2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RYAI_BOT_H
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#define RYAI_BOT_H
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#include "nel/misc/path.h"
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#include "ai_entity_physical.h"
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#include "ai_entity_physical_inline.h"
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#include "ai_instance.h"
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#include "ai_pos.h"
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#include "states.h"
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#include "debug_history.h"
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#include "sheets.h"
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#include "profile.h"
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#include "ai_aggro.h"
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#include "dyn_grp.h"
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#include "nel/misc/variable.h"
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#include "service_dependencies.h"
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#include "game_share/timer.h"
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#include "fx_entity_manager.h"
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class CGroup;
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template <class T> class CSpawnable;
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template <class T> class CPersistent;
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void sAggroLost(TDataSetRow playerBot, TDataSetRow targetBot);
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void sAggroGain(TDataSetRow playerBot, TDataSetRow targetBot);
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class CSpawnGroup;
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class CSpawnGroup;
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extern CAIVector lastTriedPos;
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//////////////////////////////////////////////////////////////////////////////
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// CSpawnBot //
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//////////////////////////////////////////////////////////////////////////////
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class CSpawnBot
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: public NLMISC::CDbgRefCount<CSpawnBot>
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, public CModEntityPhysical
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, public CProfileOwner
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, public CProfilePtr
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, public CBotAggroOwner
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, public CDynSpawnBot
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{
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public:
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typedef CHashMap<size_t, uint32> TPropList;
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public:
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CSpawnBot(TDataSetRow const& entityIndex, CBot& owner, NLMISC::CEntityId const& id, float radius, uint32 level, RYAI_MAP_CRUNCH::TAStarFlag denyFlags);
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virtual ~CSpawnBot();
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virtual void setTheta(CAngle theta);
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2012-09-11 19:39:30 +00:00
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virtual void sendInfoToEGS() const;
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2012-05-29 13:31:11 +00:00
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CBot& getPersistent() const;
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CSpawnGroup& spawnGrp() const;
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/// @name CBotAggroOwner implementation
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//@{
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virtual void aggroLost(TDataSetRow const& aggroBot) const;
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virtual void aggroGain(TDataSetRow const& aggroBot) const;
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virtual NLMISC::CEntityId getAggroOwnerEid() const { return getEntityId(); }
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virtual RYAI_MAP_CRUNCH::CWorldPosition getAggroPos() const { return wpos(); }
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virtual NLMISC::CSmartPtr<CAIPlace const> buildFirstHitPlace(TDataSetRow const& aggroBot) const;
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virtual std::set<CBotAggroOwner*> getAggroGroup(bool primary) const;
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virtual float getReturnDistCheck() const;
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virtual float getD1Radius() const;
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virtual float getD2Radius() const;
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virtual float getPrimaryGroupAggroDist() const;
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virtual float getPrimaryGroupAggroCoef() const;
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virtual float getSecondaryGroupAggroDist() const;
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virtual float getSecondaryGroupAggroCoef() const;
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virtual float getAggroPropagationRadius() const;
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//@}
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virtual void setVisualPropertiesName();
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// as there not a lot of prop (1 or 2, maybe 3) stores in this comportment, we don't need hash.
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bool getProp(size_t Id, uint32& value) const;
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void setProp(size_t Id, uint32 value);
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virtual float fightWeight() const;
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virtual float fightValue() const;
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CAIInstance* getAIInstance() const;
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std::vector<std::string> getMultiLineInfoString() const;
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void setSpawnGroup(CSpawnGroup* spawnGroup) { _SpawnGroup = spawnGroup; }
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bool isHitting() const { return (getActionFlags()&RYZOMACTIONFLAGS::Attacks)!=0; }
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virtual void sheetChanged();
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bool canHeal();
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bool canSelfHeal();
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void healTriggered();
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void selfHealTriggered();
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virtual float getSpeedFactor() const { return _SpeedFactor; }
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virtual void setSpeedFactor(float value) { _SpeedFactor = value; }
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public:
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TPropList _PropList;
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float _DamageSpeedCoef;
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float _DamageCoef;
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private:
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CSpawnGroup* _SpawnGroup;
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private:
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uint32 _LastHealTick;
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uint32 _LastSelfHealTick;
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float _SpeedFactor;
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};
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//////////////////////////////////////////////////////////////////////////////
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// CBot //
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//////////////////////////////////////////////////////////////////////////////
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class CBot
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: public CAliasChild<CGroup>
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, public CPersistentOfPhysical
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, public CAIEntity
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, public CDebugHistory
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, public NLMISC::CRefCount
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, public CDynBot
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, public CServiceEvent::CHandler
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{
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friend class CGroup;
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public:
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/// @name Ctors and dtor
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//@{
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CBot(CGroup* owner, CAIAliasDescriptionNode* alias = NULL);
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CBot(CGroup* owner, uint32 alias, std::string const& name);
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virtual ~CBot();
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//@}
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/// @name CChild implementation
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//@{
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virtual std::string getIndexString() const;
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virtual std::string getEntityIdString() const;
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virtual std::string getOneLineInfoString() const;
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virtual std::vector<std::string> getMultiLineInfoString() const;
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virtual std::string getFullName() const;
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//@}
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/// @name Sheet management
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//@{
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virtual AISHEETS::ICreatureCPtr getSheet() const { return _Sheet; }
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virtual bool isSheetValid() const { return !_Sheet.isNull(); }
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virtual void setSheet(AISHEETS::ICreatureCPtr const& sheet);
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virtual void triggerSetSheet(AISHEETS::ICreatureCPtr const& sheet);
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//@}
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/// @name AI objects hierarchy access
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//@{
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CAIInstance* getAIInstance() const;
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CGroup& getGroup() { return *getOwner(); }
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CAliasTreeOwner const* getAliasTreeOwner() const { return this; }
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CSpawnBot* getSpawnObj() const;
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//@}
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/// @name CDynBot stuff
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//@{
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void addEnergy() const;
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void removeEnergy() const;
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CDynBot const& getDynBot() const { return *this; };
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void initEnergy(float energyCoef);
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//@}
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/// @name Observers management
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//@{
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class IObserver
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{
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public:
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virtual void notifyBotDespawn(CBot* bot) {}
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virtual void notifyBotDeath(CBot* bot) {}
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virtual void notifyStopNpcControl(CBot* bot) {}
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};
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void attachObserver(IObserver* obs);
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void detachObserver(IObserver* obs);
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void notifyBotDespawn();
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void notifyBotDeath();
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void notifyStopNpcControl();
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//@}
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/// Debugging stuff
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CDebugHistory* getDebugHistory() { return this; }
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void serviceEvent(CServiceEvent const& info);
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virtual AITYPES::TFaunaType type() const { return AITYPES::FaunaTypeBadType; }
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virtual RYZOMID::TTypeId getRyzomType() const = 0;
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virtual void getSpawnPos(CAIVector& triedPos, RYAI_MAP_CRUNCH::CWorldPosition& pos, RYAI_MAP_CRUNCH::CWorldMap const& worldMap, CAngle& spawnTheta) = 0;
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virtual CAIS::CCounter& getSpawnCounter() = 0;
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virtual bool spawn();
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virtual void despawnBot();
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virtual bool reSpawn(bool sendMessage = true);
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bool isStuck() const { return _Stuck; }
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void setStuck(bool value) { _Stuck = value; }
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bool isBuildingBot() const { return _BuildingBot; }
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void setBuildingBot(bool value) { _BuildingBot = value; }
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bool ignoreOffensiveActions() const { return _IgnoreOffensiveActions; }
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void setIgnoreOffensiveActions(bool value) { _IgnoreOffensiveActions = value; }
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bool isHealer() const;
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void setHealer(bool value) { _Healer = value; }
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NLMISC::CEntityId createEntityId() const;
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const ucstring& getCustomName() const { return _CustomName; }
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void setCustomName(const ucstring &name) { _CustomName = name; }
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2012-09-11 19:39:30 +00:00
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const uint32& getCustomMaxHp() const { return _CustomMaxHp; }
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void setCustomMaxHp(const uint32 &maxHp) { _CustomMaxHp = maxHp; }
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2012-05-29 13:31:11 +00:00
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virtual void setClientSheet(const std::string & clientSheetName);
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// Can be redefine by NpcGroup in case of a BotNpc with a fauna sheet but that we don't want the name to ignore
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// Especialy for Ring Creatures
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virtual bool getFaunaBotUseBotName() const { return false;}
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protected:
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virtual CSpawnBot* getSpawnBot(TDataSetRow const& row, NLMISC::CEntityId const& id, float radius) = 0;
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virtual void sheetChanged();
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bool finalizeSpawn(RYAI_MAP_CRUNCH::CWorldPosition const& botWPos, CAngle const& spawnTheta, float botMeterSize);
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virtual void initAdditionalMirrorValues() {}
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void setSheetDelayed(uint32 step);
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void setSheetDelayed0();
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void setSheetDelayed1();
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void setSheetDelayed2();
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friend class CSetSheetTimerEvent;
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protected:
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AITYPES::TVerticalPos _VerticalPos;
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private:
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AISHEETS::ICreatureCPtr _Sheet;
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NLMISC::CSheetId _ClientSheet;
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bool _Stuck;
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bool _IgnoreOffensiveActions;
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bool _Healer;
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bool _BuildingBot;
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ucstring _CustomName;
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2012-09-11 19:39:30 +00:00
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uint32 _CustomMaxHp;
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2012-05-29 13:31:11 +00:00
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CTimer _SetSheetTimer;
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struct CSetSheetData
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{
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AISHEETS::ICreatureCPtr _SheetToSet;
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NLMISC::CSheetId _FxSheetId;
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CFxEntityPtr _Fx;
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};
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CSetSheetData* _SetSheetData;
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std::vector<IObserver*>* _Observers;
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public:
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void* _ProfileData;
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};
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#endif
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