khanat-opennel-code/code/nel/tools/build_gamedata/processes/shape/0_setup.py

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2014-10-11 12:44:16 +00:00
#!/usr/bin/python
#
# \file 0_setup.py
# \brief setup shape
# \date 2010-05-24 13:42GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Setup shape
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup shape")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
for dir in ShapeSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
# Setup pipeline lookup directories
printLog(log, ">>> Setup pipeline lookup directories <<<")
for dir in MapLookupDirectories:
mkPath(log, ExportBuildDirectory + "/" + dir)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
mkPath(log, ExportBuildDirectory + "/" + ShapeTagExportDirectory)
mkPath(log, ExportBuildDirectory + "/" + ShapeNotOptimizedExportDirectory)
mkPath(log, ExportBuildDirectory + "/" + ShapeWithCoarseMeshExportDirectory)
mkPath(log, ExportBuildDirectory + "/" + ShapeLightmapNotOptimizedExportDirectory)
mkPath(log, ExportBuildDirectory + "/" + ShapeAnimExportDirectory)
if ClodConfigFile != "":
mkPath(log, ExportBuildDirectory + "/" + ClodExportDirectory)
if BuildShadowSkinEnabled:
mkPath(log, ExportBuildDirectory + "/" + ShapeShadowSkinBuildDirectory)
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
mkPath(log, ExportBuildDirectory + "/" + ShapeClodtexBuildDirectory)
mkPath(log, ExportBuildDirectory + "/" + ShapeWithCoarseMeshBuildDirectory)
mkPath(log, ExportBuildDirectory + "/" + ShapeOptimizedBuildDirectory)
mkPath(log, ExportBuildDirectory + "/" + ShapeLightmapBuildDirectory)
mkPath(log, ExportBuildDirectory + "/" + ShapeLightmap16BitsBuildDirectory)
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, InstallDirectory + "/" + ShapeInstallDirectory)
mkPath(log, InstallDirectory + "/" + LightmapInstallDirectory)
log.close()
# end of file