khanat-opennel-code/code/nel/tools/3d/object_viewer/select_string.h

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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_SELECT_STRING_H__A9ECE120_1C51_11D5_9CD4_0050DAC3A412__INCLUDED_)
#define AFX_SELECT_STRING_H__A9ECE120_1C51_11D5_9CD4_0050DAC3A412__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// select_string.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CSelectString dialog
class CSelectString : public CDialog
{
// Construction
public:
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CSelectString(const std::vector<std::string>& vectString, const std::string &title, CWnd* pParent, bool empty); // standard constructor
// Dialog Data
//{{AFX_DATA(CSelectString)
enum { IDD = IDD_SELECT_STRING };
CButton EmptyCtrl;
CListBox ListCtrl;
//}}AFX_DATA
std::string Title;
std::vector<std::string> Strings;
int Selection;
bool Empty;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSelectString)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CSelectString)
virtual void OnOK();
afx_msg void OnDblclkList();
virtual BOOL OnInitDialog();
afx_msg void OnSelchangeList();
afx_msg void OnEmpty();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SELECT_STRING_H__A9ECE120_1C51_11D5_9CD4_0050DAC3A412__INCLUDED_)