khanat-opennel-code/code/nel/src/3d/u_particle_system_instance.cpp

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2010-05-06 00:08:41 +00:00
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std3d.h"
#include "nel/3d/u_particle_system_instance.h"
#include "nel/3d/particle_system.h"
#include "nel/3d/particle_system_shape.h"
#include "nel/3d/ps_emitter.h"
#include "nel/3d/particle_system_model.h"
namespace NL3D {
// ***************************************************************************
bool UParticleSystemInstance::isSystemPresent(void) const
{
if (!_Object) return false; // the system is not even valid
CParticleSystemModel *object = NLMISC::safe_cast<CParticleSystemModel *>(_Object);
return object->getPS() != NULL;
}
// ***************************************************************************
bool UParticleSystemInstance::getSystemBBox(NLMISC::CAABBox &bbox)
{
if (!_Object) return false;
CParticleSystemModel *object = NLMISC::safe_cast<CParticleSystemModel *>(_Object);
if (!object->getPS()) return false;
object->getPS()->computeBBox(bbox);
return true;
}
// ***************************************************************************
void UParticleSystemInstance::setUserColor(NLMISC::CRGBA userColor)
{
CParticleSystemModel *object = NLMISC::safe_cast<CParticleSystemModel *>(_Object);
object->setUserColor(userColor);
}
// ***************************************************************************
NLMISC::CRGBA UParticleSystemInstance::getUserColor() const
{
CParticleSystemModel *object = NLMISC::safe_cast<CParticleSystemModel *>(_Object);
return object->getUserColor();
}
// ***************************************************************************
void UParticleSystemInstance::setUserParam(uint index, float value)
{
if (index >= MaxPSUserParam)
{
nlwarning("invalid user param index");
return;
}
CParticleSystemModel *object = NLMISC::safe_cast<CParticleSystemModel *>(_Object);
// object->getPS()->setUserParam(index, value);
IAnimatedValue *av = object->getValue(CParticleSystemModel::PSParam0 + index);
NLMISC::safe_cast<CAnimatedValueFloat *>(av)->Value = value;
object->touch(CParticleSystemModel::PSParam0 + index, CParticleSystemModel::OwnerBit);
}
// ***************************************************************************
float UParticleSystemInstance::getUserParam(uint index) const
{
if (index >= MaxPSUserParam)
{
nlwarning("invalid user param index");
return 0.f;
}
CParticleSystemModel *object = NLMISC::safe_cast<CParticleSystemModel *>(_Object) ;
//return object->getPS()->getUserParam(index) ;
IAnimatedValue *av = object->getValue(CParticleSystemModel::PSParam0 + index);
return NLMISC::safe_cast<CAnimatedValueFloat *>(av)->Value;
}
// ***************************************************************************
static inline uint32 IDToLittleEndian(uint32 input)
{
#ifdef NL_LITTLE_ENDIAN
return input;
#else
return ((input & (0xff<<24))>>24)
| ((input & (0xff<<16))>>8)
| ((input & (0xff<<8))<<8)
| ((input & 0xff)<<24);
#endif
}
// ***************************************************************************
bool UParticleSystemInstance::emit(uint32 anId, uint quantity)
{
const uint32 id = IDToLittleEndian(anId);
nlassert(isSystemPresent());
CParticleSystem *ps = (NLMISC::safe_cast<CParticleSystemModel *>(_Object))->getPS();
uint numLb = ps->getNumLocatedBindableByExternID(id);
if (numLb == 0) return false; // INVALID ID !!
for (uint k = 0; k < numLb; ++k)
{
CPSLocatedBindable *lb = ps->getLocatedBindableByExternID(id, k);
if (lb->getType() == PSEmitter)
{
CPSEmitter *e = NLMISC::safe_cast<CPSEmitter *>(lb);
nlassert(e->getOwner());
uint nbInstances = e->getOwner()->getSize();
for (uint l = 0; l < nbInstances; ++l)
{
e->singleEmit(l, quantity);
}
}
}
return true;
}
// ***************************************************************************
bool UParticleSystemInstance::removeByID(uint32 anId)
{
const uint32 id = IDToLittleEndian(anId);
if (!isSystemPresent()) return false;
CParticleSystem *ps = (NLMISC::safe_cast<CParticleSystemModel *>(_Object))->getPS();
uint numLb = ps->getNumLocatedBindableByExternID(id);
if (numLb == 0) return false; // INVALID ID !!
for (uint k = 0; k < numLb; ++k)
{
CPSLocatedBindable *lb = ps->getLocatedBindableByExternID(id, k);
CPSLocated *owner = lb->getOwner();
nlassert(owner);
uint nbInstances = owner->getSize();
for (uint l = 0; l < nbInstances; ++l)
{
owner->deleteElement(0);
}
}
return true;
}
// ***************************************************************************
uint UParticleSystemInstance::getNumID() const
{
if (!isSystemPresent()) return 0;
CParticleSystem *ps = (NLMISC::safe_cast<CParticleSystemModel *>(_Object))->getPS();
return ps->getNumID();
}
// ***************************************************************************
uint32 UParticleSystemInstance::getID(uint index) const
{
if (!isSystemPresent()) return 0;
CParticleSystem *ps = (NLMISC::safe_cast<CParticleSystemModel *>(_Object))->getPS();
return ps->getID(index);
}
// ***************************************************************************
bool UParticleSystemInstance::getIDs(std::vector<uint32> &dest) const
{
if (!isSystemPresent()) return false;
CParticleSystem *ps = (NLMISC::safe_cast<CParticleSystemModel *>(_Object))->getPS();
ps->getIDs(dest);
return true;
}
// ***************************************************************************
bool UParticleSystemInstance::setActive(uint32 anId, bool active)
{
const uint32 id = IDToLittleEndian(anId);
if (!isSystemPresent()) return false;
CParticleSystem *ps = (NLMISC::safe_cast<CParticleSystemModel *>(_Object))->getPS();
uint numLb = ps->getNumLocatedBindableByExternID(id);
if (numLb == 0) return false; // INVALID ID !!
for (uint k = 0; k < numLb; ++k)
{
CPSLocatedBindable *lb = ps->getLocatedBindableByExternID(id, k);
lb->setActive(active);
}
return true;
}
// ***************************************************************************
void UParticleSystemInstance::activateEmitters(bool active)
{
(NLMISC::safe_cast<CParticleSystemModel *>(_Object))->activateEmitters(active);
}
// ***************************************************************************
bool UParticleSystemInstance::hasActiveEmitters() const
{
return (NLMISC::safe_cast<CParticleSystemModel *>(_Object))->hasActiveEmitters();
}
// ***************************************************************************
bool UParticleSystemInstance::hasParticles() const
{
if (!isSystemPresent()) return false;
CParticleSystem *ps = (NLMISC::safe_cast<CParticleSystemModel *>(_Object))->getPS();
return ps->hasParticles();
}
// ***************************************************************************
bool UParticleSystemInstance::hasEmmiters() const
{
if (!isSystemPresent()) return false;
CParticleSystem *ps = (NLMISC::safe_cast<CParticleSystemModel *>(_Object))->getPS();
return ps->hasEmitters();
}
// ***************************************************************************
bool UParticleSystemInstance::isShared() const
{
CParticleSystemModel *object = NLMISC::safe_cast<CParticleSystemModel *>(_Object);
if(object->Shape)
{
return NLMISC::safe_cast<CParticleSystemShape *>((IShape *) object->Shape)->isShared();
}
return false;
}
// ***************************************************************************
void UParticleSystemInstance::setGlobalUserParamValue(const std::string &name, float value)
{
if (name.empty())
{
nlwarning("invalid name");
return;
}
CParticleSystem::setGlobalValue(name, value);
}
// ***************************************************************************
float UParticleSystemInstance::getGlobalUserParamValue(const std::string &name)
{
if (name.empty())
{
nlwarning("invalid name");
return 0.f;
}
return CParticleSystem::getGlobalValue(name);
}
// ***************************************************************************
void UParticleSystemInstance::setGlobalVectorValue(const std::string &name,const NLMISC::CVector &v)
{
if (name.empty())
{
nlwarning("invalid name");
}
CParticleSystem::setGlobalVectorValue(name, v);
}
// ***************************************************************************
void UParticleSystemInstance::forceDisplayBBox(bool on)
{
CParticleSystem::forceDisplayBBox(on);
}
// ***************************************************************************
NLMISC::CVector UParticleSystemInstance::getGlobalVectorValue(const std::string &name)
{
if (name.empty())
{
nlwarning("invalid name");
return NLMISC::CVector::Null;
}
else return CParticleSystem::getGlobalVectorValue(name);
}
// ***************************************************************************
void UParticleSystemInstance::bypassGlobalUserParamValue(uint userParamIndex, bool byPass /*=true*/)
{
if (userParamIndex >= MaxPSUserParam)
{
nlwarning("invalid user param index");
return;
}
CParticleSystemModel *object = NLMISC::safe_cast<CParticleSystemModel *>(_Object);
object->bypassGlobalUserParamValue(userParamIndex, byPass);
}
// ***************************************************************************
bool UParticleSystemInstance::isGlobalUserParamValueBypassed(uint userParamIndex) const
{
if (userParamIndex >= MaxPSUserParam)
{
nlwarning("invalid user param index");
return 0.f;
}
return isGlobalUserParamValueBypassed(userParamIndex);
}
// ***************************************************************************
void UParticleSystemInstance::setUserMatrix(const NLMISC::CMatrix &userMat)
{
CParticleSystemModel *object = NLMISC::safe_cast<CParticleSystemModel *>(_Object);
object->setUserMatrix(userMat);
}
// ***************************************************************************
void UParticleSystemInstance::forceSetUserMatrix(const NLMISC::CMatrix &userMat)
{
CParticleSystemModel *object = NLMISC::safe_cast<CParticleSystemModel *>(_Object);
object->forceSetUserMatrix(userMat);
}
// ***************************************************************************
void UParticleSystemInstance::forceInstanciate()
{
CParticleSystemModel *object = NLMISC::safe_cast<CParticleSystemModel *>(_Object);
object->forceInstanciate();
}
// ***************************************************************************
void UParticleSystemInstance::setZBias(float value)
{
CParticleSystemModel *object = NLMISC::safe_cast<CParticleSystemModel *>(_Object);
object->setZBias(value);
}
// ***************************************************************************
void UParticleSystemInstance::cast(UInstance object)
{
attach(dynamic_cast<CParticleSystemModel*> (object.getObjectPtr()));
}
// ***************************************************************************
bool UParticleSystemInstance::isValid() const
{
CParticleSystemModel *object = NLMISC::safe_cast<CParticleSystemModel *>(_Object);
return !object->isInvalid();
}
// ***************************************************************************
void UParticleSystemInstance::stopSound()
{
if (!_Object) return;
CParticleSystemModel *object = NLMISC::safe_cast<CParticleSystemModel *>(_Object);
object->stopSound();
}
// ***************************************************************************
void UParticleSystemInstance::reactivateSound()
{
if (!_Object) return;
CParticleSystemModel *object = NLMISC::safe_cast<CParticleSystemModel *>(_Object);
object->reactivateSound();
}
// ***************************************************************************
} // NL3D