2017-03-15 19:29:34 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#if !defined(AFX_TEXTURE_CHOOSER_H__FE10F78E_0B69_4EB0_8FC7_A48FAEB904FD__INCLUDED_)
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#define AFX_TEXTURE_CHOOSER_H__FE10F78E_0B69_4EB0_8FC7_A48FAEB904FD__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// texture_chooser.h : header file
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//
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#include "edit_attrib_dlg.h"
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#include "popup_notify.h"
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#include "ps_wrapper.h"
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#include "particle_workspace.h"
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//
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#include "nel/misc/smart_ptr.h"
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//
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#include "nel/3d/texture.h"
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using NLMISC::CSmartPtr ;
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namespace NL3D
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{
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class CPSMultiTexturedParticle;
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}
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class CMultiTexDlg;
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/////////////////////////////////////////////////////////////////////////////
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// CTextureChooser dialog
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class CTextureChooser : public CEditAttribDlg, IPopupNotify
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{
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// Construction
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public:
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// construct the object with the given texture
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CTextureChooser(NL3D::CPSMultiTexturedParticle *mtp, CParticleWorkspace::CNode *ownerNode); // standard constructor
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~CTextureChooser();
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/// when initing, you can also provide a point to a mutltitextured particle
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virtual void init(uint32 x, uint32 y, CWnd *pParent = NULL) ;
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BOOL EnableWindow( BOOL bEnable);
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// set a wrapper to get the datas
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void setWrapper(IPSWrapperTexture *wrapper) { _Wrapper = wrapper ; }
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/// enable to remove texture. the default is false
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void enableRemoveButton(void) { _EnableRemoveButton = true ; }
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// Dialog Data
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//{{AFX_DATA(CTextureChooser)
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enum { IDD = IDD_TEXTURE_CHOOSER };
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CButton m_MultiTexCtrl;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CTextureChooser)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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bool _EnableRemoveButton;
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CParticleWorkspace::CNode *_Node;
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IPSWrapperTexture *_Wrapper ;
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NL3D::CPSMultiTexturedParticle *_MTP;
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CMultiTexDlg *_MultiTexDlg;
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// handle to the current bitmap being displayed
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HBITMAP _CurrBitmap ;
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// update the current bitmap
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void textureToBitmap() ;
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// the current texture
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CSmartPtr<NL3D::ITexture> _Texture ;
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// Generated message map functions
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//{{AFX_MSG(CTextureChooser)
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virtual BOOL OnInitDialog();
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afx_msg void OnPaint();
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afx_msg void OnRemoveTexture();
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afx_msg void OnEditMultitexturing();
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afx_msg void OnEnableMultitexturing();
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afx_msg void OnBrowseTexture();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP() ;
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/// inherited from IPopupNotify
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void childPopupClosed(CWnd *child);
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void updateMultiTexCtrl();
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} ;
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_TEXTURE_CHOOSER_H__FE10F78E_0B69_4EB0_8FC7_A48FAEB904FD__INCLUDED_)
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