48 lines
1.4 KiB
C
48 lines
1.4 KiB
C
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_SCALABLE_TIME_H
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#define CL_SCALABLE_TIME_H
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#include "nel/misc/time_nl.h"
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/** Allow to get the current time, and to change the time factor
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*/
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class CScalableTime
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{
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public:
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CScalableTime();
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// get local time with time scale applied
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NLMISC::TTime getScaledLocalTime();
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// get performance time with time scale applied;
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NLMISC::TTicks getScaledPerformanceTime();
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void setTimeScale(float scale);
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float getTimeScale() const { return _TimeScale; }
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private:
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NLMISC::TTicks _LastPerformanceTime;
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double _ScaledPerformanceTime;
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float _TimeScale;
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void update();
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};
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#endif
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