khanat-opennel-code/code/ryzom/common/data_common/r2/r2_ui_scenario.lua

945 lines
30 KiB
Lua
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2013-07-24 18:58:43 +00:00
-----------------
-- SCENARIO UI --
-----------------
r2.ScenarioWindow =
{
IgnoreActChange = false, -- when the content of the combo box is changed manually, allow to know we should not process the
-- the 'onchangeAct' msg
LeftQuota = nil,
LeftStaticQuota = nil,
Languages = {},
Types = {},
Locked = {},
lockComboBoxes = false,
-- chosen act in combo box
showedActId = nil,
TitleEditBoxLocked = false
}
-----------------------------------------------------------------------------------------------------------
-- init scenario window (language and scenario types from cfg files) --------------------------------------
function r2.ScenarioWindow:initScenarioWindow()
local languages = getClientCfgVar("ScenarioLanguages")
local types = getClientCfgVar("ScenarioTypes")
local locked = {"Full", "RunOnly"}
-- stores values and init combo boxes
local scenarioWnd = self:getContainer()
local languageCB = scenarioWnd:find("language_combo_box")
local typeCB = scenarioWnd:find("type_combo_box")
local lockCB = scenarioWnd:find("locked_combo_box")
local levelCB = scenarioWnd:find("level_combo_box")
local rulesCB = scenarioWnd:find("rules_combo_box")
local languages2 = {}
for k, lang in pairs(languages) do
self.Languages[i18n.get("uiR2ED"..lang):toUtf8()] = lang
table.insert(languages2, i18n.get("uiR2ED"..lang))
end
table.sort(languages2)
languageCB:resetTexts()
for k, lang in pairs(languages2) do
languageCB:addText(lang)
end
local types2 = {}
for k, type in pairs(types) do
self.Types[i18n.get("uiR2ED"..type):toUtf8()] = type
table.insert(types2, i18n.get("uiR2ED"..type))
end
table.sort(types2)
typeCB:resetTexts()
for k, type in pairs(types2) do
typeCB:addText(type)
end
do
local tmp = {}
if config.R2EDExtendedDebug == 1 then
table.insert(locked, "RoSOnly")
end
for k, type in pairs(locked) do
self.Locked[i18n.get("uiR2ED"..type):toUtf8()] = type
table.insert(tmp, i18n.get("uiR2ED"..type))
end
-- table.sort(tmp)
lockCB:resetTexts()
for k, type in pairs(tmp) do
lockCB:addText(type)
end
end
levelCB:resetTexts()
for i = 0, 5 do
levelCB:addText(i18n.get("uiRAP_Level".. tostring(i)))
end
rulesCB:resetTexts()
rulesCB:addText(i18n.get("uiR2EDstrict"))
rulesCB:addText(i18n.get("uiR2EDliberal"))
end
-----------------------------------------------------------------------------------------------------------
-- retrieve the table of acts (table that map each line of the combo box to an act, see r2.ActUIDisplayer)
function r2.ScenarioWindow:getActTable()
return r2.ActUIDisplayer:getActTable()
end
-----------------------------------------------------------------------------------------------------------
-- retrieve the 'scenario' window container (TODO nico : code duplicated with r2.ActUIDisplayer)
function r2.ScenarioWindow:getContainer()
return getUI("ui:interface:r2ed_scenario")
end
-----------------------------------------------------------------------------------------------------------
-- retrieve the 'acts' combo box (TODO nico : code duplicated with r2.ActUIDisplayer)
function r2.ScenarioWindow:getActComboBox()
return self:getContainer():find("act_combo_box")
end
-----------------------------------------------------------------------------------------------------------
-- handler selection of a new act by the user
function r2.ScenarioWindow:onChangeActFromUI()
if self.IgnoreActChange then return end
self:setAct(self:getActTable()[self:getActComboBox().selection + 1].Act)
end
-----------------------------------------------------------------------------------------------------------
-- update ui from the current act
function r2.ScenarioWindow:updateUIFromCurrentAct()
local act = r2:getCurrentAct()
-- look in the act table to change the selection
self.IgnoreActChange = true -- don't want to trigger the 'onChangeAct' msg here
if self.getActComboBox == nil then
debugInfo(debug.traceback())
inspect(self)
end
if not act:isBaseAct() then
self:getActComboBox().selection = self:findComboBoxLineFromAct(act)
end
self.IgnoreActChange = false
self:updateActTreeVisibility()
self:updateLeftQuota()
end
-----------------------------------------------------------------------------------------------------------
-- get left quota, possibly updating it if it was modified
-- called by client
function r2.ScenarioWindow:getLeftQuota()
if r2.UIMainLoop.LeftQuotaModified then
self:updateLeftQuota()
end
local quota = 0
if self.LeftQuota < self.LeftStaticQuota then
quota = self.LeftQuota
else
quota = self.LeftStaticQuota
end
return quota, self.LeftQuota, self.LeftStaticQuota
end
-----------------------------------------------------------------------------------------------------------
-- update display of left quota for the current act
function r2.ScenarioWindow:updateLeftQuota()
function protected()
if not r2.Scenario then return end
local quotaViewText = self:getContainer():find("left_quota")
local quotaTooltip = self:getContainer():find("tab4")
local quotaMacroViewText = self:getContainer():find("left_quota_macro")
local quotaMacroTooltip = self:getContainer():find("tab1")
local quotaViewTextMisc = self:getContainer():find("left_quota_misc")
local quotaViewTextMisc2 = self:getContainer():find("left_quota_misc_2")
local quotaMiscTooltip = self:getContainer():find("tab2")
local act = r2:getCurrentAct()
if act then
r2.updateActCost(act)
if not act:isBaseAct() then
r2.updateActCost(r2.Scenario:getBaseAct())
end
self.LeftQuota, self.LeftStaticQuota = act:getLeftQuota()
local uc_tooltip = ucstring()
quotaViewText.hardtext = string.format("(%d)", self.LeftQuota)
uc_tooltip:fromUtf8(i18n.get("uiR2EDScene"):toUtf8() .. " (" .. self.LeftQuota .. ")")
quotaTooltip.tooltip = uc_tooltip
quotaMacroViewText.hardtext = string.format("(%d)", self.LeftQuota)
uc_tooltip:fromUtf8(i18n.get("uiR2EDMacroComponents"):toUtf8() .. " (" .. self.LeftQuota .. ")")
quotaMacroTooltip.tooltip = uc_tooltip
quotaViewTextMisc.hardtext = string.format("(%d)", self.LeftStaticQuota)
quotaViewTextMisc2.hardtext = string.format("(%d)", self.LeftStaticQuota)
uc_tooltip:fromUtf8(i18n.get("uiR2EDbotObjects"):toUtf8() .. " (" .. self.LeftStaticQuota .. ")")
quotaMiscTooltip.tooltip = uc_tooltip
quotaViewText.color_rgba = select(self.LeftQuota >= 0, CRGBA(255, 255, 255), CRGBA(255, 0, 0))
quotaViewTextMisc.color_rgba = select(self.LeftStaticQuota >= 0, CRGBA(255, 255, 255), CRGBA(255, 0, 0))
quotaViewTextMisc2.color_rgba = select(self.LeftStaticQuota >= 0, CRGBA(255, 255, 255), CRGBA(255, 0, 0))
else
quotaViewText.hardtext = ""
quotaMacroViewText.hardtext = ""
end
r2.UIMainLoop.LeftQuotaModified = false
end
pcall(protected)
end
-----------------------------------------------------------------------------------------------------------
-- change act into editor, and in the ui
r2.ScenarioWindow.setActId = nil
function r2.ScenarioWindow:setAct(act)
if act ~= r2:getCurrentAct() then
self:updateComboBoxCurrentAct(act)
r2:setCurrentActFromId(act.InstanceId) -- will also trigger ui update (called by C++)
if act.InstanceId~=self.setActId then
if not r2:isClearingContent() then
displaySystemInfo(concatUCString(i18n.get("uiR2EDCurrentActNotify"), act:getDisplayName()), "BC")
end
self.setActId = act.InstanceId
end
end
end
-----------------------------------------------------------------------------------------------------------
--
function r2.ScenarioWindow:updateComboBoxCurrentAct(newAct)
local comboB = self:getActComboBox()
local text = ucstring()
local currentAct = r2:getCurrentAct()
if not (currentAct==nil or currentAct.isNil) then
local currentActIndex = r2.ScenarioWindow:findComboBoxLineFromAct(currentAct)
if currentActIndex then
text:fromUtf8(currentAct:getName())
comboB:setText(currentActIndex, text)
end
end
local newActIndex = r2.ScenarioWindow:findComboBoxLineFromAct(newAct)
if newActIndex then
text:fromUtf8(newAct:getName() .. " [" .. i18n.get("uiR2EDCurrentActComboBox"):toUtf8() .."]")
comboB:setText(newActIndex, text)
end
end
-----------------------------------------------------------------------------------------------------------
-- find line in combo box for the given act (index is 0 based)
function r2.ScenarioWindow:findComboBoxLineFromAct(act)
local actTable = self:getActTable()
for index, entry in pairs(actTable) do
if entry.Act == act then
return index - 1
end
end
return nil
end
-----------------------------------------------------------------------------------------------------------
-- selection of a new act (called by combo box)
function r2.ScenarioWindow:updateActTreeVisibility()
local currentAct = r2:getCurrentAct()
local container = self:getContainer()
-- show the good tree control
for i = 0, r2:getMaxNumberOfAdditionnalActs() - 1 do
local tree = container:find("act_tree_" .. tostring(i))
assert(tree)
tree.active = (tree == currentAct:getContentTree())
local macroTree = container:find("macro_act_tree_" .. tostring(i))
assert(macroTree)
macroTree.active = (macroTree == currentAct:getMacroContentTree())
end
-- allow to delete an act only if it is not the base act
container:find("delete_act").active = not currentAct:isBaseAct()
end
-----------------------------------------------------------------------------------------------------------
-- pop window for new act creation
function r2.ScenarioWindow:newAct()
if r2.Scenario.Acts.Size == r2:getMaxNumberOfAdditionnalActs() + 1 then -- '+1' because first act is the base add, which can't be deleted/created
messageBox(i18n.get("uiR2EDMaxActCountReached"))
return
end
r2.acts:openScenarioActEditor(false)
end
-----------------------------------------------------------------------------------------------------------
-- Ask the user to confirm deletion of act
function r2.ScenarioWindow:deleteAct()
validMessageBox(i18n.get("uiR2EDconfirmDeleteAct"), "lua", "r2.ScenarioWindow:confirmDeleteAct()", "lua", "r2.ScenarioWindow:cancelDeleteAct()", "ui:interface")
end
-----------------------------------------------------------------------------------------------------------
-- Act deletion has been confirmed
function r2.ScenarioWindow:confirmDeleteAct()
r2.requestNewAction(i18n.get("uiR2EDRemoveActAction"))
assert(not r2:getCurrentAct():isBaseAct())
local actId = r2:getCurrentAct().InstanceId
local firstAct = (r2.Scenario.Acts.Size>1 and (r2:getCurrentAct() == r2.Scenario.Acts[1]))
-- update other acts name
local afterDeletedAct = false
for i=0, r2.Scenario.Acts.Size-1 do
local act = r2.Scenario.Acts[i]
if (not act:isBaseAct()) and afterDeletedAct==true then
local name = act.Name
local firstPart = i18n.get("uiR2EDDefaultActTitle"):toUtf8() .. i
local firstPartSpace = i18n.get("uiR2EDDefaultActTitle"):toUtf8().. " " .. i
if name == firstPart or name == firstPartSpace then
name = i18n.get("uiR2EDDefaultActTitle"):toUtf8() .. " " .. (i-1)
r2.requestSetNode(act.InstanceId, "Name", name)
end
elseif act.InstanceId == actId then
afterDeletedAct = true
end
end
-- delete permanent content of the act's island if this one isn't used in another location
local pointToIsland = 0
local locationId = r2:getCurrentAct().LocationId
local islandName = r2:getInstanceFromId(locationId).IslandName
for i=0, r2.Scenario.Locations.Size-1 do
local location = r2.Scenario.Locations[i]
assert(location)
if location.IslandName == islandName then
pointToIsland = pointToIsland + 1
end
end
if pointToIsland <= 1 then
-- search island attributes
local islandTable = nil
for ecoSystem, ecoSysTable in pairs(r2.acts.islands) do
local islandNb = r2.acts:getIslandNb(islandName)
if ecoSysTable[islandNb] and ecoSysTable[islandNb].name == islandName then
ecoSysName = ecoSystem
islandTable = ecoSysTable[islandNb].table
break
end
end
-- delete permanent content positionned in deleted location
if false and islandTable then
local permanentContent = {}
local baseAct = r2.Scenario:getBaseAct()
baseAct:appendInstancesByType(permanentContent, "WorldObject")
for k, permObj in pairs(permanentContent) do
local isInX = (islandTable.xmin<=permObj.Position.x and permObj.Position.x<=islandTable.xmax)
local isInY = (islandTable.ymin<=permObj.Position.y and permObj.Position.y<=islandTable.ymax)
if isInX and isInY then
r2.requestEraseNode(permObj.InstanceId)
end
end
end
end
-- delete the act location if any other act doesn't point to this location
local pointToLocation = 0
for i=0, r2.Scenario.Acts.Size-1 do
local act = r2.Scenario.Acts[i]
assert(act)
if act.LocationId == locationId then
pointToLocation = pointToLocation + 1
end
end
if pointToLocation <= 1 then
r2.requestEraseNode(locationId)
end
-- if Act[1] is deleted, we must create another one
if actId==r2.Scenario.Acts[1].InstanceId and table.getn(r2.Scenario.Acts)<=2 then
r2.acts:openScenarioActEditor(false, true, true)
end
r2.requestEraseNode(actId)
r2.requestEndAction()
end
-----------------------------------------------------------------------------------------------------------
-- Act deletion has been canceled
function r2.ScenarioWindow:cancelDeleteAct()
debugInfo("Cancel deletion of current act")
end
-----------------------------------------------------------------------------------------------------------
-- Reset content of the scenario window
function r2.ScenarioWindow:resetWindow()
local function cleanContentTree(contentTree)
if contentTree and not contentTree.isNil then
r2:cleanTreeNode(contentTree, "people")
r2:cleanTreeNode(contentTree, "creatures")
contentTree:forceRebuild()
end
end
local function cleanContentMacroTree(contentTree)
if contentTree and not contentTree.isNil then
--r2:cleanTreeNode(contentTree, "macro_components")
r2:cleanTreeRootNode(contentTree)
contentTree:forceRebuild()
end
end
--
local container = self:getContainer()
if not container then
debugInfo("Scenario window not found")
return
end
-- content & geo now merged
local contentTree = container:find("content_tree_list")
if contentTree and not contentTree.isNil then
--r2:cleanTreeNode(contentTree, "scenery_objects")
r2:cleanTreeRootNode(contentTree)
contentTree:forceRebuild()
end
--
for i = 0, r2:getMaxNumberOfAdditionnalActs() - 1 do
local actTree = container:find("act_tree_" .. tostring(i))
actTree.active = false
cleanContentTree(actTree)
local actMacroTree = container:find("macro_act_tree_" .. tostring(i))
actMacroTree.active = false
cleanContentMacroTree(actMacroTree)
end
container:find("delete_act").active = false
-- clean list of acts
local comboBox = self:getActComboBox()
if comboBox then
while comboBox:getNumTexts() ~= 0 do
comboBox:removeTextByIndex(0)
end
end
self.IgnoreActChange = true -- don't whant to trigger a 'onChangeAct' request here (supposed to be called at init)
comboBox.selection = 0
self.IgnoreActChange = false
end
----- WEATHER SLIDER VALUE ---------------------------------------------------------
function r2.ScenarioWindow:weatherValue(requestType)
if not self.showedActId or not r2:getInstanceFromId(self.showedActId) then return end
local act = r2:getInstanceFromId(self.showedActId)
assert(act)
self:setActNotes()
local scenarioUI = self:getContainer()
assert(scenarioUI)
local actGr = scenarioUI:find("act_properties")
assert(actGr)
local weatherValue = actGr:find("weather"):find("slider").value
r2.requestNewAction(i18n.get("uiR2EDChangeActWeather"))
if requestType == nil then
r2.requestSetNode(act.InstanceId, "WeatherValue", weatherValue)
elseif requestType == 'local' then
r2.requestSetLocalNode(act.InstanceId, "WeatherValue", weatherValue)
elseif requestType == 'commit' then
r2.requestCommitLocalNode(act.InstanceId, "WeatherValue")
elseif requestType == 'cancel' then
r2.requestRollbackLocalNode(act.InstanceId, "WeatherValue")
end
r2.requestEndAction()
end
----- MANUAL WEATHER ACTIVATION -------------------------------------------------------
function r2.ScenarioWindow:manualWeather()
if not self.showedActId or not r2:getInstanceFromId(self.showedActId) then return end
local act = r2:getInstanceFromId(self.showedActId)
assert(act)
self:setActNotes()
local scenarioUI = self:getContainer()
assert(scenarioUI)
local actGr = scenarioUI:find("act_properties")
assert(actGr)
local manualButton = actGr:find("manual_weather"):find("toggle_butt")
assert(manualButton)
local manual=1
if manualButton.pushed==true then manual=0 end
r2.requestNewAction(i18n.get("uiR2EDChangeActWeatherManual"))
r2.requestSetNode(act.InstanceId, "ManualWeather", manual)
r2.requestEndAction()
end
--------------------- set act notes ----------------------------------------------------
function r2.ScenarioWindow:setActNotes()
if not self.showedActId or not r2:getInstanceFromId(self.showedActId) then return end
local act = r2:getInstanceFromId(self.showedActId)
assert(act)
local scenarioUI = self:getContainer()
assert(scenarioUI)
local actGr = scenarioUI:find("act_properties")
assert(actGr)
local preActNotes = actGr:find("pre_act_notes"):find("small_description").uc_input_string:toUtf8()
local actNotes = actGr:find("act_notes"):find("small_description").uc_input_string:toUtf8()
if act==nil then act = r2:getCurrentAct() end
if actNotes~=act.ShortDescription then
r2.requestSetNode(act.InstanceId, "ShortDescription", actNotes)
end
if preActNotes~=act.PreActDescription then
r2.requestSetNode(act.InstanceId, "PreActDescription", preActNotes)
end
end
--------------------- update act properties in scenario window -------------------------
function r2.ScenarioWindow:showActProperties()
local actNb = self:getActComboBox().selection + 1
local actTable = self:getActTable()
if actTable[actNb]==nil then return end
local act = actTable[actNb].Act
if act==nil then act=r2:getCurrentAct() end
self:setActNotes()
self.showedActId = act.InstanceId
self:updateActProperties()
local goButton = self:getContainer():find("go_to_act")
assert(goButton)
goButton.active = (act~=r2:getCurrentAct())
local deleteButton = self:getContainer():find("delete_act")
assert(deleteButton)
deleteButton.active = (act==r2:getCurrentAct())
end
function r2.ScenarioWindow:updateActProperties()
if not self.showedActId or not r2:getInstanceFromId(self.showedActId) then return end
local act = r2:getInstanceFromId(self.showedActId)
assert(act)
assert((not act:isBaseAct()))
act:updateWeather()
local scenarioUI = self:getContainer()
assert(scenarioUI)
local actGr = scenarioUI:find("act_properties")
assert(actGr)
-- location name
local location = r2:getInstanceFromId(act.LocationId)
if location==nil then return end
local locationName = actGr:find("location_name")
assert(locationName)
local uc_location = ucstring()
uc_location:fromUtf8(location.Name)
locationName.uc_hardtext = uc_location
-- season
local seasons = {
["Spring"] = "uiR2EDSpring",
["Summer"] = "uiR2EDSummer",
["Autumn"] = "uiR2EDAutumn",
["Winter"] = "uiR2EDWinter"
}
local season = actGr:find("season_name")
assert(season)
local uc_season = ucstring()
local seasonStr = seasons[location.Season]
uc_season:fromUtf8(i18n.get(seasonStr):toUtf8())
season.uc_hardtext = uc_season
-- manual weather
local weatherGr = actGr:find("weather")
assert(weatherGr)
local weatherManual = weatherGr:find("manual_weather")
assert(weatherManual)
weatherManual:find("toggle_butt").pushed = (act.ManualWeather == 0)
local weatherSlider = actGr:find("weather_slider")
assert(weatherSlider)
weatherSlider.active = (act.ManualWeather==1)
-- weather value
local weatherSlider = weatherGr:find("slider")
assert(weatherSlider)
weatherSlider.value = act.WeatherValue
-- notes
do
local notesGr = actGr:find("act_notes")
assert(notesGr)
local notesAct = notesGr:find("small_description")
assert(notesAct)
local uc_notes = ucstring()
uc_notes:fromUtf8(act.ShortDescription)
notesAct.uc_input_string = uc_notes
end
-- pre act notes
do
local notesGr = actGr:find("pre_act_notes")
assert(notesGr)
local notesAct = notesGr:find("small_description")
assert(notesAct)
local uc_notes = ucstring()
uc_notes:fromUtf8(act.PreActDescription)
notesAct.uc_input_string = uc_notes
end
-- budget
if act==r2:getCurrentAct() then
local entityBudgetText = scenarioUI:find("entity_budget_text")
local macroBudgetText = scenarioUI:find("macro_budget_text")
local ucBudget = ucstring()
ucBudget:fromUtf8(i18n.get("uiR2EDMacroComponentsInAct"):toUtf8() .. act:getName())
macroBudgetText.uc_hardtext = ucBudget
ucBudget:fromUtf8(i18n.get("uiR2EDEntitiesInAct"):toUtf8() .. act:getName())
entityBudgetText.uc_hardtext = ucBudget
end
end
--------------------- update scenario properties in scenario window -------------------------
function r2.ScenarioWindow:updateScenarioProperties()
self.lockComboBoxes = true
local scenario = r2.Scenario
local scenarioUI = self:getContainer()
assert(scenarioUI)
local scenarioGr = scenarioUI:find("scenario_properties")
assert(scenarioGr)
-- scenario level
local levelCB = scenarioGr:find("level_combo_box")
assert(levelCB)
levelCB.selection = r2.Scenario.Description.LevelId
do
local cb = scenarioGr:find("locked_combo_box")
assert(cb)
if r2.Scenario.Description.OtherCharAccess then
local access = r2.Scenario.Description.OtherCharAccess
cb.selection_text = i18n.get("uiR2ED".. access):toUtf8()
else
cb.selection_text = i18n.get("uiR2EDFull"):toUtf8()
end
end
if r2.Scenario.Description.NevraxScenario then
local ui = getUI("ui:interface:r2ed_palette")
assert(ui)
local widget = ui:find("nevrax_scenario")
assert(widget)
local ok = r2.Scenario.Description.NevraxScenario == "1"
widget:find("toggle_butt").pushed = not ok
end
if r2.Scenario.Description.TrialAllowed then
local ui = getUI("ui:interface:r2ed_palette")
assert(ui)
local widget = ui:find("trial_allowed_scenario")
assert(widget)
local ok = r2.Scenario.Description.TrialAllowed == "1"
widget:find("toggle_butt").pushed = not ok
end
if r2.Scenario.Description.MissionTag then
local ui = getUI("ui:interface:r2ed_palette")
assert(ui)
local widget = ui:find("mission_tag")
assert(widget)
local uc = ucstring()
uc:fromUtf8(scenario.Description.MissionTag)
widget:find("mission_tag_eb").eb.uc_input_string = uc
end
-- scenario rules
local rulesCB = scenarioGr:find("rules_combo_box")
if r2.Scenario.AccessRules == "strict" then
rulesCB.selection = 0
else
rulesCB.selection = 1
end
-- scenario language
local languageCB = scenarioGr:find("language_combo_box")
assert(languageCB)
languageCB.selection_text = i18n.get("uiR2ED"..r2.Scenario.Language):toUtf8()
-- scenario type
local typeCB = scenarioGr:find("type_combo_box")
assert(typeCB)
-- special case for old enums
if r2.Scenario.Type =="Combat" then
typeCB.selection_text = i18n.get("uiR2EDso_hack_slash"):toUtf8()
elseif r2.Scenario.Type =="Roleplay" then
typeCB.selection_text = i18n.get("uiR2EDso_story_telling"):toUtf8()
else
typeCB.selection_text = i18n.get("uiR2ED"..r2.Scenario.Type):toUtf8()
end
-- scenario title
local ucTitle = ucstring()
ucTitle:fromUtf8(scenario.Description.Title)
getUI("ui:interface:r2ed_scenario"):find("title_eb").eb.uc_input_string = ucTitle
-- scenario notes
local notesGr = scenarioGr:find("scenario_notes")
assert(notesGr)
local notesScenario = notesGr:find("small_description")
assert(notesScenario)
local uc_notes = ucstring()
uc_notes:fromUtf8(scenario.Description.ShortDescription)
notesScenario.uc_input_string = uc_notes
-- scenario name
local scenarioName = scenarioUI:find("scenario_name_text")
local uc_name = ucstring()
uc_name:fromUtf8(i18n.get("uiR2EDScenarioFilename"):toUtf8() .. " " ..ucstring(scenario:getName()):toUtf8())
scenarioName.uc_hardtext = uc_name
self.lockComboBoxes = false
end
--------------------- set scenario notes ----------------------------------------------------
function r2.ScenarioWindow:setScenarioNotes()
local scenarioUI = self:getContainer()
assert(scenarioUI)
local scenarioGr = scenarioUI:find("scenario_properties")
assert(scenarioGr)
local scenarioNotes = scenarioGr:find("scenario_notes"):find("small_description").uc_input_string:toUtf8()
if r2.Scenario and scenarioNotes~= r2.Scenario.Description.ShortDescription then
r2.requestNewAction(i18n.get("uiR2EDChangeScenarioDescription"))
r2.requestSetNode(r2.Scenario.Description.InstanceId, "ShortDescription", scenarioNotes)
r2.requestEndAction()
end
end
--------------------- set scenario level ----------------------------------------------------
function r2.ScenarioWindow:scenarioLevel()
if self.lockComboBoxes then return end
self:setScenarioNotes()
self:onTitleChanged()
local scenarioWnd = self:getContainer()
local levelCB = scenarioWnd:find("level_combo_box")
r2.requestNewAction(i18n.get("uiR2EDChangeScenarioLevel"))
r2.requestSetNode(r2.Scenario.Description.InstanceId, "LevelId", levelCB.selection)
r2.requestEndAction()
end
--------------------- set scenario rules ----------------------------------------------------
function r2.ScenarioWindow:scenarioRules()
if self.lockComboBoxes then return end
self:setScenarioNotes()
self:onTitleChanged()
local scenarioWnd = self:getContainer()
local rulesCB = scenarioWnd:find("rules_combo_box")
local rules = {[0]="strict", [1]="liberal"}
r2.requestNewAction(i18n.get("uiR2EDChangeScenarioRules"))
r2.requestSetNode(r2.Scenario.InstanceId, "AccessRules", rules[rulesCB.selection])
r2.requestEndAction()
end
------------- set scenario language ----------------------------------------------------------
function r2.ScenarioWindow:scenarioLanguage()
if self.lockComboBoxes then return end
self:setScenarioNotes()
self:onTitleChanged()
local comboB = getUICaller()
local language = self.Languages[comboB.selection_text]
r2.requestNewAction(i18n.get("uiR2EDChangeScenarioLanguage"))
r2.requestSetNode(r2.Scenario.InstanceId, "Language", language)
r2.requestEndAction()
end
------------- set scenario type ---------------------------------------------------------------
function r2.ScenarioWindow:scenarioType()
if self.lockComboBoxes then return end
self:setScenarioNotes()
self:onTitleChanged()
local comboB = getUICaller()
local type = self.Types[comboB.selection_text]
r2.requestNewAction(i18n.get("uiR2EDChangeScenarioType"))
r2.requestSetNode(r2.Scenario.InstanceId, "Type", type)
r2.requestEndAction()
end
------------- set scenario type ---------------------------------------------------------------
function r2.ScenarioWindow:scenarioEditionLocked()
if self.lockComboBoxes then return end
self:setScenarioNotes()
self:onTitleChanged()
local comboB = getUICaller()
local type = self.Locked[comboB.selection_text]
-- RoS not usefull anymore
if type == "RoSOnly" and config.R2EDExtendedDebug ~= 1 then
type = "Full"
self.lockComboBoxes = true
comboB.selection_text = i18n.get("uiR2EDFull")
self.lockComboBoxes = false
end
r2.requestNewAction(i18n.get("uiR2EDChangeScenarioEditionLock"))
r2.requestSetNode(r2.Scenario.Description.InstanceId, "OtherCharAccess", type)
r2.requestEndAction()
end
--------------------------------------------------------------------------
-- the scenario title was changed by the user
function r2.ScenarioWindow:onTitleChanged()
if self.lockComboBoxes then return end
local newTitle = getUI("ui:interface:r2ed_scenario"):find("title_eb").eb.uc_input_string:toUtf8()
if newTitle ~= r2.Scenario.Description.Title then
r2.requestNewAction(i18n.get("uiR2EDChangeScenarioTitle"))
r2.requestSetNode(r2.Scenario.Description.InstanceId, "Title", newTitle)
r2.requestEndAction()
end
end
----------------------- cancel focus on text of all edit box when select a new tab --------------
function r2.ScenarioWindow:cancelFocusOnText()
local editBox = getUICaller()
assert(editBox)
editBox:cancelFocusOnText()
end
--------------------- set nevrax scenario ----------------------------------------------------
function r2.ScenarioWindow:nevraxScenario()
if self.lockComboBoxes then return end
if config.R2EDExtendedDebug ~= 1 then return end
local scenarioUI = getUI("ui:interface:r2ed_palette")
assert(scenarioUI)
local widget = scenarioUI:find("nevrax_scenario")
assert(widget)
local val = "0"
if widget:find("toggle_butt").pushed then val = "0" else val = "1" end
self:setScenarioNotes()
self:onTitleChanged()
r2.requestNewAction(i18n.get("uiR2EDChangeScenarioNevraxTag"))
r2.requestSetNode(r2.Scenario.Description.InstanceId, "NevraxScenario", val)
r2.requestEndAction()
end
--------------------- set nevrax scenario ----------------------------------------------------
function r2.ScenarioWindow:trialAllowed()
if self.lockComboBoxes then return end
if config.R2EDExtendedDebug ~= 1 then return end
local ui = getUI("ui:interface:r2ed_palette")
assert(ui)
local widget = ui:find("trial_allowed_scenario")
assert(widget)
local val = "0"
if widget:find("toggle_butt").pushed then val = "0" else val = "1" end
self:setScenarioNotes()
self:onTitleChanged()
r2.requestNewAction(i18n.get("uiR2EDChangeTrialAllowedTag"))
r2.requestSetNode(r2.Scenario.Description.InstanceId, "TrialAllowed", val )
r2.requestEndAction()
end
--------------------------------------------------------------------------
-- the scenario title was changed by the user
function r2.ScenarioWindow:onScenarioMissionTagChanged()
if self.lockComboBoxes then return end
if config.R2EDExtendedDebug ~= 1 then return end
local newTag = getUI("ui:interface:r2ed_palette"):find("mission_tag"):find("mission_tag_eb").eb.uc_input_string:toUtf8()
self:setScenarioNotes()
self:onTitleChanged()
if newTag ~= r2.Scenario.Description.MissionTag then
r2.requestNewAction(i18n.get("uiR2EDChangeMissionTag"))
r2.requestSetNode(r2.Scenario.Description.InstanceId, "MissionTag", newTag)
r2.requestEndAction()
end
end