188 lines
6.2 KiB
C++
188 lines
6.2 KiB
C++
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// ----------------------------------------------------------------------------
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#include "stdpch.h"
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#include "view_radar.h"
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#include "interface_manager.h"
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#include "game_share/xml_auto_ptr.h"
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#include "group_container.h"
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#include "../npc_icon.h"
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#include "nel/misc/fast_floor.h"
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#include "../entities.h"
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// ----------------------------------------------------------------------------
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using namespace std;
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using namespace NLMISC;
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using namespace NL3D;
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NLMISC_REGISTER_OBJECT(CViewBase, CViewRadar, std::string, "radar");
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// ----------------------------------------------------------------------------
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bool CViewRadar::parse(xmlNodePtr cur, CInterfaceGroup * parentGroup)
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{
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CXMLAutoPtr prop;
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//try to get props that can be inherited from groups
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//if a property is not defined, try to find it in the parent group.
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//if it is undefined, set it to zero
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if (! CViewBase::parse(cur,parentGroup) )
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{
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string tmp = string("cannot parse view:")+getId()+", parent:"+parentGroup->getId();
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nlinfo (tmp.c_str());
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return false;
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}
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// World size
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_WorldSize = 100.0;
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prop = (char*) xmlGetProp( cur, (xmlChar*)"world_size" );
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if (prop) fromString((const char*)prop, _WorldSize);
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// Spot textures
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CInterfaceManager *pIM = CInterfaceManager::getInstance();
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CViewRenderer &rVR = pIM->getViewRenderer();
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// Large missions Icons
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const char *spotTextureNames[NbRadarSpotIds] = { "texture_std", "texture_missionlist", "texture_missionauto", "texture_missionstep" };
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// Mini missions Icons
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const char *spotMiniTextureNames[NbRadarSpotIds] = { "texture_std", "mini_texture_missionlist", "mini_texture_missionauto", "mini_texture_missionstep" };
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for (uint i=0; i!=NbRadarSpotIds; ++i)
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{
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string txName;
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// Large missions Icons
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prop = (char*) xmlGetProp( cur, (xmlChar*)spotTextureNames[i] );
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if (prop)
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{
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txName = (const char *) prop;
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txName = strlwr (txName);
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}
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_SpotDescriptions[i].TextureId.setTexture(txName.c_str());
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rVR.getTextureSizeFromId (_SpotDescriptions[i].TextureId, _SpotDescriptions[i].TxW, _SpotDescriptions[i].TxH);
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// Mini missions Icons
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prop = (char*) xmlGetProp( cur, (xmlChar*)spotMiniTextureNames[i] );
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if (prop)
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{
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txName = (const char *) prop;
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txName = strlwr (txName);
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}
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_SpotDescriptions[i].MiniTextureId.setTexture(txName.c_str());
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rVR.getTextureSizeFromId (_SpotDescriptions[i].MiniTextureId, _SpotDescriptions[i].MTxW, _SpotDescriptions[i].MTxH);
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if (i == 0)
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_SpotDescriptions[i].isMissionSpot = false;
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else
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_SpotDescriptions[i].isMissionSpot = true;
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}
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return true;
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}
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// ----------------------------------------------------------------------------
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void CViewRadar::draw ()
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{
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CInterfaceManager *pIM = CInterfaceManager::getInstance();
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CViewRenderer &rVR = pIM->getViewRenderer();
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CEntityCL *user = EntitiesMngr.entity(0);
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if (user == NULL) return;
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CVectorD xyzRef = user->pos();
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CVector dir = user->front();
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float angle = (float)(atan2(dir.y, dir.x) - (Pi / 2.0));
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CMatrix mat;
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mat.identity();
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// Scale to transform from world to interface screen
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mat.scale( CVector((float)(_WReal / _WorldSize), (float)(_HReal / _WorldSize), 1) );
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// local to user
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mat.rotateZ(-angle);
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xyzRef.z = 0;
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mat.translate(-xyzRef);
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float maxSqrRadius= (float)sqr(_WorldSize/2);
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const bool displayMissionSpots = pIM->getDbProp("UI:SAVE:INSCENE:FRIEND:MISSION_ICON")->getValueBool();
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const bool displayMiniMissionSpots = pIM->getDbProp("UI:SAVE:INSCENE:FRIEND:MINI_MISSION_ICON")->getValueBool();
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for (sint32 i = 1; i < 256; ++i)
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{
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CEntityCL *entity = EntitiesMngr.entity(i);
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if (entity == NULL) continue;
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// if the entity must not be shown in radar
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if(!entity->getDisplayInRadar())
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continue;
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// get entity pos
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CVectorD xyz = entity->pos();
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xyz.z = 0;
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// if the distance is too big so do not display the entity
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if ((sqr(xyz.x - xyzRef.x)+sqr(xyz.y - xyzRef.y)) > maxSqrRadius) continue;
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// Transform the dot
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xyz = mat * xyz;
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// Convert to screen
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sint32 x = OptFastFloor((float)xyz.x);
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sint32 y = OptFastFloor((float)xyz.y);
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CRGBA col = entity->getColor();
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if(getModulateGlobalColor())
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col.modulateFromColor (col, pIM->getGlobalColorForContent());
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else
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col.A = (uint8)(((sint32)col.A*((sint32)pIM->getGlobalColorForContent().A+1))>>8);
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// Select the icon to display and draw it
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uint spotId = CNPCIconCache::getInstance().getNPCIcon(entity).getSpotId();
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CRadarSpotDesc spotDesc = _SpotDescriptions[spotId];
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if (!displayMissionSpots)
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spotDesc = _SpotDescriptions[0];
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if (spotDesc.isMissionSpot)
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col = CRGBA(255, 255, 255, 255);
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if (entity->isTarget())
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spotId = 4; // to make it over other spots
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// Draw it (and make sure mission icons are drawn over regular dot; caution: don't exceed the render layer range)
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if (spotDesc.isMissionSpot && displayMiniMissionSpots)
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rVR.drawRotFlipBitmap (_RenderLayer+spotId, _XReal+x-(spotDesc.MTxW/2)+(_WReal/2), _YReal+y-(spotDesc.MTxH/2)+(_HReal/2),
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spotDesc.MTxW, spotDesc.MTxH, 0, false, spotDesc.MiniTextureId, col );
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else
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rVR.drawRotFlipBitmap (_RenderLayer+spotId, _XReal+x-(spotDesc.TxW/2)+(_WReal/2), _YReal+y-(spotDesc.TxH/2)+(_HReal/2),
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spotDesc.TxW, spotDesc.TxH, 0, false, spotDesc.TextureId, col );
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}
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}
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// ----------------------------------------------------------------------------
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void CViewRadar::updateCoords()
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{
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CViewBase::updateCoords();
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}
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