khanat-opennel-code/code/ryzom/server/src/sabrina/faber_phrase.cpp

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "faber_phrase.h"
#include "game_share/brick_families.h"
#include "s_phrase_factory.h"
#include "entity_manager.h"
#include "phrase_manager.h"
#include "phrase_utilities_functions.h"
#include "game_share/entity_structure/statistic.h"
DEFAULT_SPHRASE_FACTORY( CFaberPhrase, BRICK_TYPE::FABER );
using namespace std;
using namespace NLMISC;
//-----------------------------------------------
// ctor
//-----------------------------------------------
CFaberPhrase::CFaberPhrase()
{
_FaberAction = 0;
_SabrinaCost = 0;
_SabrinaCredit = 0;
_StaminaCost = 0;
_HPCost = 0;
_FaberTime = 0;
_RootFaberPlan = 0;
_Tool = 0;
_MBOQuality = 0;;
_MBODurability = 0;
_MBOMBOWeight = 0.0f;
_MBODmg = 0;
_MBOSpeed = 0.0f;
_MBORange = 0;
_MBOProtection = 0;
_MBOSapLoad = 0;
_IsStatic = true;
}
//-----------------------------------------------
// CFaberPhrase build
//-----------------------------------------------
bool CFaberPhrase::build( const TDataSetRow & actorRowId, const std::vector< const CStaticBrick* >& bricks )
{
// we are sure there is at least one brick and that there are non NULL;
nlassert( !bricks.empty() );
_ActorRowId = actorRowId;
// compute cost and credit and parse other params
for ( uint i = 0; i < bricks.size(); ++i )
{
const CStaticBrick & brick = *bricks[i];
if ( brick.SabrinaValue < 0 )
_SabrinaCredit -= brick.SabrinaValue;
else
_SabrinaCost += brick.SabrinaValue;
switch( brick.Family )
{
case BRICK_FAMILIES::RootFaber:
_RootFaberPlan = ( const CStaticItem* ) &brick;
break;
case BRICK_FAMILIES::FARawMaterial:
_Mps.push_back( ( const CStaticItem* ) &brick );
break;
default:
for ( uint i=0 ; i<brick.Params.size() ; ++i)
{
switch(brick.Params[i]->id())
{
case TBrickParam::SAP:
return false;
case TBrickParam::HP:
INFOLOG("HP: %i",((CSBrickParamHp *)brick.Params[i])->Hp);
_HPCost += ((CSBrickParamHp *)brick.Params[i])->Hp;
break;
case TBrickParam::STA:
INFOLOG("STA: %i",((CSBrickParamSta *)brick.Params[i])->Sta);
_StaminaCost += ((CSBrickParamSta *)brick.Params[i])->Sta;
break;
default:
// unused param ?
break;
}
}
break;
}
}
// build the craft action
_FaberAction = IFaberActionFactory::buildAction( actorRowId, bricks, this );
if ( !_FaberAction )
{
nlwarning( "<CFaberPhrase build> could not build action for root brick %s", bricks[0]->SheetId.toString().c_str() );
return false;
}
return true;
}// CFaberPhrase build
//-----------------------------------------------
// CFaberPhrase evaluate
//-----------------------------------------------
bool CFaberPhrase::evaluate(CEvalReturnInfos *msg)
{
// update state
_State = CSPhrase::Evaluated;
return true;
}// CFaberPhrase evaluate
//-----------------------------------------------
// CFaberPhrase validate
//-----------------------------------------------
bool CFaberPhrase::validate()
{
// entities cant craft if in combat
TDataSetRow entityRowId = CPhraseManager::getInstance()->getEntityEngagedMeleeBy( _ActorRowId );
if (entityRowId.isValid())
{
///\todo alain : send message
return false;
}
CEntityBase * entity = CEntityBaseManager::getEntityBasePtr( _ActorRowId );
const sint32 hp = entity->getScores()._PhysicalScores[ SCORES::hit_points ].Current;
if ( hp < _HPCost )
{
///\todo alain : send message
return false;
}
const sint32 sta = entity->getScores()._PhysicalScores[ SCORES::stamina ].Current;
if ( sta < _StaminaCost )
{
///\todo alain : send message
return false;
}
if (hp <= 0 || entity->getMode()==MBEHAV::DEATH)
{
///\todo alain : send message
return false;
}
/// todo alain : test if on mount
// update state
if (_State == Evaluated)
_State = Validated;
else if (_State == ExecutionInProgress)
_State = SecondValidated;
return true;
}// CFaberPhrase validate
//-----------------------------------------------
// CFaberPhrase update
//-----------------------------------------------
bool CFaberPhrase::update()
{
const NLMISC::TGameCycle time = CTickEventHandler::getGameCycle();
// if the sentence execution delay time has ended, apply sentence effects
if ( _State == SecondValidated && _ExecutionEndDate <= time && _NbWaitingRequests == 0)
{
apply();
}
else if ( _State == Latent /*&& _LatencyEndDate <= time*/ )
{
INFOLOG("Latency ended");
_State = CSPhrase::LatencyEnded;
}
return true;
}// CFaberPhrase update
//-----------------------------------------------
// CFaberPhrase execute
//-----------------------------------------------
void CFaberPhrase::execute()
{
if( _NbWaitingRequests != 0)
return;
const NLMISC::TGameCycle time = CTickEventHandler::getGameCycle();
_State = CSPhrase::ExecutionInProgress;
_ExecutionEndDate = time + _FaberTime ;
}// CFaberPhrase execute
//-----------------------------------------------
// CFaberPhrase apply
//-----------------------------------------------
void CFaberPhrase::apply()
{
_State = CSPhrase::Latent;
///\todo behaviour
// spend energies
CEntityBase* entity = PHRASE_UTILITIES::entityPtrFromId( _ActorRowId );
if (entity == NULL)
{
nlwarning("<CFaberPhrase::apply> Invalid entity Id %s", TheDataset.getEntityId(_ActorRowId).toString().c_str() );
return;
}
RY_GAME_SHARE::SCharacteristicsAndScores &sta = entity->getScores()._PhysicalScores[SCORES::stamina];
if ( sta.Current != 0)
{
sta.Current = sta.Current - _StaminaCost;
if (sta.Current < 0)
sta.Current = 0;
}
RY_GAME_SHARE::SCharacteristicsAndScores &hp = entity->getScores()._PhysicalScores[SCORES::hit_points];
if ( hp.Current != 0)
{
hp.Current = hp.Current - _HPCost;
if (hp.Current < 0)
hp.Current = 0;
}
// apply action of the sentence
_FaberAction->apply(this);
}//CFaberPhrase apply
//-----------------------------------------------
// CFaberPhrase systemCraftItem:
//-----------------------------------------------
CGameItemPtr CFaberPhrase::systemCraftItem( const NLMISC::CSheetId& sheet, const std::vector< NLMISC::CSheetId >& Mp )
{
std::vector< const CStaticBrick* > bricks;
_RootFaberPlan = CSheets::getForm( sheet );
CGameItemPtr craftedItem = 0;
if( _RootFaberPlan && _RootFaberPlan->Faber )
{
if( ((const CStaticBrick * )_RootFaberPlan)->Family == BRICK_FAMILIES::RootFaber )
{
bricks.push_back( (const CStaticBrick*)_RootFaberPlan );
for( vector< NLMISC::CSheetId >::const_iterator it = Mp.begin(); it != Mp.end(); ++it )
{
const CStaticItem * mp = CSheets::getForm( (*it) );
if( mp == 0 )
{
nlwarning("<CFaberPhrase::systemCraftItem> Can't found form for Mp %s for craft %s item", (*it).toString().c_str(), sheet.toString().c_str() );
return 0;
}
bricks.push_back( (const CStaticBrick*) mp );
_Mps.push_back( mp );
}
// Check quantity of gived Mps
if( _RootFaberPlan->Faber->NeededMps.size() > _Mps.size() )
{
nlwarning("<CFaberPhrase::systemCraftItem> Not enought gived RM for crafting %s (gived Mp %d, Needed Mp %d)", sheet.toString().c_str(), _Mps.size(), _RootFaberPlan->Faber->NeededMps.size() );
return 0;
}
// build the craft action
TDataSetRow row; //build an invalide dataset index
_FaberAction = IFaberActionFactory::buildAction( row, bricks, this );
if ( !_FaberAction )
{
nlwarning( "<CFaberPhrase build> could not build action for root faber %s", _RootFaberPlan->SheetId.toString().c_str() );
return 0;
}
_FaberAction->systemApply(this);
craftedItem = _CraftedItem;
_CraftedItem = 0;
}
}
return craftedItem;
}