khanat-opennel-code/code/nel/src/3d/u_instance.cpp

415 lines
12 KiB
C++
Raw Normal View History

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std3d.h"
#include "nel/3d/u_instance.h"
#include "nel/3d/transform_shape.h"
#include "nel/3d/mesh_base.h"
#include "nel/3d/driver_user.h"
#include "nel/3d/mesh_multi_lod_instance.h"
#include "nel/3d/seg_remanence.h"
#include "nel/misc/debug.h"
#include "nel/3d/scene.h"
#include "nel/3d/shape_bank.h"
using namespace NLMISC;
namespace NL3D
{
// ***************************************************************************
void UInstance::getShapeAABBox(NLMISC::CAABBox &bbox) const
{
CTransformShape *object = getObjectPtr();
object->getAABBox(bbox);
}
// ***************************************************************************
void UInstance::setBlendShapeFactor (const std::string &blendShapeName, float factor, bool /* dynamic */)
{
CTransformShape *object = getObjectPtr();
CMeshBaseInstance *mi= dynamic_cast<CMeshBaseInstance*>(object);
if (mi)
{
mi->setBlendShapeFactor (blendShapeName, factor);
}
}
// ***************************************************************************
void UInstance::changeMRMDistanceSetup(float distanceFinest, float distanceMiddle, float distanceCoarsest)
{
CTransformShape *object = getObjectPtr();
CMeshBaseInstance *mi= dynamic_cast<CMeshBaseInstance*>(object);
// Just for CMeshBaseInstance.
if (mi)
{
mi->changeMRMDistanceSetup(distanceFinest, distanceMiddle, distanceCoarsest);
}
}
// ***************************************************************************
void UInstance::setShapeDistMax(float distMax)
{
CTransformShape *object = getObjectPtr();
if(object && object->Shape)
{
object->Shape->setDistMax(distMax);
}
}
// ***************************************************************************
float UInstance::getShapeDistMax() const
{
CTransformShape *object = getObjectPtr();
if(object && object->Shape)
{
return object->Shape->getDistMax();
}
else
return -1;
}
// ***************************************************************************
void UInstance::selectTextureSet(uint id)
{
CTransformShape *object = getObjectPtr();
CMeshBaseInstance *mbi = dynamic_cast<CMeshBaseInstance *>(object);
if (mbi)
mbi->selectTextureSet(id);
}
// ***************************************************************************
void UInstance::enableAsyncTextureMode(bool enable)
{
CTransformShape *object = getObjectPtr();
if(object->isMeshBaseInstance())
{
CMeshBaseInstance *mbi = static_cast<CMeshBaseInstance *>(object);
mbi->enableAsyncTextureMode(enable) ;
}
}
// ***************************************************************************
bool UInstance::getAsyncTextureMode() const
{
CTransformShape *object = getObjectPtr();
if(object->isMeshBaseInstance())
{
CMeshBaseInstance *mbi = static_cast<CMeshBaseInstance *>(object);
return mbi->getAsyncTextureMode() ;
}
else
return false;
}
// ***************************************************************************
void UInstance::startAsyncTextureLoading()
{
CTransformShape *object = getObjectPtr();
if(object->isMeshBaseInstance())
{
CMeshBaseInstance *mbi = static_cast<CMeshBaseInstance *>(object);
mbi->startAsyncTextureLoading(getPos());
}
}
// ***************************************************************************
bool UInstance::isAsyncTextureReady()
{
CTransformShape *object = getObjectPtr();
if(object->isMeshBaseInstance())
{
CMeshBaseInstance *mbi = static_cast<CMeshBaseInstance *>(object);
return mbi->isAsyncTextureReady();
}
else
return true;
}
// ***************************************************************************
void UInstance::setAsyncTextureDistance(float dist)
{
CTransformShape *object = getObjectPtr();
if(object->isMeshBaseInstance())
{
CMeshBaseInstance *mbi = static_cast<CMeshBaseInstance *>(object);
mbi->setAsyncTextureDistance(dist);
}
}
// ***************************************************************************
float UInstance::getAsyncTextureDistance() const
{
CTransformShape *object = getObjectPtr();
if(object->isMeshBaseInstance())
{
CMeshBaseInstance *mbi = static_cast<CMeshBaseInstance *>(object);
return mbi->getAsyncTextureDistance();
}
else
return 0.f;
}
// ***************************************************************************
void UInstance::setAsyncTextureDirty(bool flag)
{
CTransformShape *object = getObjectPtr();
if(object->isMeshBaseInstance())
{
CMeshBaseInstance *mbi = static_cast<CMeshBaseInstance *>(object);
mbi->setAsyncTextureDirty(flag);
}
}
// ***************************************************************************
bool UInstance::isAsyncTextureDirty() const
{
CTransformShape *object = getObjectPtr();
if(object->isMeshBaseInstance())
{
CMeshBaseInstance *mbi = static_cast<CMeshBaseInstance *>(object);
return mbi->isAsyncTextureDirty();
}
else
return false;
}
// ***************************************************************************
void UInstance::setCoarseMeshDist(float dist)
{
CTransformShape *object = getObjectPtr();
CMeshMultiLodInstance *mmli = dynamic_cast<CMeshMultiLodInstance *>(object);
if (mmli) mmli->setCoarseMeshDist(dist);
}
// ***************************************************************************
float UInstance::getCoarseMeshDist() const
{
CTransformShape *object = getObjectPtr();
CMeshMultiLodInstance *mmli = dynamic_cast<CMeshMultiLodInstance *>(object);
return mmli ? mmli->getCoarseMeshDist() : -1.f;
}
// ***************************************************************************
void UInstance::setSliceTime(float duration)
{
CTransformShape *object = getObjectPtr();
CSegRemanence *sr = dynamic_cast<CSegRemanence *>(object);
if (!sr) return;
sr->setSliceTime(duration);
}
// ***************************************************************************
float UInstance::getSliceTime() const
{
CTransformShape *object = getObjectPtr();
CSegRemanence *sr = dynamic_cast<CSegRemanence *>(object);
if (!sr) return 0.f;
return sr->getSliceTime();
}
// ***************************************************************************
bool UInstance::supportMaterialRendering(UDriver &drv, bool forceBaseCaps)
{
CTransformShape *object = getObjectPtr();
IDriver *driver = static_cast<CDriverUser*>(&drv)->getDriver ();
const uint count = object->getNumMaterial ();
uint i;
for (i=0; i<count; i++)
{
if (!object->getMaterial (i)->isSupportedByDriver(*driver, forceBaseCaps))
return false;
}
return true;
}
// ***************************************************************************
uint UInstance::getNumMaterials() const
{
CMeshBaseInstance *mi= dynamic_cast<CMeshBaseInstance*>(_Object);
if(mi)
return (uint)mi->Materials.size();
else
return 0;
}
// ***************************************************************************
UInstanceMaterial UInstance::getMaterial(uint materialId)
{
CMeshBaseInstance *mi= dynamic_cast<CMeshBaseInstance*>(_Object);
nlassertex (mi, ("Should be a CMeshBaseInstance object. Call getNumMaterials() first."));
// create user mats.
return UInstanceMaterial (mi, &mi->Materials[materialId], &mi->AsyncTextures[materialId]);
}
// ***************************************************************************
bool UInstance::canStartStop()
{
CTransformShape *object = getObjectPtr();
return object->canStartStop();
}
// ***************************************************************************
void UInstance::start()
{
CTransformShape *object = getObjectPtr();
object->start();
}
// ***************************************************************************
void UInstance::stop()
{
CTransformShape *object = getObjectPtr();
object->stop();
}
// ***************************************************************************
bool UInstance::isStarted() const
{
CTransformShape *object = getObjectPtr();
return object->isStarted();
}
// ***************************************************************************
float UInstance::getDistMax() const
{
CTransformShape *object = getObjectPtr();
return object->getDistMax();
}
// ***************************************************************************
void UInstance::setDistMax(float distMax)
{
CTransformShape *object = getObjectPtr();
object->setDistMax(distMax);
}
// ***************************************************************************
UShape UInstance::getShape() const
{
CTransformShape *object = getObjectPtr();
if(!object)
return UShape();
// get the shape name
return UShape(object->Shape);
}
// ***************************************************************************
const std::string &UInstance::getShapeName() const
{
static std::string emptyStr;
CTransformShape *object = getObjectPtr();
if(!object)
return emptyStr;
// get the shape bank
CScene *scene= object->getOwnerScene();
CShapeBank *sb= scene->getShapeBank();
if(!sb)
return emptyStr;
// get the shape name
const std::string *str= sb->getShapeNameFromShapePtr(object->Shape);
if(str)
return *str;
else
return emptyStr;
}
// ***************************************************************************
void UInstance::cast(UTransform object)
{
attach(dynamic_cast<CTransformShape*>(object.getObjectPtr()));
}
// ***************************************************************************
bool UInstance::getDefaultPos (CVector &pos) const
{
CTransformShape *object = getObjectPtr();
if(object && object->isMeshBaseInstance())
{
CMeshBaseInstance *mbi = static_cast<CMeshBaseInstance *>(object);
CMeshBase *mb= (CMeshBase*)(IShape*)(mbi->Shape);
pos= mb->getDefaultPos()->getDefaultValue();
return true;
}
return false;
}
// ***************************************************************************
bool UInstance::getDefaultRotQuat (CQuat &rotQuat) const
{
CTransformShape *object = getObjectPtr();
if(object && object->isMeshBaseInstance())
{
CMeshBaseInstance *mbi = static_cast<CMeshBaseInstance *>(object);
CMeshBase *mb= (CMeshBase*)(IShape*)(mbi->Shape);
rotQuat= mb->getDefaultRotQuat()->getDefaultValue();
return true;
}
return false;
}
// ***************************************************************************
bool UInstance::getDefaultScale (CVector &scale) const
{
CTransformShape *object = getObjectPtr();
if(object && object->isMeshBaseInstance())
{
CMeshBaseInstance *mbi = static_cast<CMeshBaseInstance *>(object);
CMeshBase *mb= (CMeshBase*)(IShape*)(mbi->Shape);
scale= mb->getDefaultScale()->getDefaultValue();
return true;
}
return false;
}
// ***************************************************************************
void UInstance::setRelativeScale (const CVector &rs)
{
CTransformShape *object = getObjectPtr();
if(object && object->isMeshBaseInstance())
{
// get the default scale
CMeshBaseInstance *mbi = static_cast<CMeshBaseInstance *>(object);
CMeshBase *mb= (CMeshBase*)(IShape*)(mbi->Shape);
CVector scale= mb->getDefaultScale()->getDefaultValue();
// scale it by the relative one
scale.x*= rs.x;
scale.y*= rs.y;
scale.z*= rs.z;
object->setScale(scale);
}
}
} // NL3D