142 lines
4.3 KiB
C
142 lines
4.3 KiB
C
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RYZOM_FABER_PHRASE_H
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#define RYZOM_FABER_PHRASE_H
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#include "nel/misc/types_nl.h"
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#include "s_phrase.h"
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#include "faber_action.h"
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/**
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* This class represents a faber phrase in the Sabrina system. See CSPhrase for methods definitions
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* \author Alain Saffray
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* \author Nevrax France
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* \date 2003
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*/
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class CFaberPhrase : public CSPhrase
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{
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public:
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/// ctor
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CFaberPhrase();
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/// dtor
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virtual ~CFaberPhrase() { _Mps.clear(); if(_FaberAction) delete _FaberAction; }
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/// \name Override methods from CSPhrase
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//@{
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virtual bool build( const TDataSetRow & actorRowId, const std::vector< const CStaticBrick* >& bricks );
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/**
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* evaluate phrase
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* \param evalReturnInfos struct that will receive evaluation results
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* \return true if eval has been made without errors
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*/
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virtual bool evaluate(CEvalReturnInfos *msg = NULL);
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/**
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* validate phrase
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* \return true if phrase is valide
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*/
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virtual bool validate();
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virtual bool update();
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virtual void execute();
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virtual void apply();
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//@}
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/**
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* set the actor
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*/
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virtual void setActor( const TDataSetRow &entityRowId ){};
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/**
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* called at the end of the latency time
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*/
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virtual void end(){};
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//@}
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///\unused basic methods from CSPhrase
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//@{
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virtual void setPrimaryItem( CGameItemPtr itemPtr ){};
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virtual void setSecondaryItem( CGameItemPtr itemPtr ){};
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virtual void addConsumableItem( CGameItemPtr itemPtr ){};
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virtual void setPrimaryTarget( const TDataSetRow& ) {};
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virtual void addTargetEntity( const TDataSetRow& ) {};
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//@}
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inline const TDataSetRow & getActor() { return _ActorRowId;}
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inline sint32 getSabrinaCost() { return _SabrinaCost; }
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inline sint32 getSabrinaCredit() { return _SabrinaCredit; }
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inline const CStaticItem * getRootFaberPlan() { return _RootFaberPlan; }
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inline const CStaticItem * getTool() { return _Tool; }
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inline std::vector< const CStaticItem * > getMps() { return _Mps; }
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inline sint16 getMBOQuality() { return _MBOQuality; }
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inline sint32 getMBODurability() { return _MBODurability; }
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inline float getMBOWeight() { return _MBOMBOWeight; }
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inline sint16 getMBODmg() { return _MBODmg; }
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inline float getMBOSpeed() { return _MBOSpeed; }
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inline float getMBORange() { return _MBORange; }
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inline sint16 getMBOProtection() { return _MBOProtection; }
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inline sint16 getMBOSapLoad() { return _MBOSapLoad; }
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// craft item for system item instanciate
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CGameItemPtr systemCraftItem( const NLMISC::CSheetId& sheet, const std::vector< NLMISC::CSheetId >& Mp );
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inline void setCraftedItem( CGameItemPtr item ) { _CraftedItem = item; }
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private:
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// Faber action
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IFaberAction * _FaberAction;
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/// acting entity
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TDataSetRow _ActorRowId;
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/// total cost (sabrina system)
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sint32 _SabrinaCost;
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/// total credit (sabrina system)
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sint32 _SabrinaCredit;
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/// stamina cost of the faber action
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sint32 _StaminaCost;
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/// hp cost
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sint32 _HPCost;
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/// faber time in ticks
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NLMISC::TGameCycle _FaberTime;
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// craft action params for result
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const CStaticItem * _RootFaberPlan;
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const CStaticItem * _Tool;
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std::vector< const CStaticItem * > _Mps;
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sint16 _MBOQuality;
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sint32 _MBODurability;
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float _MBOMBOWeight;
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sint16 _MBODmg;
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float _MBOSpeed;
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float _MBORange;
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sint16 _MBOProtection;
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sint16 _MBOSapLoad;
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CGameItemPtr _CraftedItem; // only for internal use for system craft, no persistant pointers
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};
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#endif // RYZOM_FABER_PHRASE_H
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/* End of faber_phrase.h */
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