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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
# include "prim_checker.h"
// NeL Misc includes
# include "nel/misc/vectord.h"
# include "nel/misc/path.h"
# include "nel/misc/i_xml.h"
# include "nel/misc/aabbox.h"
# include "nel/misc/file.h"
// NeL Ligo includes
# include "nel/ligo/ligo_config.h"
# include "nel/ligo/primitive.h"
// NeL 3d
# include "nel/3d/scene_group.h"
# include "nel/3d/transform_shape.h"
# include "nel/3d/water_model.h"
# include "nel/3d/water_shape.h"
# include "nel/3d/quad_grid.h"
// STL includes
# include <vector>
# include <set>
using namespace NLMISC ;
using namespace NLLIGO ;
using namespace NL3D ;
using namespace std ;
NLLIGO : : CLigoConfig LigoConfig ;
extern bool Verbose ;
extern float WaterThreshold ;
/*
* Constructor
*/
CPrimChecker : : CPrimChecker ( )
{
}
/*
* init ( )
*/
bool CPrimChecker : : build ( const string & primitivesPath , const string & igLandPath , const string & igVillagePath , const string & outputDirectory , bool forceRebuild )
{
if ( Verbose )
nlinfo ( " Checking pacs.packed_prims consistency " ) ;
NLLIGO : : Register ( ) ;
// Init ligo
if ( ! LigoConfig . readPrimitiveClass ( " world_editor_classes.xml " , false ) )
{
// Should be in l:\leveldesign\world_edit_files
nlwarning ( " Can't load ligo primitive config file world_editor_classes.xml " ) ;
return false ;
}
uint i , j ;
string outputfname = CPath : : standardizePath ( outputDirectory ) + " pacs.packed_prims " ;
_Grid . clear ( ) ;
vector < string > files ;
CPath : : getPathContent ( primitivesPath , true , false , true , files ) ;
for ( i = 0 ; i < files . size ( ) ; + + i )
{
if ( CFile : : getExtension ( files [ i ] ) = = " primitive " )
{
readFile ( files [ i ] ) ;
}
}
files . clear ( ) ;
CPath : : getPathContent ( igLandPath , true , false , true , files ) ;
CPath : : getPathContent ( igVillagePath , true , false , true , files ) ;
set < string > noWaterShapes ;
for ( i = 0 ; i < files . size ( ) ; + + i )
{
try
{
// load ig associated to the zone
string igname = files [ i ] ;
string ignamelookup = CPath : : lookup ( igname ) ;
//nlinfo("Reading ig '%s'", ignamelookup.c_str());
CIFile igStream ( ignamelookup ) ;
CInstanceGroup ig ;
igStream . serial ( ig ) ;
// search in group for water instance
for ( j = 0 ; j < ig . _InstancesInfos . size ( ) ; + + j )
{
string shapeName = ig . _InstancesInfos [ j ] . Name ;
if ( CFile : : getExtension ( shapeName ) = = " " )
shapeName + = " .shape " ;
if ( noWaterShapes . find ( shapeName ) ! = noWaterShapes . end ( ) )
continue ;
string shapeNameLookup = CPath : : lookup ( shapeName , false , false ) ;
if ( ! shapeNameLookup . empty ( ) )
{
CIFile f ;
if ( f . open ( shapeNameLookup ) )
{
CShapeStream shape ;
shape . serial ( f ) ;
CWaterShape * wshape = dynamic_cast < CWaterShape * > ( shape . getShapePointer ( ) ) ;
if ( wshape = = NULL )
{
noWaterShapes . insert ( shapeName ) ;
continue ;
}
//nlinfo("Render water shape '%s'", shapeNameLookup.c_str());
CMatrix matrix ;
ig . getInstanceMatrix ( j , matrix ) ;
CPolygon wpoly ;
//wshape->getShapeInWorldSpace(wpoly);
CPolygon2D wpoly2d = wshape - > getShape ( ) ;
uint k ;
for ( k = 0 ; k < wpoly2d . Vertices . size ( ) ; + + k )
{
wpoly . Vertices . push_back ( matrix * wpoly2d . Vertices [ k ] ) ;
}
float zwater = wpoly . Vertices [ 0 ] . z - WaterThreshold ;
uint16 idx = ( uint16 ) _WaterHeight . size ( ) ;
_WaterHeight . push_back ( zwater ) ;
render ( wpoly , idx ) ;
if ( Verbose )
nlinfo ( " Rendered water shape '%s' in instance '%s' " , CFile : : getFilenameWithoutExtension ( shapeName ) . c_str ( ) , CFile : : getFilenameWithoutExtension ( igname ) . c_str ( ) ) ;
}
else if ( Verbose )
{
noWaterShapes . insert ( shapeName ) ;
nlwarning ( " Can't load shape %s " , shapeNameLookup . c_str ( ) ) ;
}
}
else if ( Verbose )
{
noWaterShapes . insert ( shapeName ) ;
nlwarning ( " Can't find shape %s " , shapeName . c_str ( ) ) ;
}
}
}
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catch ( const Exception & e )
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{
nlwarning ( " %s " , e . what ( ) ) ;
}
}
COFile f ;
if ( f . open ( outputfname ) )
{
f . serial ( _Grid ) ;
f . serialCont ( _WaterHeight ) ;
}
else
{
nlwarning ( " Couldn't save pacs.packed_prims file '%s' " , outputfname . c_str ( ) ) ;
}
return true ;
}
/*
* load ( )
*/
bool CPrimChecker : : load ( const string & outputDirectory )
{
string outputfname = CPath : : standardizePath ( outputDirectory ) + " pacs.packed_prims " ;
CIFile f ;
if ( f . open ( outputfname ) )
{
f . serial ( _Grid ) ;
f . serialCont ( _WaterHeight ) ;
}
else
{
nlwarning ( " Couldn't load pacs.packed_prims file '%s' " , outputfname . c_str ( ) ) ;
return false ;
}
return true ;
}
/*
* readFile ( )
*/
void CPrimChecker : : readFile ( const string & filename )
{
string fullpath = CPath : : lookup ( filename , false ) ;
if ( fullpath . empty ( ) )
return ;
// lookup for primitive file
CIFile f ( fullpath ) ;
CIXml xml ;
CPrimitives prims ;
// load xml file
xml . init ( f ) ;
if ( Verbose )
nlinfo ( " Loaded prim file '%s' " , filename . c_str ( ) ) ;
// read nodes
if ( ! prims . read ( xml . getRootNode ( ) , filename . c_str ( ) , LigoConfig ) )
{
nlwarning ( " Can't use primitive file '%s', xml parse error " , filename . c_str ( ) ) ;
return ;
}
// get CPrimNode
CPrimNode * primRootNode = prims . RootNode ;
// read recursive node
readPrimitive ( primRootNode ) ;
}
/*
* readPrimitive ( )
*/
void CPrimChecker : : readPrimitive ( IPrimitive * primitive )
{
string className ;
// check good class and check primitive has a class name
if ( dynamic_cast < CPrimZone * > ( primitive ) ! = NULL & & primitive - > getPropertyByName ( " class " , className ) )
{
if ( className = = " pacs_include " )
render ( static_cast < CPrimZone * > ( primitive ) , Include ) ;
else if ( className = = " pacs_exclude " )
render ( static_cast < CPrimZone * > ( primitive ) , Exclude ) ;
else if ( className = = " pacs_cluster_hint " )
render ( static_cast < CPrimZone * > ( primitive ) , ClusterHint ) ;
}
// parse children
uint i ;
for ( i = 0 ; i < primitive - > getNumChildren ( ) ; + + i )
{
IPrimitive * child ;
if ( ! primitive - > getChild ( child , i ) )
continue ;
readPrimitive ( child ) ;
}
}
/*
* render ( )
*/
void CPrimChecker : : render ( CPrimZone * zone , uint8 bits )
{
if ( zone - > VPoints . size ( ) < 3 )
return ;
string name ;
if ( zone - > getPropertyByName ( " name " , name ) & & Verbose )
nlinfo ( " Rendering CPrimZone '%s' " , name . c_str ( ) ) ;
// get the bouding box of the CPrimZone
CAABBox box ;
box . setCenter ( zone - > VPoints [ 0 ] ) ;
box . setHalfSize ( CVector : : Null ) ;
uint i ;
for ( i = 1 ; i < zone - > VPoints . size ( ) ; + + i )
box . extend ( zone - > VPoints [ i ] ) ;
sint32 xmin , ymin , xmax , ymax ;
xmin = ( sint32 ) ( floor ( box . getMin ( ) . x ) ) ;
ymin = ( sint32 ) ( floor ( box . getMin ( ) . y ) ) ;
xmax = ( sint32 ) ( ceil ( box . getMax ( ) . x ) ) ;
ymax = ( sint32 ) ( ceil ( box . getMax ( ) . y ) ) ;
// Fill grid with points that belong to the CPrimZone
sint32 x , y ;
for ( y = ymin ; y < = ymax ; + + y )
for ( x = xmin ; x < = xmax ; + + x )
if ( zone - > contains ( CVector ( ( float ) x , ( float ) y , 0.0f ) ) )
_Grid . set ( x , y , bits ) ;
}
/*
* Render a water shape , as a CPolygon
*/
void CPrimChecker : : render ( const CPolygon & poly , uint16 value )
{
list < CPolygon > convex ;
// divide poly in convex polys
if ( ! poly . toConvexPolygons ( convex , CMatrix : : Identity ) )
{
convex . clear ( ) ;
CPolygon reverse = poly ;
std : : reverse ( reverse . Vertices . begin ( ) , reverse . Vertices . end ( ) ) ;
if ( ! reverse . toConvexPolygons ( convex , CMatrix : : Identity ) )
return ;
}
list < CPolygon > : : iterator it ;
for ( it = convex . begin ( ) ; it ! = convex . end ( ) ; + + it )
{
CPolygon2D convex2d ( * it ) ;
CPolygon2D : : TRasterVect rasterized ;
sint ymin ;
convex2d . computeBorders ( rasterized , ymin ) ;
sint dy ;
for ( dy = 0 ; dy < ( sint ) rasterized . size ( ) ; + + dy )
{
sint x ;
for ( x = rasterized [ dy ] . first ; x < = rasterized [ dy ] . second ; + + x )
{
uint8 prevBits = _Grid . get ( ( uint ) x , ( uint ) ( ymin + dy ) ) ;
// only set if there was not a water shape there or if previous was lower
if ( ( prevBits & Water ) ! = 0 )
{
uint16 prevWS = _Grid . index ( ( uint ) x , ( uint ) ( ymin + dy ) ) ;
if ( _WaterHeight [ value ] < _WaterHeight [ prevWS ] )
continue ;
}
_Grid . index ( ( uint ) x , ( uint ) ( ymin + dy ) , value ) ;
_Grid . set ( ( uint ) x , ( uint ) ( ymin + dy ) , Water ) ;
}
}
}
}
/*
* Render a CPolygon of bit value
*/
void CPrimChecker : : renderBits ( const CPolygon & poly , uint8 bits )
{
list < CPolygon > convex ;
// divide poly in convex polys
if ( ! poly . toConvexPolygons ( convex , CMatrix : : Identity ) )
{
convex . clear ( ) ;
CPolygon reverse = poly ;
std : : reverse ( reverse . Vertices . begin ( ) , reverse . Vertices . end ( ) ) ;
if ( ! reverse . toConvexPolygons ( convex , CMatrix : : Identity ) )
return ;
}
list < CPolygon > : : iterator it ;
for ( it = convex . begin ( ) ; it ! = convex . end ( ) ; + + it )
{
CPolygon2D convex2d ( * it ) ;
CPolygon2D : : TRasterVect rasterized ;
sint ymin ;
convex2d . computeBorders ( rasterized , ymin ) ;
sint dy ;
for ( dy = 0 ; dy < ( sint ) rasterized . size ( ) ; + + dy )
{
sint x ;
for ( x = rasterized [ dy ] . first ; x < = rasterized [ dy ] . second ; + + x )
{
_Grid . set ( ( uint ) x , ( uint ) ( ymin + dy ) , bits ) ;
}
}
}
}