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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
# include "stdpch.h"
# include "nel/misc/matrix.h"
# include "nel/3d/u_scene.h"
# include "nel/3d/u_transform.h"
# include "nel/3d/u_skeleton.h"
# include "nel/3d/u_bone.h"
# include "attached_fx.h"
# include "character_cl.h"
# include "user_entity.h"
# include "entities.h"
# include "time_client.h"
# include "fx_manager.h"
extern NL3D : : UScene * Scene ;
using namespace NLMISC ;
using namespace NL3D ;
extern CUserEntity * UserEntity ;
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// *************************************************************************************
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CAttachedFX : : CAttachedFX ( )
{
clear ( ) ;
}
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// *************************************************************************************
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CAttachedFX : : ~ CAttachedFX ( )
{
clear ( ) ;
}
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// ***********************************************************************************************************************
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void CAttachedFX : : clear ( )
{
if ( ! FX . empty ( ) )
{
if ( StickMode = = CFXStickMode : : SpawnPermanent )
{
FXMngr . addFX ( FX , 100.f ) ;
}
else
{
Scene - > deleteInstance ( FX ) ;
}
}
FX = NULL ;
AniFX = NULL ;
TimeOutDate = FX_MANAGER_DEFAULT_TIMEOUT ;
StickMode = CFXStickMode : : Follow ;
MaxAnimCount = 0 ;
UserBoneID = ~ 0 ;
TargeterUserBoneID = 0xff ;
}
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// ***********************************************************************************************************************
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void CAttachedFX : : create ( CCharacterCL & parent ,
const CBuildInfo & buildInfo ,
const CTargeterInfo & targeterInfo
)
{
clear ( ) ;
if ( ! buildInfo . Sheet ) return ;
UParticleSystemInstance instance = buildInfo . Sheet - > createMatchingInstance ( ) ;
// TODO nico : user params are not in the buildInfo, but are set by createMatchingInstance then by the caller (they could be set directly by createMatchingInstance)
if ( instance . empty ( ) ) return ;
create ( parent , instance , buildInfo , targeterInfo ) ;
}
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// ***********************************************************************************************************************
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void CAttachedFX : : create ( CCharacterCL & parent ,
NL3D : : UParticleSystemInstance instance ,
const CBuildInfo & buildInfo ,
const CTargeterInfo & targeterInfo
)
{
nlassert ( buildInfo . Sheet ) ;
TimeOutDate = buildInfo . TimeOut ;
const CFXStickMode * stickMode = buildInfo . StickMode ? buildInfo . StickMode : & buildInfo . Sheet - > Sheet - > StickMode ;
if ( ! instance . empty ( ) )
{
instance . setClusterSystem ( parent . getClusterSystem ( ) ) ;
instance . setTransformMode ( NL3D : : UTransformable : : DirectMatrix ) ;
instance . show ( ) ;
}
FX = instance ;
AniFX = buildInfo . Sheet ;
StickMode = stickMode - > Mode ;
SpawnTime = TimeInSec ;
MaxAnimCount = buildInfo . MaxNumAnimCount ;
TargeterInfo = targeterInfo ;
switch ( stickMode - > Mode )
{
case CFXStickMode : : StaticMatrix :
{
const CMatrix & staticMatrix = buildInfo . StaticMatrix ? * buildInfo . StaticMatrix : NLMISC : : CMatrix : : Identity ;
instance . setMatrix ( staticMatrix ) ;
SpawnPos = staticMatrix . getPos ( ) ;
}
break ;
case CFXStickMode : : Spawn :
case CFXStickMode : : SpawnPermanent :
{
parent . alignFX ( instance , parent . getScalePos ( ) ) ;
SpawnPos = parent . pos ( ) + buildInfo . StickOffset ;
if ( stickMode - > Mode = = CFXStickMode : : SpawnPermanent )
{
instance . forceInstanciate ( ) ;
}
}
break ;
case CFXStickMode : : UserBone :
{
if ( parent . skeleton ( ) )
{
sint boneID = parent . skeleton ( ) - > getBoneIdByName ( NLMISC : : CStringMapper : : unmap ( stickMode - > UserBoneName ) ) ;
UserBoneID = boneID ;
if ( boneID ! = - 1 )
{
parent . skeleton ( ) - > stickObjectEx ( instance , boneID , true ) ;
NLMISC : : CMatrix mat = instance . getMatrix ( ) ;
mat . scale ( buildInfo . Sheet - > Sheet - > ScaleFX ? parent . getScaleRef ( ) : 1.f ) ;
mat . setPos ( buildInfo . StickOffset ) ;
if ( ! instance . empty ( ) ) instance . setMatrix ( mat ) ;
SpawnPos = buildInfo . StickOffset ;
// if parent is hidden, then force to compute the bone at least once
if ( parent . skeleton ( ) - > getVisibility ( ) = = NL3D : : UTransform : : Hide )
{
parent . forceEvalAnim ( ) ;
// force to compute fx at least once
parent . skeleton ( ) - > forceComputeBone ( UserBoneID ) ;
}
break ;
}
}
// bone not found or no skeleton
if ( ! parent . instance ( ) . empty ( ) )
{
instance . parent ( parent . instance ( ) ) ;
SpawnPos = buildInfo . StickOffset ;
}
else
{
// just spawn at position of entity
SpawnPos = parent . pos ( ) + buildInfo . StickOffset ;
}
}
break ;
case CFXStickMode : : UserBoneOrientedTowardTargeter :
if ( parent . skeleton ( ) )
{
UserBoneID = parent . skeleton ( ) - > getBoneIdByName ( NLMISC : : CStringMapper : : unmap ( stickMode - > UserBoneName ) ) ;
if ( UserBoneID = = 0xff )
{
nlwarning ( " Bad bone name : %s " , NLMISC : : CStringMapper : : unmap ( stickMode - > UserBoneName ) . c_str ( ) ) ;
}
}
else
{
UserBoneID = 0xff ;
}
SpawnPos = buildInfo . StickOffset ;
update ( parent , CMatrix : : Identity ) ;
break ;
case CFXStickMode : : UserBoneRay :
if ( parent . skeleton ( ) )
{
UserBoneID = parent . skeleton ( ) - > getBoneIdByName ( NLMISC : : CStringMapper : : unmap ( stickMode - > UserBoneName ) ) ;
if ( UserBoneID = = 0xff )
{
nlwarning ( " Bad bone name : %s " , NLMISC : : CStringMapper : : unmap ( stickMode - > UserBoneName ) . c_str ( ) ) ;
}
}
else
{
UserBoneID = 0xff ;
}
SpawnPos = buildInfo . StickOffset ;
TargeterUserBoneID = 0xff ;
if ( targeterInfo . StickMode . UserBoneName ! = 0 )
{
CEntityCL * targeter = EntitiesMngr . entity ( TargeterInfo . Slot ) ;
if ( targeter & & targeter - > skeleton ( ) )
{
TargeterUserBoneID = parent . skeleton ( ) - > getBoneIdByName ( NLMISC : : CStringMapper : : unmap ( TargeterInfo . StickMode . UserBoneName ) ) ;
}
}
update ( parent , CMatrix : : Identity ) ;
break ;
case CFXStickMode : : OrientedTowardTargeter :
SpawnPos = buildInfo . StickOffset ;
update ( parent , CMatrix : : Identity ) ;
break ;
default : // -> stick fx in 'Follow' mode
parent . alignFX ( instance , parent . getScalePos ( ) ) ;
SpawnPos = buildInfo . StickOffset ;
break ;
}
}
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// ***********************************************************************************************************************
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void CAttachedFX : : evalTargeterStickPos ( NLMISC : : CVector & dest ) const
{
CEntityCL * targeter = EntitiesMngr . entity ( TargeterInfo . Slot ) ;
if ( ! targeter )
{
dest = TargeterInfo . DefaultPos ;
return ;
}
switch ( TargeterInfo . StickMode . Mode )
{
case CFXStickMode : : Spawn :
case CFXStickMode : : SpawnPermanent :
case CFXStickMode : : Follow :
case CFXStickMode : : FollowNoRotation :
case CFXStickMode : : OrientedTowardTargeter :
dest = targeter - > pos ( ) ;
break ;
case CFXStickMode : : StaticMatrix :
nlwarning ( " Not implemented " ) ; // this case is not used for now
dest = targeter - > pos ( ) ;
break ;
case CFXStickMode : : UserBoneOrientedTowardTargeter :
case CFXStickMode : : UserBoneRay :
case CFXStickMode : : UserBone :
if ( targeter - > skeleton ( ) & & TargeterUserBoneID ! = 0xff )
{
const UBone bone = targeter - > skeleton ( ) - > getBone ( TargeterUserBoneID ) ;
targeter - > forceEvalAnim ( ) ;
targeter - > skeleton ( ) - > forceComputeBone ( TargeterUserBoneID ) ;
dest = bone . getLastWorldMatrixComputed ( ) * TargeterInfo . StickOffset ;
}
else
{
dest = TargeterInfo . DefaultPos ;
}
break ;
} ;
}
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// ***********************************************************************************************************************
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void CAttachedFX : : update ( CCharacterCL & parent , const NLMISC : : CMatrix & alignMatrix )
{
if ( AniFX & & ! FX . empty ( ) )
{
NLMISC : : CVector trackPos ;
// see if fx has a track applied on it
if ( AniFX - > PosTrack )
{
// eval current pos
AniFX - > PosTrack - > interpolate ( ( float ) ( TimeInSec - SpawnTime ) , trackPos ) ;
}
else
{
trackPos . set ( 0.f , 0.f , 0.f ) ;
}
// apply pos depending on mode
switch ( StickMode )
{
case CFXStickMode : : UserBone :
{
FX . setClusterSystem ( parent . getClusterSystem ( ) ) ;
if ( ! AniFX - > PosTrack )
{
// no track for fx,
if ( parent . skeleton ( ) & & UserBoneID ! = 0xff )
{
if ( parent . skeleton ( ) - > getVisibility ( ) = = UTransform : : Hide )
{
// if user no visible, force to compute the bone.
parent . forceEvalAnim ( ) ;
parent . skeleton ( ) - > forceComputeBone ( UserBoneID ) ;
}
}
return ;
}
if ( parent . skeleton ( ) )
{
if ( UserBoneID ! = 0xff )
{
CMatrix mat = FX . getMatrix ( ) ;
mat . setPos ( trackPos + SpawnPos ) ;
mat . setScale ( AniFX - > Sheet - > ScaleFX ? parent . getScaleRef ( ) : 1.f ) ;
FX . setMatrix ( mat ) ;
if ( & parent = = UserEntity & & UserEntity - > skeleton ( ) )
{
if ( UserEntity - > skeleton ( ) - > getVisibility ( ) = = UTransform : : Hide )
{
// if user no visible, force to compute the bone.
parent . forceEvalAnim ( ) ;
UserEntity - > skeleton ( ) - > forceComputeBone ( UserBoneID ) ;
}
}
}
}
// no skeleton or bone not found
if ( ! parent . instance ( ) . empty ( ) )
{
CMatrix mat = FX . getMatrix ( ) ;
mat . setPos ( trackPos + SpawnPos ) ;
mat . setScale ( AniFX - > Sheet - > ScaleFX ? parent . getScaleRef ( ) : 1.f ) ;
FX . setMatrix ( mat ) ;
}
else
{
// no skeleton, no instance
CMatrix mat = FX . getMatrix ( ) ;
mat . setPos ( trackPos + SpawnPos + parent . pos ( ) ) ;
mat . setScale ( AniFX - > Sheet - > ScaleFX ? parent . getScaleRef ( ) : 1.f ) ;
FX . setMatrix ( mat ) ;
}
}
break ;
case CFXStickMode : : Follow :
// just change local pos
parent . alignFX ( FX , alignMatrix , AniFX - > Sheet - > ScaleFX ? parent . getScaleRef ( ) : 1.f , trackPos + SpawnPos ) ;
break ;
case CFXStickMode : : FollowNoRotation :
{
// just update the pos
CMatrix mat = FX . getMatrix ( ) ;
mat . setScale ( AniFX - > Sheet - > ScaleFX ? parent . getScaleRef ( ) : 1.f ) ;
mat . setPos ( trackPos + parent . pos ( ) . asVector ( ) ) ;
FX . setMatrix ( mat ) ;
FX . setClusterSystem ( parent . getClusterSystem ( ) ) ;
}
break ;
case CFXStickMode : : StaticObjectCastRay :
{
// if not animated need no updates
if ( ! AniFX - > PosTrack ) return ;
nlwarning ( " Not implemented " ) ;
}
break ;
case CFXStickMode : : Spawn :
case CFXStickMode : : SpawnPermanent :
{
if ( ! AniFX - > PosTrack ) return ;
// put in local basis and offset spawn pos
CMatrix mat = FX . getMatrix ( ) ;
mat . setScale ( AniFX - > Sheet - > ScaleFX ? parent . getScaleRef ( ) : 1.f ) ;
mat . setPos ( SpawnPos + FX . getMatrix ( ) . mulVector ( trackPos ) ) ;
FX . setMatrix ( mat ) ;
// Do not update the cluster system because fx stays in place
}
break ;
case CFXStickMode : : OrientedTowardTargeter :
{
CEntityCL * targeter = EntitiesMngr . entity ( TargeterInfo . Slot ) ;
if ( targeter )
{
CVectorD orientD = parent . pos ( ) - targeter - > pos ( ) ;
CVector J ( ( float ) orientD . x , ( float ) orientD . y , 0.f ) ; // project on XY plane
J . normalize ( ) ;
CVector I = J ^ CVector : : K ;
CMatrix mat ;
mat . setRot ( I , J , CVector : : K ) ;
mat . setScale ( AniFX - > Sheet - > ScaleFX ? parent . getScaleRef ( ) : 1.f ) ;
mat . setPos ( trackPos + parent . pos ( ) . asVector ( ) ) ;
FX . setMatrix ( mat ) ;
FX . setClusterSystem ( parent . getClusterSystem ( ) ) ;
}
}
break ;
case CFXStickMode : : UserBoneOrientedTowardTargeter :
{
CEntityCL * targeter = EntitiesMngr . entity ( TargeterInfo . Slot ) ;
if ( targeter )
{
CVector orientD ;
CMatrix orientMat ;
if ( UserBoneID = = 0xff | | ! parent . skeleton ( ) )
{
// bone not found -> use parent position instead
orientD = parent . pos ( ) - targeter - > pos ( ) ;
orientMat . setPos ( trackPos + parent . pos ( ) ) ;
}
else
{
const UBone bone = parent . skeleton ( ) - > getBone ( UserBoneID ) ;
parent . forceEvalAnim ( ) ;
parent . skeleton ( ) - > forceComputeBone ( UserBoneID ) ;
const CMatrix & wm = bone . getLastWorldMatrixComputed ( ) ;
// compute orientation toward targeter, and build a matrix from it
orientD = wm . getPos ( ) - targeter - > pos ( ) . asVector ( ) ;
orientMat . setPos ( trackPos + wm . getPos ( ) ) ;
}
CVector J ( orientD . x , orientD . y , 0.f ) ; // project on XY plane
J . normalize ( ) ;
CVector I = J ^ CVector : : K ;
float scale = AniFX - > Sheet - > ScaleFX ? parent . getScaleRef ( ) : 1.f ;
orientMat . setRot ( scale * I , scale * J , scale * CVector : : K , true ) ;
FX . setMatrix ( orientMat ) ;
FX . setClusterSystem ( parent . getClusterSystem ( ) ) ;
}
}
break ;
case CFXStickMode : : UserBoneRay :
{
CVector aimingPoint ;
evalTargeterStickPos ( aimingPoint ) ;
CVector startPoint = CVector : : Null ;
if ( UserBoneID ! = 0xff & & parent . skeleton ( ) )
{
const UBone bone = parent . skeleton ( ) - > getBone ( UserBoneID ) ;
parent . forceEvalAnim ( ) ;
parent . skeleton ( ) - > forceComputeBone ( UserBoneID ) ;
startPoint = bone . getLastWorldMatrixComputed ( ) . getPos ( ) ;
}
CMatrix rayMat ;
CVector ray = aimingPoint - startPoint ;
CVector I = ray . normed ( ) ;
CVector K = ( CVector : : K - ( I * CVector : : K ) * I ) . normed ( ) ;
CVector J = K ^ I ;
if ( AniFX )
{
I * = ray . norm ( ) / AniFX - > Sheet - > RayRefLength ;
}
rayMat . setRot ( I , J , K ) ;
rayMat . setPos ( startPoint + 0.5f * AniFX - > Sheet - > RayRefLength * I ) ;
FX . setMatrix ( rayMat ) ;
// don't clusterize ray, because it can be quite large
FX . setForceClipRoot ( true ) ;
}
}
}
}