2012-05-29 13:31:11 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// ResSwap.cpp : Defines the entry point for the application.
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//
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#include <windows.h>
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int APIENTRY WinMain(HINSTANCE hInstance,
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HINSTANCE hPrevInstance,
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LPSTR lpCmdLine,
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int nCmdShow)
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{
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DEVMODE bkupMode, devMode;
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devMode.dmSize= sizeof(DEVMODE);
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devMode.dmDriverExtra= 0;
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EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &devMode);
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devMode.dmFields= DM_BITSPERPEL;
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bkupMode= devMode;
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if(devMode.dmBitsPerPel==16)
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{
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devMode.dmBitsPerPel=32;
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}
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else
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{
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devMode.dmBitsPerPel=16;
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}
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ChangeDisplaySettings(&devMode, 0);
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ChangeDisplaySettings(&bkupMode, 0);
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return 0;
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}
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