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uint nextIndex = (k + 1) % _Vertices.size();
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CVector2f end((float) px[nextIndex], (float) py[nextIndex]);
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_WorldMapEdges[k]->setQuad(start, end, _Look.EdgeLook.WorldMapWidth);
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_WorldMapEdges[k]->setFiltered(_Look.EdgeLook.WorldMapFiltered);
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_WorldMapEdges[k]->updateCoords();
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//
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float length = (end - start).norm();
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if (_CustomWorldMapEdgeUVMatrix.On)
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{
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CUV uvs[4];
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CVector startUV = _CustomWorldMapEdgeUVMatrix.Matrix * _Vertices[startIndex];
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CVector endUV = _CustomWorldMapEdgeUVMatrix.Matrix * _Vertices[nextIndex];
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static uint index0 = 0;
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static uint index1 = 3;
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static uint index2 = 2;
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static uint index3 = 1;
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uvs[index0] = uvs[index1] = CUV(startUV.x, startUV.y);
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uvs[index2] = uvs[index3] = CUV(endUV.x, endUV.y);
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_WorldMapEdges[k]->setCustomUVs(uvs);
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}
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else
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{
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switch(_Look.EdgeLook.WorldMapWrapMode)
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{
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case CEdgeLook::Scaled:
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_WorldMapEdges[k]->setPattern(0.f, 1.f, CCtrlQuad::Repeat);
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break;
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case CEdgeLook::Repeat:
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_WorldMapEdges[k]->setPattern(0.f, _InvWorldTextureWidth * _Look.EdgeLook.WorldMapUScale * length, CCtrlQuad::Repeat);
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break;
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case CEdgeLook::Centered:
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_WorldMapEdges[k]->setPattern(0.5f - 0.5f * length * _InvWorldTextureWidth * _Look.EdgeLook.WorldMapUScale,
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0.5f + 0.5f * length * _InvWorldTextureWidth * _Look.EdgeLook.WorldMapUScale,
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CCtrlQuad::Clamp);
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break;
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default:
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nlassert(0);
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break;
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}
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}
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}
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}
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// *********************************************************
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CViewBitmap *CPrimRender::getWorldMapVertexView(uint index) const
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{
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//H_AUTO(R2_CPrimRender_getWorldMapVertexView)
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if(index >= _WorldMapVertices.size()) return NULL;
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return _WorldMapVertices[index];
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}
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// *********************************************************
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void CPrimRender::setWorldMapPolyColor(NLMISC::CRGBA color)
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{
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//H_AUTO(R2_CPrimRender_setWorldMapPolyColor)
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if (_WorldMapPoly) _WorldMapPoly->setColorRGBA(color);
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}
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// *********************************************************
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|
void CPrimRender::setActive(bool active)
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|
{
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|
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//H_AUTO(R2_CPrimRender_setActive)
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|
|
if (active == _Active) return;
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|
|
for(uint k = 0; k < _WorldMapVertices.size(); ++k)
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|
{
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if (_WorldMapVertices[k]) _WorldMapVertices[k]->setActive(active);
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}
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for(uint k = 0; k < _WorldMapEdges.size(); ++k)
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|
|
{
|
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|
if (_WorldMapEdges[k]) _WorldMapEdges[k]->setActive(active);
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}
|
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|
if (_WorldMapPoly) _WorldMapPoly->setActive(active);
|
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|
_VertexShapeInstances.setActive(active);
|
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|
|
_EdgeShapeInstances.setActive(active);
|
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|
|
_Active = active;
|
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|
|
}
|
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|
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|
|
} // R2
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