2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "s_link_effect.h"
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#include "entity_manager.h"
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#include "character.h"
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#include "phrase_utilities_functions.h"
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#include "game_share/entity_structure/statistic.h"
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#include "nel/misc/random.h"
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#include "s_link_effect.h"
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using namespace std;
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using namespace NLMISC;
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using namespace RY_GAME_SHARE;
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extern CRandom RandomGenerator;
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double CSLinkEffect::_UpdatePeriod = 4.0f;
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//-----------------------------------------------
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// CSLinkEffect update
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//-----------------------------------------------
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bool CSLinkEffect::isTimeToUpdate()
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{
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const NLMISC::TGameCycle time = CTickEventHandler::getGameCycle();
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if ( time >= _NextUpdate )
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{
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_NextUpdate = time + NLMISC::TGameCycle( _UpdatePeriod / CTickEventHandler::getGameTimeStep() );
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return true;
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}
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return false;
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}// CSLinkEffect update
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//-----------------------------------------------
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// CSLinkEffect update
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//-----------------------------------------------
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bool CSLinkEffect::update(uint32 & updateFlag)
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{
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CEntityBase * caster = CEntityBaseManager::getEntityBasePtr( _CreatorRowId );
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if ( !caster )
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{
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nlwarning("<CSLinkEffectDot update> Invalid caster %u",_CreatorRowId.getIndex() );
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return true;
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}
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RY_GAME_SHARE::SCharacteristicsAndScores & score = caster->getScores()._PhysicalScores[_EnergyCost];
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if ( score.Current != 0)
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{
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if ( score.Current > _CostPerUpdate )
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{
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score.Current = score.Current - _CostPerUpdate;
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return false;
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}
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}
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return true;
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}
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//-----------------------------------------------
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// CSLinkEffect removed
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//-----------------------------------------------
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void CSLinkEffect::removed()
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{
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CEntityBase * caster = CEntityBaseManager::getEntityBasePtr( _CreatorRowId );
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if ( !caster )
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{
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nlwarning("<CSLinkEffectDot removed> Invalid caster %u",_CreatorRowId.getIndex() );
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return;
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}
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caster->removeLink( this );
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}
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//-----------------------------------------------
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// CSLinkEffectOffensive apply
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//-----------------------------------------------
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bool CSLinkEffectOffensive::update( uint32 & updateFlag )
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{
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if ( CSLinkEffect::update(updateFlag) )
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return true;
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CEntityBase * caster = CEntityBaseManager::getEntityBasePtr( _CreatorRowId );
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if ( !caster )
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{
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nlwarning("<CSLinkEffectDot update> Invalid caster %u",_CreatorRowId.getIndex() );
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return true;
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}
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CEntityBase * target = CEntityBaseManager::getEntityBasePtr( _TargetRowId );
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if ( !target )
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{
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nlwarning("<CSLinkEffectDot update> Invalid target %u",_TargetRowId.getIndex() );
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return true;
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}
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// test resistance
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/* SSkill * skillResist = target->getSkills().getSkillStruct( SKILLS::MagicDefense ); //TODO skill missing
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if ( ! skillResist )
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{
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nlwarning("<CSLinkEffectDot update> MagicDefense is not a valid skill");
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return true;
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}
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*/ SSkill * skillActor = caster->getSkills().getSkillStruct( _Skill );
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if ( ! skillActor )
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{
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nlwarning("<CSLinkEffectDot update> %s is not a valid skill",SKILLS::toString(_Skill).c_str());
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return true;
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}
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const CSEffect * debuff = caster->lookForSEffect( EFFECT_FAMILIES::DebuffSkillMagic );
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sint skillValue = skillActor->Current;
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if ( debuff )
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skillValue -= debuff->getParamValue();
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// cap skill values with brick power
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if ( _Power < skillValue )
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skillValue = _Power;
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// get the chances ( delta level is divided by 10 because a level is 10
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const uint8 chances = PHRASE_UTILITIES::getSuccessChance( ( skillValue /*- skillResist->Current*/ )/10 ); //TODO skill missing
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const uint8 roll = (uint8)RandomGenerator.rand( 99 );
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_ResistFactor = PHRASE_UTILITIES::getSucessFactor(chances, roll);
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bool end = true;
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if ( _ResistFactor > 0.0f )
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{
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end = false;
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if ( _ResistFactor > 1.0f )
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{
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_ResistFactor = 1.0f;
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}
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}
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else
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{
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if ( caster->getId().getType() == RYZOMID::player )
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CCharacter::sendMessageToClient( caster->getId(),"MAGIC_TOTAL_RESIST" );
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if ( target->getId().getType() == RYZOMID::player )
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CCharacter::sendMessageToClient( target->getId(),"MAGIC_U_TOTAL_RESIST");
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}
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// compute resist XP gain, if such an effect was not already resisted
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if ( target->getId().getType() == RYZOMID::player && _ResistFactor < 1.0f)
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{
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///\todo nico successFactor is the quality factor of the action for xp
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// TODO skill missing
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// ((CCharacter*) target)->actionReport( caster, ( skillResist->Current - skillValue)/10, ACTNATURE::DEFENSIVE, SKILLS::toString( SKILLS::MagicDefense ) );
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}
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return end;
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}
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