2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_CONNECTION_H
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#define CL_CONNECTION_H
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#include "nel/misc/types_nl.h"
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//#include "game_share/jobs.h"
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#include "game_share/mainland_summary.h"
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extern uint8 ServerPeopleActive;
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extern uint8 ServerCareerActive;
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extern std::vector<CMainlandSummary> Mainlands;
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extern uint8 PlayerSelectedSlot;
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extern std::string PlayerSelectedFileName;
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extern TSessionId PlayerSelectedMainland; // This is the mainland selected at the SELECT perso!!
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extern ucstring PlayerSelectedHomeShardName; // The home shard name (aniro, leanon etc....)
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extern ucstring PlayerSelectedHomeShardNameWithParenthesis; // Same with parenthesis
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extern std::vector<CCharacterSummary> CharacterSummaries;
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extern std::string UserPrivileges;
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extern ucstring NewKeysCharNameWanted;
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extern ucstring NewKeysCharNameValidated;
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extern std::string GameKeySet;
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extern std::string RingEditorKeySet;
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bool hasPrivilegeDEV();
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bool hasPrivilegeSGM();
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bool hasPrivilegeGM();
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bool hasPrivilegeSG();
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bool hasPrivilegeG();
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bool hasPrivilegeEM();
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bool hasPrivilegeEG();
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bool hasPrivilegeVG();
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// connection with the server. (login, shard list, etc.).
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bool connection(const std::string &cookie, const std::string &fsaddr);
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// reselect character after reconnection
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bool reconnection();
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enum TInterfaceState
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{
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AUTO_LOGIN, // -> GLOBAL_MENU, QUIT (if connection errors)
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GLOBAL_MENU, // -> SELECT_CHARACTER, QUIT (if connection errors)
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GOGOGO_IN_THE_GAME, // -> launch the game
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QUIT_THE_GAME // -> quit the game
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};
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// All the functions associated to the Finite State Machine
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TInterfaceState autoLogin (const std::string &cookie, const std::string &fsaddr, bool firstConnection);
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std::string buildPlayerNameForSaveFile(const ucstring &playerNameIn);
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void globalMenuMovieShooter();
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void updateBGDownloaderUI();
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// compute patcher priority, depending on the presence of one or more mainland characters : in this case, give the patch a boost
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void updatePatcherPriorityBasedOnCharacters();
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#endif // CL_CONNECTION_H
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/* End of connection.h */
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