khanat-opennel-code/code/ryzom/client/src/interface_v3/action_handler_item.h

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
2010-05-06 00:08:41 +00:00
#ifndef CL_ACTION_HANDLER_ITEM_H
#define CL_ACTION_HANDLER_ITEM_H
#include "inventory_manager.h"
class CInterfaceItemEdition
{
private:
class CItemEditionWindow : public IItemInfoWaiter
{
public:
~CItemEditionWindow() { _CurrItemSheet = NULL; }
// start that page (display and setup ui)
void begin();
// end that page (hide and deactivate ui)
void end();
// update function : it is called at each frame.
void update();
void validate();
void infoReceived();
public:
CItemEditionWindow() : _CurrItemSheet(NULL) {}
// If the window is in Edition or Display mode
bool IsInEditionMode;
// The window to modify
std::string WindowName;
// The item used to open this window
CDBCtrlSheet *_CurrItemSheet;
};
public:
~CInterfaceItemEdition() {}
// Get the unique instance of that class
static CInterfaceItemEdition *getInstance();
// release singleton
static void releaseInstance();
// Update the current page. Should be called at each frame
void update();
// Validate the current page. send Message to server
void validate();
// Get current setupped page, or NULL if none
CItemEditionWindow getCurrWindow() const { return _CurrWindow; }
// Set the current page to display. Any previous page is hidden. Passing NULL just close all windows.
void setCurrWindow(CDBCtrlSheet* ctrlSheet, const std::string &windowName = "", const bool &isInEditionMode = false);
private:
CInterfaceItemEdition() {}
//Manage only one CItemWindow could be changed to a vector
CItemEditionWindow _CurrWindow;
static CInterfaceItemEdition *_Instance;
};
#endif