khanat-opennel-code/code/ryzom/client/src/r2/displayer_visual_group.cpp

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
//
#include "nel/misc/line.h"
#include "nel/3d/u_bone.h"
//
#include "nel/3d/u_landscape.h"
#include "nel/3d/zone.h"
//
#include "displayer_visual_group.h"
#include "r2_config.h"
#include "instance.h"
#include "editor.h"
#include "tool_draw_prim.h"
//
#include "../entity_cl.h"
#include "../global.h"
#include "../misc.h"
#include "../landscape_poly_drawer.h"
2013-02-14 15:53:06 +00:00
#include "nel/gui/ctrl_polygon.h"
#include "nel/gui/ctrl_quad.h"
#include "../time_client.h"
//
class CGroupMap;
using namespace R2;
using namespace std;
using namespace NLMISC;
using namespace NL3D;
extern ULandscape *Landscape;
namespace R2
{
// create a special selectable polygon
class CCtrlPolygonSelectable : public CCtrlPolygon, public IDisplayerUIHandle
{
public:
CCtrlPolygonSelectable( CViewBase::TCtorParam &param, CInstance &instance) : Instance(instance), CCtrlPolygon( param ) {}
// from IDisplayerUIHandle
virtual CInstance &getDisplayedInstance() { return Instance; }
// from IDisplayerUIHandle
virtual bool contains(sint32 mouseXInWindow, sint32 mouseYInWindow) const
{
if (!_Parent) return false;
// relies on parent class CViewPolygon::contains
return CCtrlPolygon::contains(CVector2f(mouseXInWindow + 0.5f, mouseYInWindow + 0.5f));
}
// tooltip
virtual void getContextHelp(::ucstring &help) const
{
help = Instance.getDisplayName();
if (std::operator==(help, NLMISC::CI18N::get("uiR2EDNoName") ))
help.clear();
}
bool emptyContextHelp() const { return true; }
bool wantInstantContextHelp() const { return true; }
// from CCtrlBase
virtual bool preciseHitTest(sint32 x, sint32 y) const
{
if (!_Parent) return false;
sint32 winX, winY;
_Parent->getCorner(winX, winY, _ParentPosRef);
return contains(x - winX, y - winY);
}
public:
CInstance &Instance;
protected:
// TMP TMP until matrix precision is solved
// from CCtrlPolygon
void computeScaledVertex(NLMISC::CVector2f &dest, const NLMISC::CVector2f &src)
{
CGroupMap *gm = CTool::getWorldMap();
if (!gm) dest = CVector::Null;
gm->worldToWindow(dest, src);
}
};
// create a special selectable polygon
class CCtrlQuadSelectable : public CCtrlQuad, public IDisplayerUIHandle
{
public:
CCtrlQuadSelectable( CViewBase::TCtorParam &param, CInstance &instance, uint edgeIndex) : Instance(instance), EdgeIndex(edgeIndex), CCtrlQuad( param ){}
// from IDisplayerUIHandle
virtual CInstance &getDisplayedInstance() { return Instance; }
// from IDisplayerUIHandle
virtual bool isEdge() const { return true; }
// from IDisplayerUIHandle
virtual uint getEdgeIndex() const { return EdgeIndex; }
// from IDisplayerUIHandle
virtual bool contains(sint32 mouseXInWindow, sint32 mouseYInWindow) const
{
if (!_Parent) return false;
// relies on parent class CViewPolygon::contains
return CCtrlQuad::contains(CVector2f(mouseXInWindow + 0.5f, mouseYInWindow + 0.5f));
}
// tooltip
virtual void getContextHelp(ucstring &help) const
{
help = Instance.getDisplayName();
if (std::operator==(help, NLMISC::CI18N::get("uiR2EDNoName")))
help.clear();
}
bool emptyContextHelp() const { return true; }
bool wantInstantContextHelp() const { return true; }
// from CCtrlBase
virtual bool preciseHitTest(sint32 x, sint32 y) const
{
if (!_Parent) return false;
sint32 winX, winY;
_Parent->getCorner(winX, winY, _ParentPosRef);
return contains(x - winX, y - winY);
}
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virtual bool handleEvent (const NLGUI::CEventDescriptor &/* event */)
{
return false;
}
public:
CInstance &Instance;
uint EdgeIndex;
};
// *********************************************************************************************************
CDisplayerVisualGroup::CDisplayerVisualGroup()
{
_ArrayName = "Components";
_DrawnThisFrame = false;
_TimeOver = 0;
_CurrPrimValid = true;
touch();
_Active = false;
_CurrPrimInaccessible = false;
_ContextualVisibilityActive = false;
_ContextualVisibilityDate = -1;
_VisibleLastFrame = false;
}
// *********************************************************************************************************
void CDisplayerVisualGroup::touch()
{
//H_AUTO(R2_CDisplayerVisualGroup_touch)
_PrimTouched = true;
_InstanceListTouched = true;
_AccessibilityTouched = true;
}
// *********************************************************************************************************
void CDisplayerVisualGroup::setDisplayedInstance(CInstance *instance)
{
//H_AUTO(R2_CDisplayerVisualGroup_setDisplayedInstance)
CDisplayerVisual::setDisplayedInstance(instance);
_Prim.DisplayedInstance = instance;
}
// *********************************************************************************************************
CCtrlPolygon *CDisplayerVisualGroup::CSelectablePrimRender::newCtrlPolygon() const
{
//H_AUTO(R2_CDisplayerVisualGroup_CSelectablePrimRender)
nlassert(DisplayedInstance);
CViewBase::TCtorParam param;
CCtrlPolygonSelectable *result = new CCtrlPolygonSelectable( param, *DisplayedInstance);
result->setId(DisplayedInstance->getId());
result->setToolTipParent(CCtrlBase::TTMouse);
result->setToolTipParentPosRef(Hotspot_BR);
result->setToolTipPosRef(Hotspot_TL);
return result;
}
// *********************************************************************************************************
CCtrlQuad *CDisplayerVisualGroup::CSelectablePrimRender::newCtrlQuad(uint edgeIndex) const
{
//H_AUTO(R2_CDisplayerVisualGroup_CSelectablePrimRender)
nlassert(DisplayedInstance);
CViewBase::TCtorParam param;
CCtrlQuadSelectable *result = new CCtrlQuadSelectable( param, *DisplayedInstance, edgeIndex);
result->setToolTipParent(CCtrlBase::TTMouse);
result->setToolTipParentPosRef(Hotspot_BR);
result->setToolTipPosRef(Hotspot_TL);
return result;
}
// *********************************************************************************************************
bool CDisplayerVisualGroup::init(const CLuaObject &parameters)
{
//H_AUTO(R2_CDisplayerVisualGroup_init)
CDisplayerVisual::init(parameters);
if (parameters["Look"].isTable())
{
_PrimLook.init(parameters["Look"]);
}
if (parameters["InvalidLook"].isTable())
{
_PrimLookInvalid.init(parameters["InvalidLook"]);
}
else
{
_PrimLookInvalid = _PrimLook;
}
_Prim.setLook(_PrimLook);
if (parameters["ArrayName"].isString())
{
_ArrayName = parameters["ArrayName"].toString();
}
// look for inaccessible parts (hardcoded for now)
CPrimLook inaccessibleLook;
inaccessibleLook.init(getEditor().getEnv()["PrimRender"]["RoadLookInaccessible"]);
inaccessibleLook.Shape = _PrimLook.Shape;
_InaccessiblePrim.setLook(inaccessibleLook);
// meshs
//_Links.setShapeName(parameters["ShapeName"].toString());
// decals
return true;
}
// *********************************************************************************************************
CDisplayerVisualGroup::~CDisplayerVisualGroup()
{
}
// *********************************************************************************************************
void CDisplayerVisualGroup::setActive(bool active)
{
//H_AUTO(R2_CDisplayerVisualGroup_setActive)
if (active == _Active) return;
CGroupMap *worldMap = CTool::getWorldMap();
if (worldMap)
{
if (active)
{
if (!_Prim.isAddedToWorldMap())
{
worldMap->addDeco(&_Prim);
}
}
else
{
if (_Prim.isAddedToWorldMap())
{
worldMap->removeDeco(&_Prim);
}
if (_InaccessiblePrim.isAddedToWorldMap())
{
worldMap->removeDeco(&_InaccessiblePrim);
}
}
}
if (active)
{
touch();
}
else
{
_Prim.clear();
}
_Active = active;
}
// *********************************************************************************************************
bool CDisplayerVisualGroup::getActive() const
{
//H_AUTO(R2_CDisplayerVisualGroup_getActive)
return _Active;
}
// *********************************************************************************************************
void CDisplayerVisualGroup::onAttrModified(const std::string &attrName, sint32 attrIndex)
{
//H_AUTO(R2_CDisplayerVisualGroup_onAttrModified)
CDisplayerVisual::onAttrModified(attrName, attrIndex);
// necessary to handle this because there no event for 'element removed from table' for now ...
if (attrName == _ArrayName)
{
touch();
}
/*else if (attrName == "DisplayMode")
{
touch();
updatePrimLook();
}*/
}
// *********************************************************************************************************
void CDisplayerVisualGroup::setDisplayMode(sint32 mode)
{
//H_AUTO(R2_CDisplayerVisualGroup_setDisplayMode)
CDisplayerVisual::setDisplayMode(mode);
touch();
updatePrimLook();
}
// *********************************************************************************************************
void CDisplayerVisualGroup::onParentDisplayModeChanged()
{
//H_AUTO(R2_CDisplayerVisualGroup_onParentDisplayModeChanged)
touch();
updatePrimLook();
}
// *********************************************************************************************************
void CDisplayerVisualGroup::updateWorldPos()
{
//H_AUTO(R2_CDisplayerVisualGroup_updateWorldPos)
CDisplayerVisual::updateWorldPos();
// must update position on next display
_PrimTouched = true;
_AccessibilityTouched = true;
}
// *********************************************************************************************************
bool CDisplayerVisualGroup::isInProjection(const NLMISC::CVector2f &pos) const
{
if (!_DrawnThisFrame) return false;
if ((sint)_Prim.getLook().Shape == (sint)ClosedPolyLine)
{
// poly test
if (_Poly2D.contains(pos, false)) return true;
}
// test intersection with all decals
return _Prim.contains(pos);
}
// *********************************************************************************************************
bool CDisplayerVisualGroup::isInProjectionBorder(const NLMISC::CVector2f &pos) const
{
if (isOnEdge(pos) != -1)
{
return true;
}
return false;
}
// *********************************************************************************************************
sint CDisplayerVisualGroup::isOnEdge(const NLMISC::CVector2f &pos) const
{
return _Prim.isOnEdge(pos);
}
// *********************************************************************************************************
uint CDisplayerVisualGroup::getFadeTimeInMS() const
{
return (uint) CV_RegionFadeTimeInMs.get();
}
// *********************************************************************************************************
void CDisplayerVisualGroup::onPostRender()
{
if (!_Active ||!getActualVisibility()) return;
updatePrimVertices();
updateAccessibility();
}
// *********************************************************************************************************
bool CDisplayerVisualGroup::isAccessible()
{
updateAccessibility();
return !_CurrPrimInaccessible;
}
// *********************************************************************************************************
void CDisplayerVisualGroup::updateAccessibility()
{
//H_AUTO(R2_CDisplayerVisualGroup_updateAccessibility)
if (getEditor().getIslandCollision().getPackedIsland() != _LastIsland)
{
_AccessibilityTouched = true;
}
if (!_AccessibilityTouched) return;
if (!_Active)
{
// if not active, don't update the flag !!! This only is a display flag
// only npc group use the 'star' shape for now ...
_CurrPrimInaccessible = false;
_AccessibilityTouched = false;
return;
}
_LastIsland = getEditor().getIslandCollision().getPackedIsland();
updatePrimVertices();
uint numVerts = (uint)_Prim.getVertices().size();
_CurrPrimInaccessible = false;
// Old version : path should be accessible along the edges
/*
if (_Prim.getLook().Shape != CPrimLook::ClosedPolyLine) -- numVerts;
for (uint k = 0; k < numVerts; ++k)
{
if (!getEditor().getIslandCollision().isValidSegment(_Prim.getVertices()[k], _Prim.getVertices()[(k + 1) % _Prim.getVertices().size()]))
{
_CurrPrimInaccessible = true;
break;
}
}
*/
// New version : path should be accessible at vertices only
for (uint k = 0; k < numVerts; ++k)
{
if (!getEditor().getIslandCollision().isValidPos(_Prim.getVertices()[k]))
{
_CurrPrimInaccessible = true;
break;
}
}
CGroupMap *gm = CTool::getWorldMap();
if (gm)
{
// error: no more display of inaccessible pos
/*
if (_CurrPrimInaccessible)
{
_InaccessiblePrim.setVertices(_Prim.getVertices());
if (!_InaccessiblePrim.isAddedToWorldMap())
{
gm->addDeco(&_InaccessiblePrim);
}
}
else
{
if (_InaccessiblePrim.isAddedToWorldMap())
{
gm->removeDeco(&_InaccessiblePrim);
}
}
*/
}
updatePrimLook();
_AccessibilityTouched = false;
}
// *********************************************************************************************************
void CDisplayerVisualGroup::updatePrimVertices()
{
//H_AUTO(R2_CDisplayerVisualGroup_updatePrimVertices)
if (!_Active) return;
if (!_PrimTouched) return;
updateInstanceList();
//
static std::vector<NLMISC::CVector> vertices;
vertices.clear();
_Poly2D.Vertices.clear();
for(uint k = 0; k < _Instances.size(); ++k)
{
if (_Instances[k])
{
vertices.push_back(_Instances[k]->evalLinkPoint(k == 0 && _Prim.getLook().Shape == CPrimLook::Star));
_Poly2D.Vertices.push_back(CVector(vertices.back().x, vertices.back().y, 0.f));
}
else
{
nlwarning("_Instances[%d] == 0", k);
}
}
if (_Prim.getLook().Shape == CPrimLook::ClosedPolyLine)
{
updateBoundingBox();
}
bool valid = true;
// test against the collision map : all traversed opsition must be valid else poly is invalid
/*
if (_PrimLook.Shape == CPrimLook::ClosedPolyLine)
{
// test concave poly against map
// test against water
#err
}
else
{
// test polyline against map
R2::CScenarioEntryPoints::CCompleteIsland *island = getEditor().getIslandCollision().getCurrIslandDesc();
const NLMISC::CArray2D<sint16> &heightMap = getEditor().getIslandCollision().getHeightMap();
if (getEditor().getIslandCollision().getHeightMap())
{
}
// test against water
#err
}
*/
// if displayed on the map, set a first time to see if poly is invalid
if (_PrimLook.Shape == CPrimLook::ClosedPolyLine)
{
if (_Prim.getWorldMapPoly())
{
_Prim.getWorldMapPoly()->setVertices(vertices);
valid = _Prim.getWorldMapPoly()->isValid();
}
}
if (valid != _CurrPrimValid)
{
_CurrPrimValid = valid;
updatePrimLook();
}
_Prim.setVertices(vertices);
_PrimTouched = false;
}
// *********************************************************************************************************
void CDisplayerVisualGroup::updateBoundingBox()
{
//H_AUTO(R2_CDisplayerVisualGroup_updateBoundingBox)
CLandscapePolyDrawer::computeBBoxFromPolygon(_Poly2D, _BBox);
}
// *********************************************************************************************************
void CDisplayerVisualGroup::updatePrimLook()
{
//H_AUTO(R2_CDisplayerVisualGroup_updatePrimLook)
TDisplayMode displayMode = getActualDisplayMode();
// if contextual visibility is enabled, then see if really visible
if (displayMode != DisplayModeHidden && _ContextualVisibilityActive && getDisplayedInstance()->isKindOf("BasePrimitive"))
{
if (!isContextuallyVisible())
{
displayMode = DisplayModeHidden;
}
}
//
if (displayMode == DisplayModeHidden)
{
_Prim.setActive(false);
_InaccessiblePrim.setActive(false);
return;
}
_Prim.setActive(true);
_InaccessiblePrim.setActive(true);
CPrimLook &look = (_CurrPrimValid && !_CurrPrimInaccessible) ? _PrimLook : _PrimLookInvalid;
CRGBA oldEdgeWMCol = look.EdgeLook.WorldMapColor;
CRGBA oldEdgeDecalCol = look.EdgeLook.DecalColor;
CRGBA oldVertexWMCol = look.VertexLook.WorldMapColor;
CRGBA oldVertexDecalCol = look.VertexLook.DecalColor;
CRGBA oldFirstVertexWMCol = look.FirstVertexLook.WorldMapColor;
CRGBA oldFirstVertexDecalCol = look.FirstVertexLook.DecalColor;
CRGBA col;
bool newCol = false;
switch(displayMode)
{
case DisplayModeFrozen:
col = getBlinkColor(CV_MapEntityFrozenColor.get());
newCol = true;
break;
case DisplayModeLocked:
col = getBlinkColor(CV_MapEntityLockedColor.get());
newCol = true;
break;
default:
break;
}
if (getDisplayFlag(FlagSelected) && !_CurrPrimInaccessible)
{
// NB : don't want the highlight if not all parts are accessible
// for readability
col = CV_MapEntitySelectColor.get();
newCol = true;
}
else if (getDisplayFlag(FlagHasFocus))
{
col = CV_MapEntityHighlightColor.get();
newCol = true;
}
if (newCol)
{
look.EdgeLook.WorldMapColor = col;
look.EdgeLook.DecalColor = col;
look.VertexLook.WorldMapColor = col;
look.VertexLook.DecalColor = col;
look.FirstVertexLook.WorldMapColor = col;
look.FirstVertexLook.DecalColor = col;
}
_Prim.setLook(look);
if (newCol)
{
look.EdgeLook.WorldMapColor = oldEdgeWMCol;
look.EdgeLook.DecalColor = oldEdgeDecalCol;
look.VertexLook.WorldMapColor = oldVertexWMCol;
look.VertexLook.DecalColor = oldVertexDecalCol;
look.FirstVertexLook.WorldMapColor = oldFirstVertexWMCol;
look.FirstVertexLook.DecalColor = oldFirstVertexDecalCol;
}
}
// *********************************************************************************************************
void CDisplayerVisualGroup::onFocus(bool focused)
{
//H_AUTO(R2_CDisplayerVisualGroup_onFocus)
CDisplayerVisual::onFocus(focused);
updatePrimLook();
}
// *********************************************************************************************************
void CDisplayerVisualGroup::onSelect(bool selected)
{
//H_AUTO(R2_CDisplayerVisualGroup_onSelect)
CDisplayerVisual::onSelect(selected);
updatePrimLook();
}
// *********************************************************************************************************
void CDisplayerVisualGroup::onPreRender()
{
//H_AUTO(R2_CDisplayerVisualGroup_onPreRender)
_DrawnThisFrame = false;
if (!_Active) return;
// see if render is on for primitives (don't use a config var because may be dynamically changed)
//if (!getEditor().getConfig()["PrimDisplayEnabled"].toBoolean()) return;
_DrawnThisFrame = true;
bool nowVisible = getActualVisibility();
if (_VisibleLastFrame != nowVisible)
{
touch();
updatePrimLook();
}
_VisibleLastFrame = nowVisible;
if (!nowVisible) return;
//
updatePrimVertices();
// progressive higlight
if (!getDisplayFlag(FlagSelected))
{
if (getDisplayFlag(FlagHasFocus))
{
_TimeOver += DT64;
if (_TimeOver > getFadeTimeInMS())
{
_TimeOver = getFadeTimeInMS();
}
}
else
{
_TimeOver -= DT64;
if (_TimeOver < 0)
{
_TimeOver = 0;
}
}
}
else
{
_TimeOver = 0;
}
float selectionFactor = 0.f;
if (_TimeOver != 0)
{
uint fadeTime = getFadeTimeInMS();
if (fadeTime != 0)
{
selectionFactor = (float) _TimeOver / fadeTime;
}
}
else
{
selectionFactor = getDisplayFlag(FlagHasFocus) ? 1.f : 0.f;
}
//
if (_Prim.getLook().Shape == CPrimLook::ClosedPolyLine && _CurrPrimValid)
{
CRGBA baseColor;
switch(getActualDisplayMode())
{
case DisplayModeVisible:
baseColor = CV_UnselectedRegionColor.get();
break;
case DisplayModeFrozen:
baseColor = CV_FrozenRegionColor.get();
break;
case DisplayModeLocked:
baseColor = CV_LockedRegionColor.get();
break;
default:
baseColor = CV_UnselectedRegionColor.get();
break;
}
CRGBA polyColor;
if (getDisplayFlag(FlagSelected))
{
polyColor = CV_SelectedRegionColor.get();
}
else
{
polyColor = getBlinkColor(blend(baseColor, CV_FocusedRegionColor.get(), selectionFactor));
}
_Prim.setWorldMapPolyColor(polyColor);
static volatile bool showPoly = true;
if (showPoly)
{
CLandscapePolyDrawer::getInstance().addPoly(_Poly2D, polyColor, _BBox);
}
}
/*
if (getDisplayFlag(FlagSelected))
{
_Prim.setEmissive(getBlinkColor(CV_SelectedInstanceColor.get()));
}
else
{
_Prim.setEmissive(getBlinkColor(blend(CV_UnselectedInstanceColor.get(), CV_FocusedInstanceColor.get(), selectionFactor)));
}
*/
//
_Prim.addDecalsToRenderList();
if (_CurrPrimInaccessible)
{
// CHANGE: no more display for inaccessible parts
// update color blinkking for inaccessible
/*CToolDrawPrim::updateInaccessiblePrimRenderLook(_InaccessiblePrim);
_InaccessiblePrim.addDecalsToRenderList();
*/
}
}
// *********************************************************************************************************
void CDisplayerVisualGroup::updateInstanceList() const
{
//H_AUTO(R2_CDisplayerVisualGroup_updateInstanceList)
if (!_InstanceListTouched) return;
_InstanceListTouched = false;
_Instances.clear();
const CObject *sons = getProps().getAttr(_ArrayName);
if (!sons) return;
if (sons->getSize() == 0) return;
_Instances.resize(sons->getSize());
for(uint k = 0; k < sons->getSize(); ++k)
{
CInstance *inst = getEditor().getInstanceFromObject(sons->getValue(k));
if (inst)
{
_Instances[k] = inst->getDisplayerVisual();
}
}
}
// *********************************************************************************************************
NLMISC::CVector CDisplayerVisualGroup::evalLinkPoint(bool leader)
{
//H_AUTO(R2_NLMISC_CVector )
updateInstanceList();
if (!_Instances.empty())
{
return _Instances[0]->evalLinkPoint(leader);
}
else
{
nlwarning("_Instances[0] == 0");
return CVector::Null;
}
}
// *********************************************************************************************************
NLMISC::CVector CDisplayerVisualGroup::evalExitPoint()
{
//H_AUTO(R2_NLMISC_CVector )
updateInstanceList();
if (!_Instances.empty())
{
return _Instances.back()->evalLinkPoint();
}
else
{
nlwarning("_Instances[0] == 0");
return CVector::Null;
}
}
// *********************************************************************************************************
bool CDisplayerVisualGroup::evalEnterPoint(const NLMISC::CVector &startPoint, NLMISC::CVector &result)
{
//H_AUTO(R2_CDisplayerVisualGroup_evalEnterPoint)
updateInstanceList();
if (_Prim.getLook().Shape != CPrimLook::ClosedPolyLine)
{
if (!_Instances.empty())
{
result = _Instances[0]->getWorldPos().asVector();
return true;
}
return false;
}
_Poly2D.Vertices.resize(_Instances.size());
for(uint k = 0; k < _Instances.size(); ++k)
{
_Poly2D.Vertices[k] = _Instances[k]->getWorldPos().asVector();
}
if (_Poly2D.contains(startPoint, false))
{
return false;
}
float bestDist = FLT_MAX;
for(uint k = 0; k < _Instances.size(); ++k)
{
CVector v0 = _Instances[k]->getWorldPos().asVector();
CVector v1 = _Instances[(k + 1) % _Instances.size()]->getWorldPos().asVector();
CLine l(v0, v1);
CVector proj;
float coord = (startPoint - v0) * ((v1 - v0).normed());
float dist;
if (coord >= 0 && coord < (v1 - v0).norm())
{
l.project(startPoint, proj);
dist = (proj - startPoint).norm();
if (dist < bestDist)
{
bestDist = dist;
result = proj;
}
}
dist = (startPoint - v0).norm();
if (dist < bestDist)
{
bestDist = dist;
result = v0;
}
}
return bestDist != FLT_MAX;
}
// *********************************************************************************************************
const NLMISC::CMatrix &CDisplayerVisualGroup::getInvertedMatrix() const
{
//H_AUTO(R2_NLMISC_CMatrix )
return CMatrix::Identity; // all coordinates are in world ...
}
// *********************************************************************************************************
void CDisplayerVisualGroup::getSonsWorldPos2f(std::vector<NLMISC::CVector2f> &result)
{
//H_AUTO(R2_CDisplayerVisualGroup_getSonsWorldPos2f)
updateInstanceList();
result.clear();
for(uint k = 0; k < _Instances.size(); ++k)
{
result.push_back(_Instances[k]->getWorldPos2f());
}
}
// *********************************************************************************************************
void CDisplayerVisualGroup::getSons(std::vector<CDisplayerVisual *> &sons) const
{
//H_AUTO(R2_CDisplayerVisualGroup_getSons)
updateInstanceList();
sons.clear();
sons.insert(sons.begin(), _Instances.begin(), _Instances.end());
}
// *********************************************************************************************************
uint CDisplayerVisualGroup::getNumSons() const
{
//H_AUTO(R2_CDisplayerVisualGroup_getNumSons)
updateInstanceList();
return (uint)_Instances.size();
}
// *********************************************************************************************************
CDisplayerVisual *CDisplayerVisualGroup::getSon(uint index) const
{
//H_AUTO(R2_CDisplayerVisualGroup_getSon)
updateInstanceList();
nlassert(index < _Instances.size());
return _Instances[index];
}
// *********************************************************************************************************
void CDisplayerVisualGroup::setActiveRecurse(bool active)
{
//H_AUTO(R2_CDisplayerVisualGroup_setActiveRecurse)
setActive(active);
updateInstanceList();
for(uint k = 0; k < _Instances.size(); ++k)
{
_Instances[k]->setActive(active);
}
}
// *********************************************************************************************************
void CDisplayerVisualGroup::setContextualVisibilityActive(bool active)
{
//H_AUTO(R2_CDisplayerVisualGroup_setContextualVisibilityActive)
_ContextualVisibilityActive = active;
}
// *********************************************************************************************************
CDisplayerVisual::TDisplayMode CDisplayerVisualGroup::getActualDisplayMode() const
{
//H_AUTO(R2_CDisplayerVisualGroup_getActualDisplayMode)
TDisplayMode dm = CDisplayerVisual::getActualDisplayMode();
if (dm == DisplayModeHidden) return dm;
if (!_ContextualVisibilityActive || const_cast<CDisplayerVisualGroup *>(this)->isContextuallyVisible()) return dm;
return DisplayModeHidden;
}
// *********************************************************************************************************
bool CDisplayerVisualGroup::isContextuallyVisible()
{
//H_AUTO(R2_CDisplayerVisualGroup_isContextuallyVisible)
if (!_ContextualVisibilityActive) return true;
const CInstance *selection = getEditor().getSelectedInstance();
if (selection)
{
if (this == selection->getDisplayerVisual()) return true;
if (selection->getDisplayerVisual() && selection->getDisplayerVisual()->getParent() == this) return true;
}
return _ContextualVisibilityDate == T1;
}
} // R2