khanat-opennel-code/code/ryzom/client/data/gamedev/interfaces_v3/guild.lua

99 lines
3.2 KiB
Lua
Raw Normal View History

2014-06-12 17:27:09 +00:00
-- In this file we define functions that serves for guild windows (info, inv, forum ...)
-- WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING
-- WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING
-- This file is not used !!! It can be plugged easily but to avoid test we do not plug it !
-- When plugged : do not forget to set dynamic_display_size="true" to guild_members container
-- WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING
-- WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING
------------------------------------------------------------------------------------------------------------
-- create the game namespace without reseting if already created in an other file.
if (game==nil) then
game= {};
end
------------------------------------------------------------------------------------------------------------
--
function game:guildIsPresent()
local name = getDbProp('SERVER:GUILD:NAME');
if (name == 0) then
return false;
else
return true;
end
end
------------------------------------------------------------------------------------------------------------
-- called when something change (new player etc...)
function game:guildBuildInterface()
-- sort the members in Guild Manager
sortGuildMembers();
-- update interface with data of Guild Manager
-- freeze / unfreeze quit button
local uiQuitButton = getUI('ui:interface:guild:content:quit_guild');
uiQuitButton.frozen = isGuildQuitAvailable();
-- member count
local nbMember = getNbGuildMembers();
local uiTextCnt = getUI('ui:interface:guild:content:member_count');
uiTextCnt.hardtext = nbMember;
-- fill with guild icon : automatically done at draw time of the ctrl sheet
-- fill with guild members
local sMemberList = 'ui:interface:guild_members:content';
local uiMemberList = getUI(sMemberList);
uiMemberList:clear();
for i = 0,(nbMember-1) do
local sTemplateId = 'm' .. i;
local uiMember = createGroupInstance('member_template', sMemberList, { id = sTemplateId });
if (uiMember ~= nil) then
uiMember.name.hardtext = getGuildMemberName(i);
local memberGrade = getGuildMemberGrade(i);
if (memberGrade == 'Leader') then
uiMember.grade.uc_hardtext = i18n.get('uiGuildLeader');
elseif (memberGrade == 'HighOfficer') then
uiMember.grade.uc_hardtext = i18n.get('uiGuildHighOfficer');
elseif (memberGrade == 'Officer') then
uiMember.grade.uc_hardtext = i18n.get('uiGuildOfficer');
else
uiMember.grade.uc_hardtext = i18n.get('uiGuildMember');
end
uiMemberList:addChild(uiMember);
end
end
end
------------------------------------------------------------------------------------------------------------
-- called when we open the guild main container
function game:guildActive()
setDbProp('UI:VARIABLES:ISACTIVE:GUILD', 1);
game:guildBuildInterface();
local ui = getUI('ui:interface:guild');
if (not game:guildIsPresent()) then
ui.active = false;
end
ui.w = 328;
end
------------------------------------------------------------------------------------------------------------
--
function game:guildDeactive()
setDbProp('UI:VARIABLES:ISACTIVE:GUILD', 0);
end