192 lines
5.1 KiB
C++
192 lines
5.1 KiB
C++
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//-----------------------------------------------------------------------------
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// includes
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//-----------------------------------------------------------------------------
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#include "stdpch.h"
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//std
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#include <string>
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#include "ai_primitive_parser.h"
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// nel
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#include "nel/ligo/primitive.h"
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#include "nel/ligo/ligo_config.h"
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// game share
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#include "game_share/utils.h"
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#include "game_share/persistent_data.h"
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// ai share
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#include "../ai_share/ai_share.h"
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#include "../ai_share/ai_actions.h"
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#include "../ai_share/ai_actions_dr.h"
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//-------------------------------------------------------------------------------------------------
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// namespaces
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//-------------------------------------------------------------------------------------------------
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using namespace std;
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using namespace NLMISC;
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using namespace NLNET;
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using namespace R2;
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using namespace AI_SHARE;
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//-------------------------------------------------------------------------------------------------
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// GLOBALS
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//-------------------------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------------------------
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// class CAIPPActions
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//-------------------------------------------------------------------------------------------------
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class CAIPPActions: public CAIActions::IExecutor, public NLMISC::CSingleton<CAIPPActions>
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{
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public:
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//----------------------------------------------------------------------------
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// init & release
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static void init(CPersistentDataRecord* pdr);
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static void release();
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//----------------------------------------------------------------------------
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// inheritted virtual interface
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virtual void openFile(const std::string &fileName);
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virtual void closeFile(const std::string &fileName);
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virtual void begin(uint32 contextAlias);
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virtual void end(uint32 contextAlias);
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virtual void execute(uint64 action,const std::vector <CAIActions::CArg> &args);
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AI_SHARE::CAIActionsDataRecord& getDataRecord() { return _DataRecord; }
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protected:
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//----------------------------------------------------------------------------
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// the instance data used by the single instance of the class
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CAIActionsDataRecord _DataRecord;
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};
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//-------------------------------------------------------------------------------------------------
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// static data CAIPPActions
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//-------------------------------------------------------------------------------------------------
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//CAIPPActions *CAIPPActions::Instance=NULL;
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//-------------------------------------------------------------------------------------------------
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// methods CAIPPActions
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//-------------------------------------------------------------------------------------------------
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void CAIPPActions::init(CPersistentDataRecord* pdr)
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{
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getInstance()._DataRecord.init(pdr);
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CAIActions::init(Instance);
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}
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void CAIPPActions::release()
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{
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if (Instance!=NULL)
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{
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CAIActions::release();
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delete Instance;
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Instance=NULL;
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}
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}
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void CAIPPActions::openFile(const std::string &fileName)
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{
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_DataRecord.addOpenFile(fileName);
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}
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void CAIPPActions::closeFile(const std::string &fileName)
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{
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_DataRecord.addCloseFile(fileName);
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}
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void CAIPPActions::execute(uint64 action,const std::vector <CAIActions::CArg> &args)
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{
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_DataRecord.addExecute(action,args);
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}
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void CAIPPActions::begin(uint32 context)
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{
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_DataRecord.addBegin(context);
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}
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void CAIPPActions::end(uint32 context)
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{
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_DataRecord.addEnd(context);
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}
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void CAIPrimitiveParser::init(CPersistentDataRecord* pdr)
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{
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getInstance();
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CAIPPActions::init(pdr);
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}
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void CAIPrimitiveParser::release()
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{
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CAIPPActions::release();
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if (Instance)
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{
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delete Instance;
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Instance = 0;
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}
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}
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void CAIPrimitiveParser::clear()
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{
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CAIPPActions::getInstance().getDataRecord().clear();
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}
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void CAIPrimitiveParser::readFile(const std::string &fileName)
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{
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CAIPPActions::getInstance().getDataRecord().readFile(fileName);
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}
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void CAIPrimitiveParser::writeFile(const std::string &fileName)
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{
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CAIPPActions::getInstance().getDataRecord().writeFile(fileName);
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}
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void CAIPrimitiveParser::display()
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{
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CAIPPActions::getInstance().getDataRecord().display();
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}
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void CAIPrimitiveParser::serial(NLMISC::IStream &stream)
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{
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CAIPPActions::getInstance().getDataRecord().serial(stream);
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}
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