khanat-opennel-code/code/nel/tools/3d/ligo/ligoscape.txt

43 lines
1.2 KiB
Text
Raw Normal View History

2017-03-15 19:29:34 +00:00
INTRODUCTION:
-------------
Ligoscape is a landscape generation method based on the NeL landscape technology.
PROJECT STRUCTURE:
------------------
The project is composed of :
* Static Library *
This lib contains the shared code used by the plugin, the WorldEditor and the exporter.
It contains the main export code from 3dsmax to ligo and ligo to NeL.
* 3dsmax Plugin *
This plugin is used to check, debug and export ligo data from max to WorldEditor
* WorldEditor *
This tools is used to paint the landscape with base zone
The tool is in 2 part a DLL and a EXE because it is used in stand-alone mode and in
integrated mode (inside the Master Tool). It can be used to export (ligo to NeL).
* Exporter *
This is just a little program in command line to export data from Ligo to Nel.
It is used in the build_game_data process.
PROJECT DEPENDENCIES:
---------------------
// "ProjectA <- ProjectB" is for "ProjectA needs ProjectB"
ligoscape_lib <- nel_3d
ligoscape_lib <- nel_misc
ligoscape_plugin_max <- nel_ligo
ligoscape_plugin_max <- nel_patch_lib
WorldEditor <- nel_ligo
WorldEditor <- nel_3d
WorldEditor <- nel_misc
WorldEditor <- nel_driver_opengl
2010-05-06 00:08:41 +00:00
WorldEditor_Exe <- WorldEditor