khanat-opennel-code/code/nel/tools/3d/object_viewer/tail_particle_dlg.h

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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_TAIL_PARTICLE_DLG_H__87722D81_F7C8_4837_96F2_96FCE342EF54__INCLUDED_)
#define AFX_TAIL_PARTICLE_DLG_H__87722D81_F7C8_4837_96F2_96FCE342EF54__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif
#include "particle_workspace.h"
namespace NL3D
{
struct CPSTailParticle;
}
/////////////////////////////////////////////////////////////////////////////
// CTailParticleDlg dialog
class CTailParticleDlg : public CDialog
{
// Construction
public:
CTailParticleDlg(CParticleWorkspace::CNode *ownerNode, NL3D::CPSTailParticle *tp); // standard constructor
void init(CWnd *pParent, sint x, sint y);
// Dialog Data
//{{AFX_DATA(CTailParticleDlg)
enum { IDD = IDD_TAIL_PARTICLE };
CComboBox m_TailShape;
CButton m_TailPersistAfterDeathCtrl;
BOOL m_TailFade;
BOOL m_TailPersistAfterDeath;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTailParticleDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// the particle being edited
NL3D::CPSTailParticle *_TailParticle;
CParticleWorkspace::CNode *_Node;
// Generated message map functions
//{{AFX_MSG(CTailParticleDlg)
afx_msg void OnTailFade();
afx_msg void OnTailPersistAfterDeath();
afx_msg void OnSelchangeTailShape();
afx_msg void OnPaint();
afx_msg void OnSelchangeRibbonOrientation();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TAIL_PARTICLE_DLG_H__87722D81_F7C8_4837_96F2_96FCE342EF54__INCLUDED_)