khanat-opennel-code/code/nel/tools/3d/object_viewer/mesh_dlg.cpp

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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std_afx.h"
#include "object_viewer.h"
#include "mesh_dlg.h"
#include "edit_morph_mesh_dlg.h"
//
#include "nel/3d/ps_particle.h"
#include "nel/3d/ps_mesh.h"
#include "nel/3d/particle_system_model.h"
//
#include "nel/misc/path.h"
///==================================================================
CMeshDlg::CMeshDlg(CParticleWorkspace::CNode *ownerNode, NL3D::CPSShapeParticle *sp, CParticleDlg *particleDlg)
: _Node(ownerNode), _ShapeParticle(sp), _EMMD(NULL), _ParticleDlg(particleDlg)
{
//{{AFX_DATA_INIT(CMeshDlg)
//}}AFX_DATA_INIT
}
CMeshDlg::~CMeshDlg()
{
if (_EMMD)
{
_EMMD->DestroyWindow();
delete _EMMD;
_EMMD = NULL;
}
}
///==================================================================
void CMeshDlg::init(CWnd *pParent, sint x, sint y)
{
Create(IDD_CHOOSE_MESH, pParent);
RECT r;
GetClientRect(&r);
r.top += y; r.bottom += y;
r.right += x; r.left += x;
MoveWindow(&r);
ShowWindow(SW_SHOW);
}
///==================================================================
void CMeshDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMeshDlg)
DDX_Control(pDX, IDC_MESH_ERROR, m_MeshErrorMsg);
DDX_Text(pDX, IDC_SHAPE_NAME, m_ShapeName);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMeshDlg, CDialog)
//{{AFX_MSG_MAP(CMeshDlg)
ON_BN_CLICKED(IDC_BROWSE_SHAPE, OnBrowseShape)
ON_BN_CLICKED(IDC_ENABLE_MORPHING, OnEnableMorphing)
ON_BN_CLICKED(IDC_EDIT_MORPH, OnEditMorph)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
///==================================================================
void CMeshDlg::touchPSState()
{
if (_Node && _Node->getPSModel())
{
_Node->getPSModel()->touchTransparencyState();
_Node->getPSModel()->touchLightableState();
}
}
///==================================================================
void CMeshDlg::OnBrowseShape()
{
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CFileDialog fd(TRUE, _T(".shape"), _T("*.shape"), 0, NULL, this);
if (fd.DoModal() == IDOK)
{
// Add to the path
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std::string fullPath = tStrToUtf8(fd.GetPathName());
std::string fname = NLMISC::CFile::getFilenameWithoutExtension(fullPath);
std::string ext = NLMISC::CFile::getExtension(fullPath);
// Add search path for the texture
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NLMISC::CPath::addSearchPath (NLMISC::CFile::getPath(fullPath));
try
{
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_ShapeParticle->setShape(fname + "." + ext);
m_ShapeName = utf8ToTStr(fname + "." + ext);
touchPSState();
}
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catch (const NLMISC::Exception &e)
{
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MessageBox(utf8ToTStr(e.what()), _T("shape loading error"));
}
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updateMeshErrorString();
}
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UpdateData(FALSE);
}
///==================================================================
BOOL CMeshDlg::OnInitDialog()
{
CDialog::OnInitDialog();
if (!dynamic_cast<NL3D::CPSConstraintMesh *>(_ShapeParticle))
{
// hide the unused fields
GetDlgItem(IDC_ENABLE_MORPHING)->ShowWindow(SW_HIDE);
GetDlgItem(IDC_EDIT_MORPH)->ShowWindow(SW_HIDE);
GetDlgItem(IDC_MORPH_FRAME)->ShowWindow(SW_HIDE);
m_ShapeName = _ShapeParticle->getShape().c_str();
UpdateData(FALSE);
}
else
{
NL3D::CPSConstraintMesh *cm = NLMISC::safe_cast<NL3D::CPSConstraintMesh *>(_ShapeParticle);
if (cm->getNumShapes() > 1)
{
((CButton *) GetDlgItem(IDC_ENABLE_MORPHING))->SetCheck(TRUE);
}
updateForMorph();
}
m_MeshErrorMsg.SetTextColor(RGB(255, 0, 0));
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
///==================================================================
void CMeshDlg::updateForMorph()
{
NL3D::CPSConstraintMesh *cm = NLMISC::safe_cast<NL3D::CPSConstraintMesh *>(_ShapeParticle);
if (cm)
{
BOOL enable = cm->getNumShapes() > 1;
GetDlgItem(IDC_EDIT_MORPH)->EnableWindow(enable);
GetDlgItem(IDC_BROWSE_SHAPE)->EnableWindow(!enable);
GetDlgItem(IDC_SHAPE_NAME)->EnableWindow(!enable);
if (!enable)
{
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m_ShapeName = utf8ToTStr(cm->getShape());
}
else
{
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m_ShapeName.Empty();
}
}
updateMeshErrorString();
UpdateData(FALSE);
}
///==================================================================
void CMeshDlg::OnEnableMorphing()
{
NL3D::CPSConstraintMesh *cm = NLMISC::safe_cast<NL3D::CPSConstraintMesh *>(_ShapeParticle);
if (((CButton *) GetDlgItem(IDC_ENABLE_MORPHING))->GetCheck())
{
// morphing enabled..
std::string currName[2] = { cm->getShape(), cm->getShape()};
cm->setShapes(currName, 2);
}
else
{
// morphing disabled
std::string currName = cm->getShape(0);
cm->setShape(currName);
}
updateForMorph();
updateModifiedFlag();
updateMeshErrorString();
}
///==================================================================
void CMeshDlg::OnEditMorph()
{
nlassert(_EMMD == NULL);
NL3D::CPSConstraintMesh *cm = NLMISC::safe_cast<NL3D::CPSConstraintMesh *>(_ShapeParticle);
EnableWindow(FALSE);
_EMMD = new CEditMorphMeshDlg(_Node, cm, this, _ParticleDlg, this);
_EMMD->init(this);
}
///==================================================================
void CMeshDlg::childPopupClosed(CWnd *child)
{
nlassert(_EMMD == child);
_EMMD->DestroyWindow();
delete _EMMD;
_EMMD = NULL;
EnableWindow(TRUE);
updateMeshErrorString();
}
///==================================================================
BOOL CMeshDlg::EnableWindow( BOOL bEnable)
{
if (!bEnable)
{
GetDlgItem(IDC_EDIT_MORPH)->EnableWindow(FALSE);
GetDlgItem(IDC_BROWSE_SHAPE)->EnableWindow(FALSE);
GetDlgItem(IDC_ENABLE_MORPHING)->EnableWindow(FALSE);
GetDlgItem(IDC_SHAPE_NAME)->EnableWindow(FALSE);
}
else
{
GetDlgItem(IDC_ENABLE_MORPHING)->EnableWindow(TRUE);
updateForMorph();
}
updateMeshErrorString();
return CDialog::EnableWindow(bEnable);
}
///==================================================================
void CMeshDlg::updateMeshErrorString()
{
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GetDlgItem(IDC_MESH_ERROR)->SetWindowText(_T(""));
NL3D::CPSConstraintMesh *cm = dynamic_cast<NL3D::CPSConstraintMesh *>(_ShapeParticle);
if (!cm) return;
std::vector<sint> numVerts;
cm->getShapeNumVerts(numVerts);
if (numVerts.empty()) return;
if (numVerts.size() == 1)
{
GetDlgItem(IDC_MESH_ERROR)->SetWindowText((LPCTSTR) getShapeErrorString(numVerts[0]));
}
else
{
// display error msg for morphed meshs
bool hasError = false;
for(uint k = 0; k < numVerts.size(); ++k)
{
if (numVerts[k] < 0)
{
hasError = true;
break;
}
}
if (hasError)
{
CString errorInMorphMesh;
errorInMorphMesh.LoadString(IDS_ERROR_IN_MORPH_MESH);
GetDlgItem(IDC_MESH_ERROR)->SetWindowText((LPCTSTR) errorInMorphMesh);
}
}
}
//====================================================================
CString CMeshDlg::getShapeErrorString(sint errorCode)
{
CString str;
switch(errorCode)
{
case NL3D::CPSConstraintMesh::ShapeFileIsNotAMesh: str.LoadString(IDS_SHAPE_FILE_NOT_MESH); break;
case NL3D::CPSConstraintMesh::ShapeFileNotLoaded: str.LoadString(IDS_SHAPE_NOT_LOADED); break;
case NL3D::CPSConstraintMesh::ShapeHasTooMuchVertices: str.LoadString(IDS_TOO_MUCH_VERTICES); break;
default:
break;
};
return str;
}