484 lines
14 KiB
C++
484 lines
14 KiB
C++
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "continent_sheet.h"
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#include "game_share/georges_helper.h"
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//
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#include "nel/georges/u_form_elm.h"
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#include "nel/georges/u_form.h"
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#include "nel/georges/u_form_loader.h"
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//
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#include "nel/misc/smart_ptr.h"
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using namespace NLMISC;
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using namespace std;
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using namespace NLGEORGES;
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//=========================================================================
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CContinentParameters::CContinentParameters()
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{
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Indoor = false;
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EntitySunContributionPower = 0.0f;
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EntitySunContributionMaxThreshold = 0.0f;
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LandscapePointLightMaterial.set( 0, 0, 0, 255 );
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FogStart = 0.0f;
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FogEnd = 0.0f;
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RootFogStart = 0.0f,
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RootFogEnd = 0.0f;
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for( uint32 i = 0; i < EGSPD::CSeason::Invalid; ++i )
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{
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TileColorMono[i] = false;
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TileColorFactor[i] = 0.0f;
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StaticLightingFactor[i] = 0.0f;
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ForceDisplayedSeason[i] = (EGSPD::CSeason::TSeason)i;
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}
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}
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//=========================================================================
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CContinentSheet::CContinentSheet()
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{
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Type = CEntitySheet::CONTINENT;
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}
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//=========================================================================
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void CContinentParameters::build(const NLGEORGES::UFormElm &item)
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{
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// Name.
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item.getValueByName (Name, "Name");
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// WorldMap
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item.getValueByName (WorldMap, "WorldMap");
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//Zone min/max
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item.getValueByName (ZoneMin, "ZoneMin");
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item.getValueByName (ZoneMax, "ZoneMax");
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// Load Light Landscape Day.
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const UFormElm *elm;
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if (item.getNodeByName (&elm, "LightLandscapeDay") && elm)
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LandscapeLightDay.build(*elm);
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// Load Light Landscape Night.
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if (item.getNodeByName (&elm, "LightLandscapeNight") && elm)
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LandscapeLightNight.build(*elm);
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// Load Light Landscape Dusk.
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if (item.getNodeByName (&elm, "LightLandscapeDusk") && elm)
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{
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if (!LandscapeLightDusk.build(*elm)) LandscapeLightDusk.blend(LandscapeLightDay, LandscapeLightNight, 0.5f);
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}
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else LandscapeLightDusk.blend(LandscapeLightDay, LandscapeLightNight, 0.5f);
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// Load Landscape PointLightMaterial
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if (item.getNodeByName (&elm, "LandscapePointLightMaterial") && elm)
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CGeorgesHelper::convert (LandscapePointLightMaterial, *elm);
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else
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LandscapePointLightMaterial= CRGBA::White;
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// Load Light Entity Day.
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if (item.getNodeByName (&elm, "LightEntityDay") && elm)
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EntityLightDay.build(*elm);
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// Load Light Entity Night.
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if (item.getNodeByName (&elm, "LightEntityNight") && elm)
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EntityLightNight.build(*elm);
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// Load Light Entity Dusk
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if (item.getNodeByName (&elm, "LightEntityDusk") && elm)
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{
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if (!EntityLightDusk.build(*elm)) EntityLightDusk.blend(EntityLightDay, EntityLightNight, 0.5f);
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}
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else EntityLightDusk.blend(EntityLightDay, EntityLightNight, 0.5f);
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// Load Light Root Day.
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if (item.getNodeByName (&elm, "LightRootDay") && elm)
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RootLightDay.build(*elm);
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// Load Light Root Night.
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if (item.getNodeByName (&elm, "LightRootNight") && elm)
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RootLightNight.build(*elm);
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// Load Light Root Dusk
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if (item.getNodeByName (&elm, "LightRootDusk") && elm)
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{
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if (!RootLightDusk.build(*elm)) RootLightDusk.blend(RootLightDay, RootLightNight, 0.5f);
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}
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else RootLightDusk.blend(RootLightDay, RootLightNight, 0.5f);
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// Load Entity sun contribution power.
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item.getValueByName (EntitySunContributionPower, "EntitySunPower");
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// Load Entity sun contribution max threshold.
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item.getValueByName (EntitySunContributionMaxThreshold, "EntitySunMaxThreshold");
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// Load PACS RBank.
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item.getValueByName (PacsRBank, "PacsRBank");
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// Load PACS RBank.
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item.getValueByName (PacsGR, "PacsGR");
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// Load IG list filename.
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item.getValueByName (LandscapeIG, "LandscapeIG");
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// Load Sky day filename.
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item.getValueByName (SkyDay, "SkyDay");
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// Load Sky night filename.
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item.getValueByName (SkyNight, "SkyNight");
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// Load Sky fog part filename.
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item.getValueByName (SkyFogPartName, "SkyFogPart");
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// Load Sky ig filename.
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item.getValueByName (BackgroundIGName, "SkyIg");
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// Load IG for canopy for each season
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for (uint season = 0; season < EGSPD::CSeason::Invalid; ++season)
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{
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item.getValueByName(CanopyIGfileName[season], (EGSPD::CSeason::toString( (EGSPD::CSeason::TSeason)season) + "CanopyIG").c_str());
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}
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// Load the form
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string filename;
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if (item.getValueByName (filename, "Ecosystem"))
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{
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UFormLoader *loader = UFormLoader::createLoader();
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if (loader)
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{
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// Load the form
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CSmartPtr<UForm> form = loader->loadForm (filename.c_str ());
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// Form loaded ?
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if (form)
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{
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// Root node
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elm = &form->getRootNode ();
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// MicroVeget.
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elm->getValueByName (MicroVeget, "MicroVeget");
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// Small bank.
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elm->getValueByName (SmallBank, "SmallBank");
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// Far bank.
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elm->getValueByName (FarBank, "FarBank");
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// Coarse mesh texture.
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elm->getValueByName (CoarseMeshMap, "CoarseMeshMap");
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}
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else
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{
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nlwarning("CContinent::build : Can't load form %s.", filename.c_str());
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}
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UFormLoader::releaseLoader(loader);
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}
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}
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// Load all "Zone Constructible".
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if(item.getNodeByName(&elm, "ZCs") && elm)
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{
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// Get number of ZC
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uint nbZC;
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if(elm->getArraySize(nbZC))
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{
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// For each village
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for(uint i = 0; i < nbZC; ++i)
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{
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// Village pointer
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const UFormElm *zc;
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if(elm->getArrayNode(&zc, i) && zc)
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{
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// Get the zone associated.
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CZC zone;
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zone.EnableRuins= true;
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if(!zc->getValueByName(zone.Name, "Zone"))
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nlwarning("CContinent::build : key 'Zone' not found.");
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if(!zc->getValueByName(zone.ForceLoadDist, "ForceLoadDist"))
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nlwarning("CContinent::build : key 'ForceLoadDist' not found.");
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if(!zc->getValueByName(zone.LoadDist, "LoadDist"))
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nlwarning("CContinent::build : key 'LoadDist' not found.");
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if(!zc->getValueByName(zone.UnloadDist, "UnloadDist"))
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nlwarning("CContinent::build : key 'UnloadDist' not found.");
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if(!zc->getValueByName(zone.EnableRuins, "EnableRuins"))
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nlwarning("CContinent::build : key 'EnableRuins' not found.");
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ZCList.push_back(zone);
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}
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}
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}
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else
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nlwarning("CContinent::build : it seems 'ZCs' is not an array.");
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}
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// build fog map descriptor
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buildFogMapBuild(item);
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// Load Sky ig filename.
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item.getValueByName (Indoor, "Indoor");
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// Load the landmark list
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/*
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if(item.getNodeByName (&elm, "LandMarks") && elm)
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{
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// Get number of village
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uint numLandMarks;
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nlverify (elm->getArraySize (numLandMarks));
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LandMarks.resize(numLandMarks);
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// For each village
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for(uint k = 0; k < numLandMarks; ++k)
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{
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// Village pointer
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const UFormElm *landMarkForm;
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if (elm->getArrayNode (&landMarkForm, k) && landMarkForm)
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{
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LandMarks[k].build(*landMarkForm);
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}
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}
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}*/
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// LocalizedName
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item.getValueByName (LocalizedName, "LocalizedName");
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// Micro-life primitives
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if(item.getNodeByName(&elm, "MicroLifePrimitives") && elm)
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{
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// Get number of prims
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uint numPrims;
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if(elm->getArraySize(numPrims))
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{
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// For each prims
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for(uint i = 0; i < numPrims; ++i)
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{
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std::string primFilename;
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if (elm->getArrayValue(primFilename, i))
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{
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MicroLifeZones.push_back(primFilename);
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}
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}
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}
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else
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nlwarning("CContinent::build : it seems 'ZCs' is not an array.");
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}
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// Read Season related parameters
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for (uint season = 0; season < EGSPD::CSeason::Invalid; ++season)
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{
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item.getValueByName(TileColorMono[season], (EGSPD::CSeason::toString( (EGSPD::CSeason::TSeason)season) + "TileColorMono").c_str());
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item.getValueByName(TileColorFactor[season], (EGSPD::CSeason::toString( (EGSPD::CSeason::TSeason)season ) + "TileColorFactor").c_str());
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item.getValueByName(StaticLightingFactor[season], (EGSPD::CSeason::toString( (EGSPD::CSeason::TSeason)season ) + "StaticLightingFactor").c_str());
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item.getValueByName(SkySheet[season], ("SkySheet" + EGSPD::CSeason::toString( (EGSPD::CSeason::TSeason)season )).c_str());
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// A continent may want to force some season instead another. read it
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ForceDisplayedSeason[season]= (EGSPD::CSeason::TSeason)season;
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string strSeason;
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item.getValueByName(strSeason, ("DisplayedSeasonFor" + EGSPD::CSeason::toString( (EGSPD::CSeason::TSeason)season)).c_str());
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EGSPD::CSeason::TSeason readSeason= ForceDisplayedSeason[season]= EGSPD::CSeason::fromString(strSeason);
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if(readSeason<EGSPD::CSeason::Invalid)
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ForceDisplayedSeason[season]= readSeason;
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}
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}
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void CContinentParameters::buildFogMapBuild(const NLGEORGES::UFormElm &item)
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{
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item.getValueByName (FogMapBuild.Map[CFogMapBuild::Day], "FogDayMap");
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item.getValueByName (FogMapBuild.Map[CFogMapBuild::Night], "FogNightMap");
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item.getValueByName (FogMapBuild.Map[CFogMapBuild::Distance], "FogDistMap");
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item.getValueByName (FogMapBuild.Map[CFogMapBuild::Depth], "FogDepthMap");
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item.getValueByName (FogMapBuild.Map[CFogMapBuild::NoPrecipitation], "NoRainMap");
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item.getValueByName (FogStart, "FogStart");
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item.getValueByName (FogEnd, "FogEnd");
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item.getValueByName (FogMapBuild.ZoneMin, "ZoneMin");
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item.getValueByName (FogMapBuild.ZoneMax, "ZoneMax");
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if (FogStart > FogEnd)
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{
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std::swap(FogStart, FogEnd);
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}
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if (!item.getValueByName (RootFogStart, "RootFogStart"))
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{
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RootFogStart = FogStart;
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}
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if (!item.getValueByName (RootFogEnd, "RootFogEnd"))
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{
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RootFogEnd = FogEnd;
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}
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if (RootFogStart > RootFogEnd)
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{
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std::swap(RootFogStart, RootFogEnd);
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}
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}
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//=========================================================================
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void CContinentParameters::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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f.serial(Name);
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f.serial(PacsRBank);
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f.serial(PacsGR);
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f.serial(LandscapeIG);
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f.serial(SkyDay);
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f.serial(SkyNight);
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f.serial(SkyFogPartName);
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f.serial(BackgroundIGName);
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//
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for(uint k = 0; k < EGSPD::CSeason::Invalid; ++k)
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{
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f.serial(CanopyIGfileName[k]);
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}
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//
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f.serial(MicroVeget);
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f.serial(SmallBank);
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f.serial(FarBank);
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f.serial(CoarseMeshMap);
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f.serial(EntitySunContributionPower);
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f.serial(EntitySunContributionMaxThreshold);
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f.serial(LandscapeLightDay);
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f.serial(LandscapeLightDusk);
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f.serial(LandscapeLightNight);
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f.serial(LandscapePointLightMaterial);
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f.serial(EntityLightDay);
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f.serial(EntityLightDusk);
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f.serial(EntityLightNight);
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f.serial(RootLightDay);
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f.serial(RootLightDusk);
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f.serial(RootLightNight);
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//
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f.serialCont(ZCList);
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//
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f.serial(FogMapBuild);
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f.serial(FogStart);
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f.serial(FogEnd);
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f.serial(RootFogStart);
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f.serial(RootFogEnd);
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f.serial(Indoor);
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//
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f.serial(WorldMap);
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//f.serialCont(LandMarks);
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f.serial(LocalizedName);
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//
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f.serialCont(MicroLifeZones);
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//
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f.serial(ZoneMin);
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f.serial(ZoneMax);
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//
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for (uint i = 0; i < EGSPD::CSeason::Invalid; ++i)
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{
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f.serial(TileColorMono[i]);
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f.serial(TileColorFactor[i]);
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f.serial(StaticLightingFactor[i]);
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f.serial(SkySheet[i]);
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f.serialEnum(ForceDisplayedSeason[i]);
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}
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}
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//=========================================================================
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void CContinentParameters::CZC::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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f.serial (Name);
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f.serial (ForceLoadDist);
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f.serial (LoadDist);
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f.serial (UnloadDist);
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f.serial (EnableRuins);
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}
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//=========================================================================
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void CContinentSheet::build(const NLGEORGES::UFormElm &item)
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{
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Continent.build(item);
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const UFormElm *elm;
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// Load the village list
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if(item.getNodeByName (&elm, "Villages") && elm)
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{
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// Get number of village
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uint numVillage;
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nlverify (elm->getArraySize (numVillage));
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Villages.resize(numVillage);
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// For each village
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for(uint k = 0; k < numVillage; ++k)
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{
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// Village pointer
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const UFormElm *villageForm;
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||
|
if (elm->getArrayNode (&villageForm, k) && villageForm)
|
||
|
{
|
||
|
Villages[k].build(*villageForm);
|
||
|
elm->getArrayNodeName(Villages[k].Name, k);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
// load the weather functions
|
||
|
// Build season descriptor
|
||
|
static const char *seasonFuncName[] =
|
||
|
{
|
||
|
"SpringWeatherFunction",
|
||
|
"SummerWeatherFunction",
|
||
|
"AutumnWeatherFunction",
|
||
|
"WinterWeatherFunction"
|
||
|
};
|
||
|
// added - 1 because there is an invalid season
|
||
|
nlctassert(sizeof(seasonFuncName) / sizeof(seasonFuncName[0]) == EGSPD::CSeason::Invalid );
|
||
|
|
||
|
// Load weather functions & sky sheets
|
||
|
for(uint k = 0; k < EGSPD::CSeason::Invalid; ++k)
|
||
|
{
|
||
|
const NLGEORGES::UFormElm *elm;
|
||
|
if (item.getNodeByName(&elm, seasonFuncName[k]) && elm)
|
||
|
{
|
||
|
WeatherFunction[k].build(*elm);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
//=========================================================================
|
||
|
void CContinentSheet::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
|
||
|
{
|
||
|
f.serial(Continent);
|
||
|
f.serialCont(Villages);
|
||
|
for(uint k = 0; k < EGSPD::CSeason::Invalid; ++k)
|
||
|
{
|
||
|
f.serial(WeatherFunction[k]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//=========================================================================
|
||
|
/*void CLandMark::build(const NLGEORGES::UFormElm &item)
|
||
|
{
|
||
|
item.getValueByName(Pos.x, "X");
|
||
|
item.getValueByName(Pos.y, "Y");
|
||
|
item.getValueByName(TitleTextID, "Name");
|
||
|
}
|
||
|
|
||
|
//=========================================================================
|
||
|
void CLandMark::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
|
||
|
{
|
||
|
f.serial(Pos, TitleTextID);
|
||
|
}
|
||
|
|
||
|
*/
|