2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_GAME_CONTEXT_MENU_H
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#define NL_GAME_CONTEXT_MENU_H
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#include "nel/misc/types_nl.h"
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#include "main_loop.h"
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2013-02-14 15:53:06 +00:00
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#include "nel/gui/ctrl_text_button.h"
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#include "nel/gui/interface_group.h"
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2012-05-29 13:31:11 +00:00
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#include "interface_v3/interface_pointer.h"
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#include "game_share/bot_chat_types.h"
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// ***************************************************************************
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2013-02-14 15:53:06 +00:00
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namespace NLGUI
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{
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class CGroupMenu;
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class CViewTextMenu;
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}
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namespace NLMISC{
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class CCDBNodeLeaf;
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}
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2012-05-29 13:31:11 +00:00
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// ***************************************************************************
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/**
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* Update Context menu
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2003
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*/
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class CGameContextMenu
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{
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public:
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/// Constructor
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CGameContextMenu();
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// init with IM and DB
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void init(const std::string &menuId);
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// update the context menu
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void update();
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bool isBuilding() const { return _OkTextTradeOutpostBuilding; }
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private:
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// Conditions
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bool canAttack();
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bool canDuel();
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bool canPvpChallenge();
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bool canDisengage();
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bool canTeamKick();
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void updateContextMenuMissionsOptions( bool forceHide );
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void updateContextMenuWebPage(uint options);
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void updateContextMenuOutpostState(uint options);
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void updateContextMenuOutpostBanish();
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void updateContextMenuMissionRing();
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// talk.
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void updateContextMenuTalkEntries(uint options);
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void setupContextMenuCantTalk();
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void setupContextMenuTalkWithPlayer();
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void applyTextTalk();
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// MilkoPad
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CInterfaceGroupPtr _GroupMilkoPad;
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2013-02-14 15:53:06 +00:00
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NLMISC::CCDBNodeLeaf *_MilkoAttackDisengage;
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2012-05-29 13:31:11 +00:00
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CCtrlTextButtonPtr _MilkoAttDisBut1;
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CCtrlTextButtonPtr _MilkoAttDisBut2;
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CGroupMenu *_GroupMenu;
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2013-02-14 15:53:06 +00:00
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NLMISC::CCDBNodeLeaf *_ContextVal;
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NLMISC::CCDBNodeLeaf *_AvailablePrograms;
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NLMISC::CCDBNodeLeaf *_ServerTeamPresent;
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NLMISC::CCDBNodeLeaf *_MissionOption[NUM_MISSION_OPTIONS];
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NLMISC::CCDBNodeLeaf *_ServerInDuel;
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NLMISC::CCDBNodeLeaf *_ServerInPvpChallenge;
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NLMISC::CCDBNodeLeaf *_WebPageTitle;
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NLMISC::CCDBNodeLeaf *_OutpostSheet;
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NLMISC::CCDBNodeLeaf *_OutpostRightToBannish;
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NLMISC::CCDBNodeLeaf *_MissionRing[BOTCHATTYPE::MaxR2MissionEntryDatabase];
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2012-05-29 13:31:11 +00:00
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CViewTextMenuPtr _TextLootAction;
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CViewTextMenuPtr _TextQuartering;
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CViewTextMenuPtr _TextAttack;
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CViewTextMenuPtr _TextDuel;
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CViewTextMenuPtr _TextUnDuel;
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CViewTextMenuPtr _TextPvpChallenge;
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CViewTextMenuPtr _TextUnPvpChallenge;
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CViewTextMenuPtr _TextExchange;
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CViewTextMenuPtr _TextMount;
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CViewTextMenuPtr _TextFreeLook;
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CViewTextMenuPtr _TextMove;
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CViewTextMenuPtr _TextStop;
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CViewTextMenuPtr _TextDisengage;
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CViewTextMenuPtr _TextUnseat;
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CViewTextMenuPtr _TextInfo;
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CViewTextMenuPtr _TextFollow;
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CViewTextMenuPtr _TextAssist;
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CViewTextMenuPtr _TextInvit;
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CViewTextMenuPtr _TextGuildInvit;
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CViewTextMenuPtr _TextQuitTeam;
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CViewTextMenuPtr _TextAddToFriendList;
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CViewTextMenuPtr _TextMission[NUM_MISSION_OPTIONS];
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// Pack Animal
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CViewTextMenuPtr _TextPAFollow;
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CViewTextMenuPtr _TextPAStop;
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CViewTextMenuPtr _TextPAFree;
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CViewTextMenuPtr _TextPAEnterStable;
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// BotChat and player talk
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CViewTextMenuPtr _TextNews;
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CViewTextMenuPtr _TextTradeItem;
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CViewTextMenuPtr _TextTradeTeleport;
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CViewTextMenuPtr _TextTradeFaction;
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CViewTextMenuPtr _TextTradeCosmetic;
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CViewTextMenuPtr _TextTradeGuildOptions;
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CViewTextMenuPtr _TextTradeOutpostBuilding;
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CViewTextMenuPtr _TextTradeGuildRoleMaster;
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CViewTextMenuPtr _TextTradePact;
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CViewTextMenuPtr _TextTradePhrase;
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CViewTextMenuPtr _TextChooseMission;
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CViewTextMenuPtr _TextCreateGuild;
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CViewTextMenuPtr _TextDynamicMission;
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CViewTextMenuPtr _TextTalk;
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CViewTextMenuPtr _TextChooseZCCharge;
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CViewTextMenuPtr _TextChooseBuilding;
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CViewTextMenuPtr _TextBuyRM;
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CViewTextMenuPtr _TextUpgradeRM;
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CViewTextMenuPtr _TextCancelZCCharge;
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CViewTextMenuPtr _TextDestroyBuilding;
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CViewTextMenuPtr _TextOutpostState;
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CViewTextMenuPtr _TextOutpostBanishPlayer;
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CViewTextMenuPtr _TextOutpostBanishGuild;
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CViewTextMenuPtr _TextWebPage;
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CViewTextMenuPtr _TextMissionRing[BOTCHATTYPE::MaxR2MissionEntryDatabase];
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// Forage source
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CViewTextMenuPtr _TextExtractRM;
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// Build Spire
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CViewTextMenuPtr _TextBuildTotem;
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// Use intermediate OK value. not good thing to do "text->setActive(false); text->setActive(true)" each frame for nothing.
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bool _OkTextNews;
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bool _OkTextTradeItem;
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bool _OkTextTradeTeleport;
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bool _OkTextTradeFaction;
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bool _OkTextTradeCosmetic;
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bool _OkTextTradeGuildOptions;
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bool _OkTextTradeOutpostBuilding;
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bool _OkTextTradeGuildRoleMaster;
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bool _OkTextTradePact;
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bool _OkTextTradePhrase;
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bool _OkTextChooseMission;
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bool _OkTextCreateGuild;
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bool _OkTextDynamicMission;
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bool _OkTextTalk;
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bool _OkTextChooseZCCharge;
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bool _OkTextChooseBuilding;
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bool _OkTextBuyRM;
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bool _OkTextUpgradeRM;
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bool _OkTextCancelZCCharge;
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bool _OkTextDestroyBuilding;
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bool _OkTextOutpostState;
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bool _OkTextWebPage;
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};
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class CEntityCL;
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/**
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* Enable/disable various menu items for animals.
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* selectedAnimalInVision can be NULL (out of vision)
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* index can be -1 (no owned animal)
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* Any CViewTextMenu* can be NULL
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*/
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bool testMenuOptionForPackAnimal( CEntityCL* selectedAnimalInVision, uint index, bool clearAll,
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CViewTextMenu *pFollow, CViewTextMenu *pStop, CViewTextMenu *pFree,
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CViewTextMenu *pEnterStable, CViewTextMenu *pLeaveStable,
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CViewTextMenu *pMount, CViewTextMenu *pUnmount );
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#endif // NL_GAME_CONTEXT_MENU_H
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/* End of game_context_menu.h */
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