2010-05-06 00:08:41 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "ai_player.h"
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#include "ai_bot_fauna.h"
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#include "ai_bot_npc.h"
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using namespace MULTI_LINE_FORMATER;
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//////////////////////////////////////////////////////////////////////////////
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// CBotPlayer //
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//////////////////////////////////////////////////////////////////////////////
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CBotPlayer::CBotPlayer(CManagerPlayer* owner, TDataSetRow const& DataSetRow, NLMISC::CEntityId const& id, uint32 level)
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: CChild<CManagerPlayer>(owner)
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, CAIEntityPhysical(static_cast<CPersistentOfPhysical&>(*this), DataSetRow, id, 0.5f, level, RYAI_MAP_CRUNCH::Nothing)
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, _CurrentTeamId(CTEAM::InvalidTeamId)
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, _FollowMode(false)
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, _Aggroable(true)
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{
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#ifdef NL_DEBUG
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nlassert(owner->playerList().find(dataSetRow())==owner->playerList().end());
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#endif
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owner->playerList().insert(std::make_pair(dataSetRow(), this));
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NLMISC::CSheetId sheetId = CMirrors::sheet(DataSetRow);
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_Sheet = AISHEETS::CSheets::getInstance()->lookupRaceStats(sheetId);
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}
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CBotPlayer::~CBotPlayer()
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{
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getOwner()->playerList().erase(dataSetRow());
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if (isSpawned())
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{
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despawnBot();
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}
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}
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std::string CBotPlayer::getIndexString() const
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{
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return getOwner()->getIndexString()+NLMISC::toString(":p%u", getChildIndex());
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}
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std::string CBotPlayer::getEntityIdString() const
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{
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return getEntityId().toString() ;
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}
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std::string CBotPlayer::getOneLineInfoString() const
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{
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return std::string("Player '") + getEntityId().toString() + "'";
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}
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std::vector<std::string> CBotPlayer::getMultiLineInfoString() const
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{
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std::vector<std::string> container;
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pushTitle(container, "CBotPlayer");
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pushEntry(container, "id=" + getIndexString());
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container.back() += " eid=" + getEntityIdString();
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container.back() += " teamid=" + NLMISC::toString("%u", _CurrentTeamId);
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pushFooter(container);
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return container;
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}
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void CBotPlayer::processEvent(CCombatInterface::CEvent const& event)
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{
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// if heal happends, dispatch aggro on targetters.
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if (event._nature==ACTNATURE::CURATIVE_MAGIC && event._weight>=0)
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{
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float aggro = -event._weight;
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if (aggro>-0.5f)
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aggro = -0.5f;
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else if (aggro<-1.f)
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aggro = -1.f;
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CAIEntityPhysical const* const targetBot = CAIS::instance().getEntityPhysical(event._targetRow);
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if (targetBot)
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{
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CAIEntityPhysical* targeter = targetBot->firstTargeter();
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while (targeter)
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{
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if (targeter->dataSetRow()!=event._originatorRow)
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{
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switch (targeter->getRyzomType())
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{
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case RYZOMID::creature:
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{
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CSpawnBotFauna* const fauna = NLMISC::safe_cast<CSpawnBotFauna*>(targeter);
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fauna->addAggroFor(event._originatorRow, aggro, true);
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}
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break;
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case RYZOMID::npc:
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{
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CSpawnBotNpc* const npc = NLMISC::safe_cast<CSpawnBotNpc*>(targeter);
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npc->addAggroFor(event._originatorRow, aggro, true);
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}
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break;
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default:
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break;
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}
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}
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targeter = targeter->nextTargeter();
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}
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}
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}
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}
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void CBotPlayer::updatePos()
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{
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RYAI_MAP_CRUNCH::CWorldPosition wpos;
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if (!CWorldContainer::getWorldMap().setWorldPosition(pos().h(), wpos,CAIVector(pos())))
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{
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_PlayerPosIsInvalid = true;
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return;
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}
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_PlayerPosIsInvalid = false;
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setWPos(wpos);
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linkEntityToMatrix(this->pos(),getOwner()->getOwner()->playerMatrix());
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if (wpos.getFlags()&RYAI_MAP_CRUNCH::Water)
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setActionFlags(RYZOMACTIONFLAGS::InWater);
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else
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removeActionFlags(RYZOMACTIONFLAGS::InWater);
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}
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CAIPos CBotPlayer::aipos() const
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{
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if (_PlayerPosIsInvalid)
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return CAIPos(wpos().toAIVector(), wpos().h(), 0); // This is last valid position on AI collision map
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else
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return CAIPos(pos());
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}
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void CBotPlayer::update()
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{
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updatePos();
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}
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CAIInstance* CBotPlayer::getAIInstance() const
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{
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return getOwner()->getAIInstance();
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}
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bool CBotPlayer::spawn()
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{
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setSpawn(this);
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return true;
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}
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void CBotPlayer::despawnBot()
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{
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setSpawn(NULL);
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}
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bool CBotPlayer::isUnReachable() const
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{
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// _PlayerPosIsInvalid does not reflect the fact that the player is unreachable
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// _PlayerPosIsInvalid is true when player is in delta between PACS and WorldMap
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// collisions, and is reachable in those cases if the bot is near
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if (useOldUnreachable)
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{
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return _PlayerPosIsInvalid;
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}
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else
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{
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return false;
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}
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}
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bool CBotPlayer::setPos(CAIPos const& pos)
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{
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#ifdef NL_DEBUG
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nlassert(1==0);
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#endif
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return true;
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}
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float CBotPlayer::walkSpeed() const
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{
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nlerror("Non-virtual overriden function walkSpeed in CBotPlayer");
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return 3.f/10.f;
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}
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float CBotPlayer::runSpeed() const
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{
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nlerror("Non-virtual overriden function runSpeed in CBotPlayer");
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return 6.f/10.f;
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}
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bool CBotPlayer::isAggressive() const
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{
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MBEHAV::TMode const mode = getMode();
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return mode==MBEHAV::COMBAT_FLOAT || mode==MBEHAV::COMBAT;
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}
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void CBotPlayer::addAggroer(TDataSetRow const& row)
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{
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#if !FINAL_VERSION
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2010-05-18 14:53:47 +00:00
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for (sint32 i=(sint32)_AggroerList.size()-1;i>=0;i--)
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2010-05-06 00:08:41 +00:00
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nlassert(_AggroerList[i]!=row);
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#endif
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_AggroerList.push_back(row);
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}
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void CBotPlayer::removeAggroer(TDataSetRow const& row)
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{
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2010-05-18 14:53:47 +00:00
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for (sint32 i=(sint32)_AggroerList.size()-1;i>=0;i--)
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2010-05-06 00:08:41 +00:00
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{
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if (_AggroerList[i]==row)
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{
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_AggroerList.at(i)=_AggroerList.back();
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_AggroerList.pop_back();
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break;
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}
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}
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}
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void CBotPlayer::updateInsideTriggerZones(const std::set<uint32>& newInsideTriggerZone, std::vector<uint32>& onEnterZone, std::vector<uint32>& onLeaveZone)
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{
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std::set<uint32>::const_iterator firstInside(_InsideTriggerZones.begin()), lastInside( _InsideTriggerZones.end());
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std::set<uint32>::const_iterator firstNewInside(newInsideTriggerZone.begin()), lastNewInside( newInsideTriggerZone.end());
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std::set_difference(firstInside, lastInside, firstNewInside, lastNewInside, std::back_inserter(onLeaveZone));
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std::set_difference(firstNewInside, lastNewInside, firstInside, lastInside, std::back_inserter(onEnterZone));
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_InsideTriggerZones = newInsideTriggerZone;
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}
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//////////////////////////////////////////////////////////////////////////////
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// CManagerPlayer //
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//////////////////////////////////////////////////////////////////////////////
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CManagerPlayer::~CManagerPlayer()
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{
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TPlayerMap::iterator it = _spawnedPlayers.begin();
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while (it != _spawnedPlayers.end())
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{
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CBotPlayer* player = (*it).second;
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// a CBotPlayer object removes itself from _spawnedPlayers at destruction
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// increment the iterator before it becomes invalid
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++it;
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player->despawnBot();
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removeChildByIndex(player->getChildIndex());
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// now the player object is destroyed
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}
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}
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void CManagerPlayer::update()
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{
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FOREACH(it, TPlayerMap, _spawnedPlayers)
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{
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it->second->CBotPlayer::update();
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}
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}
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void CManagerPlayer::addSpawnedPlayer(TDataSetRow const& dataSetRow, NLMISC::CEntityId const& id)
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{
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CBotPlayer* player = new CBotPlayer(this,dataSetRow,id,1); // :TODO: default player level calculation (skill & hp ?).
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addChild(player);
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player->spawn();
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player->linkToWorldMap(player, player->pos(), getOwner()->playerMatrix());
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player->updatePos();
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// update team id and composition
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CMirrorPropValueRO<TYPE_TEAM_ID> value( *CMirrors::DataSet, dataSetRow, DSPropertyTEAM_ID );
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player->setCurrentTeamId(value());
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if (value() != CTEAM::InvalidTeamId)
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{
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_teams[value()].insert(dataSetRow);
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}
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}
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void CManagerPlayer::removeDespawnedPlayer(TDataSetRow const& dataSetRow)
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{
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// Remove player from Manager.
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TPlayerMap::iterator it = _spawnedPlayers.find(dataSetRow);
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if (it==_spawnedPlayers.end())
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{
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// need to log some warning
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nlwarning("Player Despawn Error");
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#ifdef NL_DEBUG
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nlerror("Player Despawn Error");
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#endif
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return;
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}
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else
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{
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CBotPlayer* const player = (*it).second;
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// update team composition
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if (player->getCurrentTeamId() != CTEAM::InvalidTeamId)
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{
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CHashMap<int, std::set<TDataSetRow> >::iterator it(_teams.find(player->getCurrentTeamId()));
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if (it != _teams.end())
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{
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it->second.erase(dataSetRow);
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if (it->second.empty())
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_teams.erase(it);
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}
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}
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player->despawnBot();
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removeChildByIndex(player->getChildIndex());
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}
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}
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void CManagerPlayer::updatePlayerTeam(TDataSetRow const& dataSetRow)
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{
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TPlayerMap::iterator it(_spawnedPlayers.find(dataSetRow));
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if (it!=_spawnedPlayers.end())
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{
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uint16 const oldTeam = it->second->getCurrentTeamId();
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if (oldTeam!=CTEAM::InvalidTeamId)
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{
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CHashMap<int, std::set<TDataSetRow> >::iterator it(_teams.find(oldTeam));
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if (it != _teams.end())
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{
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it->second.erase(dataSetRow);
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if (it->second.empty())
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_teams.erase(it);
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}
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}
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// update team id and composition
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CMirrorPropValueRO<TYPE_TEAM_ID> value(*CMirrors::DataSet, dataSetRow, DSPropertyTEAM_ID);
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it->second->setCurrentTeamId(value());
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if (value() != CTEAM::InvalidTeamId)
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{
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_teams[value()].insert(dataSetRow);
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}
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}
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else
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{
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nlwarning("CManagerPlayer::updatePlayerTeam : dataSetRow %u, can't find spawned player !", dataSetRow.getIndex());
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}
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}
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// This static data is just to have a ref return type anytime, bad habit.
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std::set<TDataSetRow> CManagerPlayer::emptySet;
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std::set<TDataSetRow> const& CManagerPlayer::getPlayerTeam(TDataSetRow const& playerRow)
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{
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TPlayerMap::iterator it(_spawnedPlayers.find(playerRow));
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if (it != _spawnedPlayers.end())
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{
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uint16 const teamId = it->second->getCurrentTeamId();
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return getPlayerTeam(teamId);
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}
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else
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{
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nlwarning("CManagerPlayer::getPlayerTeam can't find player from dataset %u", playerRow.getIndex());
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return emptySet;
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}
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}
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std::set<TDataSetRow> const& CManagerPlayer::getPlayerTeam(uint16 teamId)
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{
|
|
|
|
if (teamId == CTEAM::InvalidTeamId)
|
|
|
|
{
|
|
|
|
return emptySet;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
TTeamMap::iterator itTeam = _teams.find(teamId);
|
|
|
|
if (itTeam != _teams.end())
|
|
|
|
{
|
|
|
|
return itTeam->second;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
nlwarning("CManagerPlayer::getPlayerTeam : no player in team %u", teamId);
|
|
|
|
return emptySet;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CManagerPlayer::getTeamIds(std::vector<uint16>& teamIds)
|
|
|
|
{
|
|
|
|
FOREACH(itTeam, TTeamMap, _teams)
|
|
|
|
{
|
|
|
|
teamIds.push_back(itTeam->first);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CBotPlayer::forgotAggroForAggroer()
|
|
|
|
{
|
|
|
|
|
2010-05-18 14:53:47 +00:00
|
|
|
for (sint32 i=(sint32)_AggroerList.size()-1; i>=0; --i)
|
2010-05-06 00:08:41 +00:00
|
|
|
{
|
|
|
|
CAIEntityPhysical* const phys = CAIS::instance().getEntityPhysical(_AggroerList[i]);
|
|
|
|
if (!phys)
|
|
|
|
continue;
|
|
|
|
CBotAggroOwner* aggroOwner = NULL;
|
|
|
|
|
|
|
|
switch(phys->getRyzomType())
|
|
|
|
{
|
|
|
|
case RYZOMID::creature:
|
|
|
|
aggroOwner = NLMISC::safe_cast<CBotAggroOwner*>(NLMISC::safe_cast<CSpawnBotFauna*>(phys));
|
|
|
|
break;
|
|
|
|
case RYZOMID::npc:
|
|
|
|
aggroOwner = NLMISC::safe_cast<CBotAggroOwner*>(NLMISC::safe_cast<CSpawnBotNpc*>(phys));
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (!aggroOwner)
|
|
|
|
continue;
|
|
|
|
aggroOwner->forgetAggroFor(dataSetRow());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool CBotPlayer::useOldUnreachable = false;
|
|
|
|
|
|
|
|
NLMISC_COMMAND(playerUseOldUnreachable, "Old unreachable state computing is used","")
|
|
|
|
{
|
|
|
|
if(args.size()>1) return false;
|
|
|
|
if(args.size()==1) StrToBool(CBotPlayer::useOldUnreachable, args[0]);
|
|
|
|
log.displayNL("playerUseOldUnreachable is %s", CBotPlayer::useOldUnreachable?"true":"false");
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
sint32 CBotPlayer::getFame(std::string const& faction, bool modulated, bool returnUnknownValue) const
|
|
|
|
{
|
|
|
|
sint32 fame = CAIEntityPhysical::getFame(faction, modulated, true);
|
|
|
|
if (fame==NO_FAME)
|
|
|
|
{
|
|
|
|
fame = CStaticFames::getInstance().getStaticFame(_Sheet->Race(), faction);
|
|
|
|
}
|
|
|
|
if (!returnUnknownValue && fame==NO_FAME)
|
|
|
|
fame = 0;
|
|
|
|
return fame;
|
|
|
|
}
|
|
|
|
|
|
|
|
sint32 CBotPlayer::getFameIndexed(uint32 factionIndex, bool modulated, bool returnUnknownValue) const
|
|
|
|
{
|
|
|
|
sint32 fame = CAIEntityPhysical::getFameIndexed(factionIndex, modulated, true);
|
|
|
|
if (fame==NO_FAME)
|
|
|
|
{
|
|
|
|
uint32 playerFaction = CStaticFames::getInstance().getFactionIndex(_Sheet->Race());
|
|
|
|
fame = CStaticFames::getInstance().getStaticFameIndexed(playerFaction, factionIndex);
|
|
|
|
}
|
|
|
|
if (!returnUnknownValue && fame==NO_FAME)
|
|
|
|
fame = 0;
|
|
|
|
return fame;
|
|
|
|
}
|