2012-05-29 13:31:11 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include <iostream>
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#include <sstream>
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#include "nel/misc/types_nl.h"
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#include "nel/misc/debug.h"
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#include "nel/misc/log.h"
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#include "nel/misc/displayer.h"
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// include the command system
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#include "nel/misc/command.h"
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#include "nel/misc/variable.h"
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//
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// Commands
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//
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// with this macro, you can execute a specific command in real time.
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// this is an example of a command, the first param is the name of the command
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// (note that it is *not* a string). the second param is the help string that will
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// be displayed when the user calls the help command. the third param is the
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// usage of the command. it can the an empty string when the command doesn't
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// need any parameters.
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// when the program is launched, you can type the name of the command with
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// parameters if needed and it will be executed.
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NLMISC_COMMAND(square,"display the square of the parameter","<value>")
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{
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// this code will be executed when the user will call this command.
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// you have access to some variables:
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// - args is a vector of strings. they are the user parameters, you have to
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// check if enough parameters are present and if they are in a good
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// format.
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// - log is a CLog object that is used to display the result of the command,
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// if any. see the log example to know how to use CLog.
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// this function must return true if the command successfully executed
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// or false is something wrong happens. for example, if there are not enough
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// parameters, return false.
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// check args, if there is not the right number of parameters, return bad status.
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if (args.size() != 1) return false;
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uint32 val;
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NLMISC::fromString(args[0], val);
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// display the result.
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log.displayNL("The square of %d is %d", val, val*val);
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// return ok status.
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return true;
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}
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//
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// Dummy variables
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//
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bool MyVar1;
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uint8 MyVar2;
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sint8 MyVar3;
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uint16 MyVar4;
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sint16 MyVar5;
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uint32 MyVar6;
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sint32 MyVar7;
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uint64 MyVar8;
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sint64 MyVar9;
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std::string MyVar10;
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ucchar MyVar13;
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float MyVar14;
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double MyVar15;
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//
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// Create commands on all variables
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//
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// with this macro, you can get or set the variable in real time.
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// this is the easiest way to set or get a variable in real time. you have a direct
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// access to the variable so you can use this macro.
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// first param is the type of the variable. second one is the variable name,
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// and the third one is an help string that describes what the variable does.
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// when the program is executed, you can type the variable name with no parameter
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// to see the value of the variable or type the variable name with one parameter
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// (the value you want to set) to change the variable contents.
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NLMISC_VARIABLE(bool, MyVar1, "a dummy variable");
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NLMISC_VARIABLE(uint8, MyVar2, "a dummy variable");
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NLMISC_VARIABLE(sint8, MyVar3, "a dummy variable");
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NLMISC_VARIABLE(uint16, MyVar4, "a dummy variable");
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NLMISC_VARIABLE(sint16, MyVar5, "a dummy variable");
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NLMISC_VARIABLE(uint32, MyVar6, "a dummy variable");
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NLMISC_VARIABLE(sint32, MyVar7, "a dummy variable");
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NLMISC_VARIABLE(uint64, MyVar8, "a dummy variable");
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NLMISC_VARIABLE(sint64, MyVar9, "a dummy variable");
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NLMISC_VARIABLE(std::string, MyVar10, "a dummy variable");
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NLMISC_VARIABLE(ucchar, MyVar13, "a dummy variable");
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NLMISC_VARIABLE(float, MyVar14, "a dummy variable");
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NLMISC_VARIABLE(double, MyVar15, "a dummy variable");
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//
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// DynVariable
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//
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class CDynVar
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{
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private:
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int _PrivateVar;
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public:
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int get() { return _PrivateVar; }
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void set(int val) { _PrivateVar = val; }
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};
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CDynVar dv;
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// with this macro, you can get or set the variable in real time.
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// this is an example of dynamic variable. the goal of this macro is to provide an
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// easy way to get or set a variable when you don't have a direct access on this variable.
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// first param is the type of the variable. second one is the name of the variable.
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// the third one is the help string about this variable (what this variable does).
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// when the program is executed, you can type the variable name with no parameter
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// to see the value of the variable or type the variable name with one parameter
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// (the value you want to set) to change the variable contents.
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NLMISC_DYNVARIABLE(int,PrivVar,"dummy variable")
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{
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// this code will be executed to get or set the variable.
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// you have to provide a way to do that.
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// the 'get' boolean says if you have to get or set the variable.
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// the 'pointer' is a pointer on the variable you have to read or write.
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// if 'get' is true, you have to set '*pointer' with the value of your variable.
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// if 'get' is false, you have to set your variable with the value of *pointer
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if (get)
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*pointer = dv.get();
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else
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dv.set(*pointer);
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}
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//
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// Main
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//
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// look at the log sample
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NLMISC::CLog mylog;
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// look at the log sample
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NLMISC::CStdDisplayer mysd;
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int main (int argc, char **argv)
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{
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// look at the debug sample
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NLMISC::createDebug();
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// look at the log sample
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mylog.addDisplayer(&mysd);
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printf("Type a command, 'help' or 'quit'\n");
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while (true)
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{
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// display prompt
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std::cout << "> ";
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fflush(stdout);
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// get command line
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std::string commandLine;
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std::getline(std::cin, commandLine, '\n');
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if (commandLine == "quit")
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break;
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// execute the command line. it will try to find the command or the
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// variable and call the associated code
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NLMISC::ICommand::execute(commandLine, mylog);
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}
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return EXIT_SUCCESS;
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}
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