khanat-opennel-code/code/web/public_php/app/app_achievements/index.php

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<?php
error_reporting( E_ALL ^ E_NOTICE );
ini_set( "display_errors", "1" );
define( 'APP_NAME', 'app_achievements' );
require_once( '../config.php' );
include_once( '../lang.php' );
include_once( 'lang.php' );
require_once( 'conf.php' );
require_once( "class/RyzomUser_class.php" );
require_once( "include/ach_render_common.php" );
require_once( "class/DLL_class.php" );
// require_once("class/InDev_trait.php");
require_once( "class/Node_abstract.php" );
require_once( "class/AVLTree_class.php" );
require_once( "class/Parentum_abstract.php" );
require_once( "class/AchList_abstract.php" );
require_once( "class/Tieable_inter.php" );
require_once( "class/NodeIterator_class.php" );
require_once( "class/AchMenu_class.php" );
require_once( "class/AchMenuNode_class.php" );
require_once( "class/AchSummary_class.php" );
require_once( "class/AchCategory_class.php" );
require_once( "class/AchAchievement_class.php" );
require_once( "class/AchTask_class.php" );
require_once( "class/AchObjective_class.php" );
// Update user acces on Db
// $DBc = ryDB::getInstance(APP_NAME."_test");
$DBc = ryDB :: getInstance( APP_NAME );
// if getting request using REST
if ( isset( $_GET['search'] ) && isset( $_GET['format'] ) )
{
// if the format is json
if ( $_GET['format'] == 'json' )
{
// getting the headers when the request is sent
$header = getallheaders();
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// this block is to get the posted data
$fp = fopen( 'php://input', 'r' );
$rawData = stream_get_contents( $fp );
$userd = json_decode( $rawData, true );
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// authenticate the user using data we get from server
appAuthenticateRest( $user, $userd );
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// create a ryzom user object whose achievements we have to send in response
$_USER = new RyzomUser( $user );
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require_once( "include/ach_render_web.php" );
$c .= ach_render();
$response = $c;
// sending the response
echo( $response );
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die();
}
}
else
{
echo 'Invalid response';
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die();
}
// Ask to authenticate user (using ingame or session method) and fill $user with all information
ryzom_app_authenticate( $user, true );
// echo var_export($user,true);
// $user['id'] = $user['char_id'];
// $user['name'] = $user['char_name'];
/**
* $user = array();
* $user['cid'] = 1;
* $user['lang'] = 'en';
* $user['name'] = 'Talvela';
* $user['race'] = "r_matis";
* $user['civilization'] = "c_neutral";
* $user['cult'] = "c_neutral";
* $user['ig'] = ($_REQUEST['ig']==1);
* #$user['ig'] = true;
*/
$_USER = new RyzomUser( $user );
if ( $_USER -> isIG() ) {
require_once( "include/ach_render_ig.php" );
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}
else {
require_once( "include/ach_render_web.php" );
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}
// require_once("fb/facebook.php");
$c = "";
if ( !$_USER -> isIG() ) {
/**
* $facebook = new Facebook(array(
* 'appId' => $_CONF['fb_id'],
* 'secret' => $_CONF['fb_secret'],
* 'cookie' => true
* ));
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*
* #code taken from facebook tutorial
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*
* // Get the url to redirect for login to facebook
* // and request permission to write on the user's wall.
* $login_url = $facebook->getLoginUrl(
* array('scope' => 'publish_stream')
* );
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*
* // If not authenticated, redirect to the facebook login dialog.
* // The $login_url will take care of redirecting back to us
* // after successful login.
* if (! $facebook->getUser()) {
* $c .= '<script type="text/javascript">
* top.location.href = "'.$login_url.'";
* </script>;';
* }
* else {
* $DBc->sqlQuery("INSERT INTO ach_fb_token (aft_player,aft_token,aft_date,aft_allow) VALUES ('".$_USER->getID()."','".$DBc->sqlEscape($facebook->getAccessToken())."','".time()."','1') ON DUPLICATE KEY UPDATE aft_token='".$DBc->sqlEscape($facebook->getAccessToken())."', aft_date='".time()."'");
* }
*/
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}
if ( !$_USER -> isIG && $_CONF['enable_webig'] == false ) {
$c .= ach_render_forbidden( false );
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}
elseif ( $_USER -> isIG && $_CONF['enable_offgame'] == false ) {
$c .= ach_render_forbidden( true );
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}
else {
$c .= ach_render();
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}
echo ryzom_app_render( strtoupper( get_translation( 'ach_app_name', $_USER -> getLang() ) ), $c, $_USER -> isIG() );
?>