2012-05-29 13:31:11 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef DIALOG_STACK_H
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#define DIALOG_STACK_H
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/** this helps to record dynamically created window or dialog
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* Just deriv from this and call the method pushWnd to register a new window
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* They'll be deleted in the dtor
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*/
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class CDialogStack
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{
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public:
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void pushWnd(CWnd *wnd)
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{
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// a window must be registered only once
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nlassert(std::find(_WndList.begin(), _WndList.end() , wnd) == _WndList.end()) ;
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_WndList.push_back(wnd) ;
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}
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~CDialogStack()
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{
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for (std::vector<CWnd *>::iterator it = _WndList.begin() ; it != _WndList.end() ; ++it)
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{
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(*it)->DestroyWindow() ;
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delete *it ;
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}
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}
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protected:
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std::vector<CWnd *> _WndList ;
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} ;
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2010-05-06 00:08:41 +00:00
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#endif
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