2010-07-10 11:22:12 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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2010-05-06 00:08:41 +00:00
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#include "collision_service.h"
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#include <nel/3d/u_instance_group.h>
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2011-08-19 12:54:34 +00:00
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#ifdef NL_OS_WINDOWS
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#include <Windows.h>
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#endif
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2010-05-06 00:08:41 +00:00
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using namespace SBSERVICE;
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using namespace NLMISC;
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using namespace NLNET;
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using namespace NLPACS;
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using namespace std;
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//////////////////////////////////////////////////////////////////////////////
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/// ///
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/// VARIABLES ///
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/// ///
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//////////////////////////////////////////////////////////////////////////////
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CCollisionService::CClientMap CCollisionService::_Clients;
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NLPACS::URetrieverBank *CCollisionService::_RetrieverBank;
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NLPACS::UGlobalRetriever *CCollisionService::_GlobalRetriever;
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NLPACS::UMoveContainer *CCollisionService::_MoveContainer;
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CCollisionService::CMovePrimitiveVector CCollisionService::_StaticMovePrimitives;
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TTime CCollisionService::_LastTime, CCollisionService::_NewTime, CCollisionService::_DiffTime;
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double CCollisionService::_DiffTimeSeconds;
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float CCollisionService::_DiffTimeFloat;
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//////////////////////////////////////////////////////////////////////////////
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/// ///
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/// BASIC FUNCTIONS ///
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/// ///
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//////////////////////////////////////////////////////////////////////////////
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void CCollisionService::commandStart()
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{
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}
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void CCollisionService::init()
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{
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// set down callback
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CUnifiedNetwork::getInstance()->setServiceDownCallback("*", cbDown);
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// set the data path
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CPath::addSearchPath(ConfigFile.getVar("DataPath").asString(), true, false);
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// init the global retriever, the retriever bank, and the move container
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_RetrieverBank = URetrieverBank::createRetrieverBank(ConfigFile.getVar("RetrieverBankName").asString().c_str());
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_GlobalRetriever = UGlobalRetriever::createGlobalRetriever(ConfigFile.getVar("GlobalRetrieverName").asString().c_str(), _RetrieverBank);
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_MoveContainer = UMoveContainer::createMoveContainer(_GlobalRetriever, 100, 100, 6.0);
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// some silly snowballs specific code to load static instance groups, redo
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CConfigFile::CVar igv = ConfigFile.getVar("InstanceGroups");
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for (uint i = 0; i < igv.size(); ++i)
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{
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NL3D::UInstanceGroup *ig = NL3D::UInstanceGroup::createInstanceGroup(igv.asString(i));
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if (ig == NULL) nlwarning("Instance group '%s' not found", igv.asString(i).c_str());
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else
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{
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for (uint i = 0; i < ig->getNumInstance(); ++i)
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{
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UMovePrimitive *primitive = _MoveContainer->addCollisionablePrimitive(0, 1);
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primitive->setPrimitiveType(UMovePrimitive::_2DOrientedCylinder);
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primitive->setReactionType(UMovePrimitive::DoNothing);
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primitive->setTriggerType(UMovePrimitive::NotATrigger);
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primitive->setCollisionMask(2);
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primitive->setOcclusionMask(1);
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primitive->setObstacle(true);
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string name = ig->getShapeName(i);
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float rad;
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if (strlwr(name) == "pi_po_igloo_a") rad = 4.5f;
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else if (strlwr(name) == "pi_po_snowman_a") rad = 1.0f;
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else if (strlwr(name) == "pi_po_pinetree_a") rad = 2.0f;
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else if (strlwr(name) == "pi_po_tree_a") rad = 2.0f;
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else if (strlwr(name) == "pi_po_pingoo_stat_a") rad = 1.0f;
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else if (strlwr(name) == "pi_po_gnu_stat_a") rad = 1.0f;
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else
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{
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rad = 2.0f;
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nlwarning ("Instance name '%s' doesn't have a good radius for collision", name.c_str());
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}
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primitive->setRadius(rad);
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primitive->setHeight(6.0f);
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primitive->insertInWorldImage(0);
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CVector pos = ig->getInstancePos(i);
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primitive->setGlobalPosition(CVectorD(pos.x, pos.y, pos.z - 1.5f), 0);
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_StaticMovePrimitives.push_back(primitive);
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}
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}
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delete ig;
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}
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_NewTime = CTime::getLocalTime();
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}
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bool CCollisionService::update()
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{
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_LastTime = _NewTime;
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_NewTime = CTime::getLocalTime();
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_DiffTime = _NewTime - _LastTime;
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_DiffTimeSeconds = (double)_DiffTime / 1000.0;
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_DiffTimeFloat = (float)_DiffTimeSeconds;
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for (CClientMap::iterator it = _Clients.begin(); it != _Clients.end(); it++)
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for (CEntityMap::iterator it2 = it->second.begin(); it2 != it->second.end(); it2++)
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{
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CEntity &entity = it2->second;
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if (entity.Moving)
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{
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// nldebug("entity.Moving");
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CVector movement = entity.NewClientPosition - entity.OldClientPosition;
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entity.Distance = movement.norm();
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if (entity.Distance == 0.0f)
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{
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entity.Moving = false;
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entity.Retry = false;
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}
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CVectorD speed = CVectorD(movement) / _DiffTimeSeconds;
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entity.MovePrimitive->move(speed, 0);
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}
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// else nldebug("!entity.Moving");
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}
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// apparently this thingy does the collision checks
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_MoveContainer->evalCollision(_DiffTimeSeconds, 0);
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// check all wrong stuff (use some different way maybe)
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for (CClientMap::iterator it = _Clients.begin(); it != _Clients.end(); it++)
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for (CEntityMap::iterator it2 = it->second.begin(); it2 != it->second.end(); it2++)
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{
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CEntity &entity = it2->second;
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if (entity.Moving)
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{
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UGlobalPosition globalPosition;
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entity.MovePrimitive->getGlobalPosition(globalPosition, 0);
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CVector serverPosition = _GlobalRetriever->getGlobalPosition(globalPosition);
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//nlinfo("clientPosition: %f %f %f", entity.NewClientPosition.x, entity.NewClientPosition.y, entity.NewClientPosition.z);
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//nlinfo("serverPosition: %f %f %f", serverPosition.x, serverPosition.y, serverPosition.z);
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// Allow the difference between the external client position and the
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// local server position to be up to half of the traveled distance
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// plus the entity's height or radius, twice (using Retry).
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float allowedDifference = entity.Distance * 0.5f;
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bool move = false;
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if (abs(entity.NewClientPosition.z - serverPosition.z) > 1.0f + allowedDifference)
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{
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move = true;
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}
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else
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{
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// fake server position has same z as client position if ok
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serverPosition.z = entity.NewClientPosition.z;
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if ((serverPosition - entity.NewClientPosition).norm() > entity.MovePrimitive->getRadius() + allowedDifference)
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move = true;
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}
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if (move) // Entity moved incorrectly.
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{
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if (entity.Retry) // If second try.
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{
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nldebug("entity.Retry");
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msgPosition(it2->first, serverPosition);
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}
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else nldebug("!entity.Retry");
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entity.Retry = !entity.Retry; // Else the entity gets one more chance.
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}
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// The difference to the new position must be from local server position.
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entity.OldClientPosition = serverPosition;
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}
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}
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msgUpdate();
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return true;
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}
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void CCollisionService::release()
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{
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}
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//////////////////////////////////////////////////////////////////////////////
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/// ///
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/// OTHER FUNCTIONS ///
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/// ///
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//////////////////////////////////////////////////////////////////////////////
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void CCollisionService::sendMessage(CMessage &msgout)
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{
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CUnifiedNetwork *instance = CUnifiedNetwork::getInstance();
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for (CClientMap::iterator it = _Clients.begin(); it != _Clients.end(); it++)
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CUnifiedNetwork::getInstance()->send(TServiceId(it->first), msgout);
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}
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//////////////////////////////////////////////////////////////////////////////
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/// ///
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/// MESSAGE SENDERS ///
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/// ///
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//////////////////////////////////////////////////////////////////////////////
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/****************************************************************************
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* Function: msgUpdate
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* Send CLS_UPDATE message to registered services
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*
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* Arguments:
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****************************************************************************/
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void CCollisionService::msgUpdate()
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{
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if (!_Clients.size()) return;
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static CMessage msgout("CLS_UPDATE");
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sendMessage(msgout);
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//nldebug("Sent CLS_UPDATE to %u services", _Clients.size());
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}
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/****************************************************************************
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* Function: msgPosition
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* Send CLS_POSITION message to registered services
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*
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* Arguments:
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* - id: entity id
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* - position: new position
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****************************************************************************/
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void CCollisionService::msgPosition(uint32 id, CVector position)
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{
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if (!_Clients.size()) return;
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CMessage msgout("CLS_POSITION");
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msgout.serial(id, position);
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sendMessage(msgout);
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nldebug("Sent CLS_POSITION %u %f %f %f to %u services", id, position.x, position.y, position.z, _Clients.size());
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}
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//////////////////////////////////////////////////////////////////////////////
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/// ///
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/// MESSAGE CALLBACKS ///
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/// ///
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//////////////////////////////////////////////////////////////////////////////
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/****************************************************************************
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* Function: cbAdd
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* Receives an "ADD" message.
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****************************************************************************/
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void CCollisionService::cbAdd(CMessage &msgin, const std::string &serviceName, TServiceId sid)
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{
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// Read incoming message
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uint32 id;
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CVector position;
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float radius;
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msgin.serial(id, position, radius);
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nldebug("Received ADD %u %f %f %f %f", id, position.x, position.y, position.z, radius);
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// Do something with it
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CEntity &entity = _Clients[sid.get()][id] = CEntity();
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entity.OldClientPosition = position;
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entity.NewClientPosition = position;
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entity.MovePrimitive = _MoveContainer->addCollisionablePrimitive(0, 1);
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entity.MovePrimitive->setPrimitiveType(UMovePrimitive::_2DOrientedCylinder);
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entity.MovePrimitive->setReactionType(UMovePrimitive::Slide);
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entity.MovePrimitive->setTriggerType(UMovePrimitive::NotATrigger);
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entity.MovePrimitive->setCollisionMask(3);
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entity.MovePrimitive->setOcclusionMask(2);
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entity.MovePrimitive->setObstacle(true);
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entity.MovePrimitive->setRadius(radius);
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entity.MovePrimitive->setHeight(1.8f);
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entity.MovePrimitive->insertInWorldImage(0);
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entity.MovePrimitive->setGlobalPosition(position, 0);
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}
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/****************************************************************************
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* Function: cbMove
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* Receives a "MOVE" message.
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****************************************************************************/
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void CCollisionService::cbMove(CMessage &msgin, const std::string &serviceName, TServiceId sid)
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{
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// Read incoming message
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uint32 id;
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CVector position;
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msgin.serial(id, position);
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// nldebug("Received MOVE %u %f %f %f", id, position.x, position.y, position.z);
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// Do something with it
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CEntity &entity = _Clients[sid.get()][id];
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entity.NewClientPosition = position;
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if (entity.OldClientPosition != position)
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entity.Moving = true;
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}
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/****************************************************************************
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* Function: cbRemove
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* Receives a "REMOVE" message.
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****************************************************************************/
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void CCollisionService::cbRemove(CMessage &msgin, const std::string &serviceName, TServiceId sid)
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{
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// Read incoming message
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uint32 id;
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msgin.serial(id);
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nldebug("Received REMOVE %u", id);
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// Do something with it
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if (_Clients[sid.get()].find(id) == _Clients[sid.get()].end())
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{
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nlwarning("Unknown entity %u", id);
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return;
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}
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CEntity &entity = _Clients[sid.get()][id];
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_MoveContainer->removePrimitive(entity.MovePrimitive);
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_Clients[sid.get()].erase(id);
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}
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/****************************************************************************
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* Function: cbRegister
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* Receives a "REGISTER" message.
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****************************************************************************/
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void CCollisionService::cbRegister(CMessage &msgin, const std::string &serviceName, TServiceId sid)
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{
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// Read incoming message
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nldebug("Received REGISTER %s %s", serviceName.c_str(), sid.toString().c_str());
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// Do something with it
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_Clients[sid.get()] = CEntityMap();
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}
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//////////////////////////////////////////////////////////////////////////////
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/// ///
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/// NETWORK CALLBACKS ///
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/// ///
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//////////////////////////////////////////////////////////////////////////////
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/****************************************************************************
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* Function: cbDown
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* Called when a registered service goes down
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****************************************************************************/
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void CCollisionService::cbDown(const string &serviceName, TServiceId sid, void *arg)
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{
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CClientMap::iterator it = _Clients.find(sid.get());
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if (it != _Clients.end())
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{
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// remove all entities
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for (CEntityMap::iterator it2 = it->second.begin(); it2 != it->second.end(); it2++)
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_MoveContainer->removePrimitive(it2->second.MovePrimitive);
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|
// erase the client
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|
_Clients.erase(it);
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}
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}
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//////////////////////////////////////////////////////////////////////////////
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|
/// ///
|
|
|
|
/// SERVICE CONFIGURATION ///
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|
|
|
/// ///
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|
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|
//////////////////////////////////////////////////////////////////////////////
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|
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|
|
/****************************************************************************
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|
|
|
* CallbackArray
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|
|
|
*
|
|
|
|
* It define the functions to call when receiving a specific message
|
|
|
|
****************************************************************************/
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|
|
|
TUnifiedCallbackItem CallbackArray[] =
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|
|
|
{
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|
|
|
{ "REGISTER", CCollisionService::cbRegister },
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|
|
|
{ "ADD", CCollisionService::cbAdd },
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|
|
|
{ "MOVE", CCollisionService::cbMove },
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|
|
|
{ "REMOVE", CCollisionService::cbRemove },
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|
|
|
};
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|
|
|
|
|
|
|
/****************************************************************************
|
|
|
|
* SNOWBALLS COLLISION SERVICE MAIN Function
|
|
|
|
*
|
|
|
|
* This call create a main function for the world_service:
|
|
|
|
*
|
|
|
|
* - based on the service class CCollisionService inherited from IService
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|
|
|
* - having the short name "CLS"
|
|
|
|
* - having the long name "collision_service"
|
|
|
|
* - listening on an automatically allocated port (0) by the naming service
|
|
|
|
* - and callback actions set to "CallbackArray"
|
|
|
|
*
|
|
|
|
****************************************************************************/
|
|
|
|
NLNET_SERVICE_MAIN(CCollisionService, "CLS", "collision_service", 0, CallbackArray, "", "")
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|
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|
|
/* end of file */
|