khanat-opennel-code/code/ryzom/tools/client/client_config/bar.cpp

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2010-05-06 00:08:41 +00:00
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// bar.cpp : implementation file
//
#include "stdafx.h"
#include "client_config.h"
#include "bar.h"
// ***************************************************************************
// CBar
// ***************************************************************************
CBar::CBar()
{
}
CBar::~CBar()
{
}
BEGIN_MESSAGE_MAP(CBar, CWnd)
//{{AFX_MSG_MAP(CBar)
ON_WM_PAINT()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// ***************************************************************************
// CBar message handlers
// ***************************************************************************
void CBar::OnPaint()
{
CPaintDC dc(this); // device context for painting
RECT client;
GetClientRect (&client);
CPen hilight (PS_SOLID, 1, GetSysColor (COLOR_3DHILIGHT));
CPen shadow (PS_SOLID, 1, GetSysColor (COLOR_3DSHADOW));
if (client.right - client.left > client.bottom - client.top)
{
dc.SelectObject (shadow);
dc.MoveTo (client.left, client.top);
dc.LineTo (client.right, client.top);
dc.SelectObject (hilight);
dc.MoveTo (client.left, client.bottom);
dc.LineTo (client.right, client.bottom);
}
else
{
dc.SelectObject (hilight);
dc.MoveTo (client.left, client.top);
dc.LineTo (client.left, client.bottom);
dc.SelectObject (shadow);
dc.MoveTo (client.right, client.top);
dc.LineTo (client.right, client.bottom);
}
// Do not call CWnd::OnPaint() for painting messages
}
// ***************************************************************************
BOOL CBar::Create (CRect &rect, CWnd *parent)
{
return CWnd::Create ("Static", "", WS_CHILD|WS_VISIBLE, rect, parent, 0);
}