khanat-opennel-code/code/nel/tools/3d/object_viewer/vegetable_dlg.h

187 lines
5.7 KiB
C
Raw Normal View History

2014-03-23 09:46:20 +00:00
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_VEGETABLE_DLG_H__4E65E757_88C9_4FCE_94CC_9E429D8DFD68__INCLUDED_)
#define AFX_VEGETABLE_DLG_H__4E65E757_88C9_4FCE_94CC_9E429D8DFD68__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// vegetable_dlg.h : header file
//
#include "ps_wrapper.h"
#include "vegetable_refresh.h"
#include "vegetable_list_box.h"
class CObjectViewer;
class CVegetableApperancePage;
class CVegetableDensityPage;
class CVegetableScalePage;
class CVegetableRotatePage;
class CVegetableWindDlg;
namespace NL3D
{
class CVegetable;
class CTileVegetableDesc;
}
/////////////////////////////////////////////////////////////////////////////
// CVegetableDlg dialog
class CVegetableDlg : public CDialog, public IVegetableRefresh
{
// Construction
public:
CVegetableDlg(CObjectViewer *viewer, CWnd* pParent = NULL); // standard constructor
~CVegetableDlg();
// Dialog Data
//{{AFX_DATA(CVegetableDlg)
enum { IDD = IDD_VEGETABLE_DLG };
CVegetableListBox VegetableList;
CStatic StaticPolyCount;
CButton CheckSnapToGround;
CButton CheckEnableVegetable;
CButton CheckAutomaticRefresh;
CButton ButtonRefreshLandscape;
CButton CheckShowLandscape;
CStatic SelectVegetableStaticText;
//}}AFX_DATA
// IVegetableRefresh implementation: only if automatic refresh is checked
virtual void refreshVegetableDisplay();
public:
// get count of vegetable in the dlg
uint getNumVegetables() const;
std::string getVegetableName(uint id) const;
void updateCurSelVegetableName();
NL3D::CVegetable *getVegetable(uint id) const;
// Change the hiden state of the id vegetable.
void setShowHideVegetable (uint id, bool visible, bool refreshDisplay);
void swapShowHideVegetable (uint id);
bool isVegetableVisible (uint id);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CVegetableDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
/** set the vegetble to edit. NULL will hide all the windows.
* Called by ListBox selection.
*/
void setVegetableToEdit(NL3D::CVegetable *vegetable);
// Implementation
protected:
CObjectViewer *_ObjView;
friend class CVegetableListBox;
// Name to save.
std::string _LastVegetSetName;
// A desc of vegetable to edit.
struct CVegetableDesc
{
// The vegetable
NL3D::CVegetable *Vegetable;
// The name of this vegetable.
std::string VegetableName;
// Visibility. Editor feature only
bool Visible;
CVegetableDesc();
// init the vegetable
void initDefaultVegetable();
void initVegetable(const NL3D::CVegetable &vegetable);
// update VegetableName according to Vegetable
void updateVegetableName();
// delete the vegetable
void deleteVegetable();
};
// The vegetable List.
std::vector<CVegetableDesc> _Vegetables;
// The property sheet.
CPropertySheet *_PropertySheet;
CVegetableDensityPage *_VegetableDensityPage;
CVegetableApperancePage *_VegetableApperancePage;
CVegetableScalePage *_VegetableScalePage;
CVegetableRotatePage *_VegetableRotatePage;
// Extra wind dlg
CVegetableWindDlg *_VegetableWindDlg;
// refresh vegetable display even if box unchecked.
void doRefreshVegetableDisplay();
// clear all vegetables.
void clearVegetables();
// load a vegetSet with a FileDialog
bool loadVegetableSet(NL3D::CTileVegetableDesc &vegetSet, const char *title);
/** build the vegetSet from the current _Vegetables
* NB: transform Rotate Angle in Radians.
* \param keepDefaultShapeName if true, then vegetables with a ShapeName=="" are kept.
* \param keepHiden if true, then vegetables maked as hiden in ObjectViewer are kept.
*/
void buildVegetableSet(NL3D::CTileVegetableDesc &vegetSet, bool keepDefaultShapeName= true, bool keepHiden= true );
// append the vegetSet to the current _Vegetables
// NB: transform Rotate Angle in Degrees.
void appendVegetableSet(NL3D::CTileVegetableDesc &vegetSet);
// Generated message map functions
//{{AFX_MSG(CVegetableDlg)
afx_msg void OnDestroy();
virtual BOOL OnInitDialog();
afx_msg void OnSelchangeListVegetable();
afx_msg void OnButtonVegetableAdd();
afx_msg void OnButtonVegetableClear();
afx_msg void OnButtonVegetableInsert();
afx_msg void OnButtonVegetableLoadDesc();
afx_msg void OnButtonVegetableLoadSet();
afx_msg void OnButtonVegetableRemove();
afx_msg void OnButtonVegetableSaveDesc();
afx_msg void OnButtonVegetableSaveSet();
afx_msg void OnButtonVegetableAppendSet();
afx_msg void OnButtonVegetableCopy();
afx_msg void OnButtonVegetableRefresh();
afx_msg void OnCheckVegetableShow();
afx_msg void OnButtonVegetableSetupWind();
afx_msg void OnCheckVegetableAutomatic();
afx_msg void OnCheckVegetableEnable();
afx_msg void OnCheckVegetableSnaptoground();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_VEGETABLE_DLG_H__4E65E757_88C9_4FCE_94CC_9E429D8DFD68__INCLUDED_)